Grim Dawn

Grim Dawn

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Cyanmurder Jan 1, 2015 @ 5:38am
Hardcore Mode
Is there a benefit to play in hardcore mode? I started playing the game from the start in hardcore mode, havent tried normal yet. I was curious if theres a benefit in hardcore mode beside permanent death.
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Showing 1-12 of 12 comments
Nine Jan 1, 2015 @ 6:08am 
There is no benefit to playing hardcore instead of softcore. The whole point is perma-death and that is it. It exists for players that like the challenge.
FatRats.org Jan 1, 2015 @ 1:37pm 
I think you'd like it more than the description that Wagwan gave, although it's accurate. It feels like a different game experience just from the perspective that you're playing more cautious, and pick different farming areas for safety reasons but nonetheless can be less monotonous than playing several softcore heroes.
Tsal Vlaxitov Jan 1, 2015 @ 2:55pm 
Originally posted by sp00ky Bear:
It feels like a different game experience just from the perspective that you're playing more cautious, and pick different farming areas for safety reasons but nonetheless can be less monotonous than playing several softcore heroes.


How is limited farming spots played at a slower cautious rate "less monotonous?"

This is exactly what I don't understand about HC in an ARPG, its boring as hell compared to playing fast and taking chances.
Cyanmurder Jan 1, 2015 @ 3:22pm 
Hardcore is all about challenges. You value your character more than in soft core, because of perma-death. This will make you a better character. Hardcore is like real life, you only live once, death is permanent.
Tsal Vlaxitov Jan 1, 2015 @ 3:26pm 
Originally posted by cyanmurder:
Hardcore is all about challenges. You value your character more than in soft core, because of perma-death.

Hardcore is all about avoiding challenges whenever possible because of the perma-death.
Last edited by Tsal Vlaxitov; Jan 1, 2015 @ 3:28pm
Daft Gamer Jan 1, 2015 @ 3:34pm 
The only benefit that I could possibly think of is if/when the dev adds steam achievements. If those don't mean a thing to you and you don't want bragging rights on your uberness, then that's it.
DirectOrder Jan 1, 2015 @ 3:34pm 
Originally posted by stallioncue25:
This is exactly what I don't understand about HC in an ARPG, its boring as hell compared to playing fast and taking chances.

How are you "taking chances" with a character that's immortal? Where is the satisfaction in getting anywhere in the game, much less beating it, when you character can't really die - it just gets knocked out and teleported back to town. It's very simillar to playing with a cheat mode turned on, and to me, that's about as boring as you can get.

You can't really take any chances if you're not risking anything. And the more you risk, the more exciting it is. In ARPS, to me, Hardcore feels like the "real" game, and softcore feels like the training mode.


Last edited by DirectOrder; Jan 1, 2015 @ 3:47pm
Tsal Vlaxitov Jan 1, 2015 @ 4:00pm 
Originally posted by Denigrate:
Originally posted by stallioncue25:
This is exactly what I don't understand about HC in an ARPG, its boring as hell compared to playing fast and taking chances.

How are you "taking chances" with a character that's immortal? Where is the satisfaction in getting anywhere in the game, much less beating it, when you character can't really die - it just gets knocked out and teleported back to town. It's very simillar to playing with a cheat mode turned on, and to me, that's about as boring as you can get.

You can't really take any chances if you're not risking anything. And the more you risk, the more exciting it is. In ARPS, to me, Hardcore feels like the "real" game, and softcore feels like the training mode.

SoT demonstrates chances done right. What you're talking is a system of deep punishment up and over not accomplishing something, which might be "exiting and real" to you, but its still just playing a video game at a snails pace. Playing cautiously at a snails pace is about as boring as you can get to me.

Your character is also "immortal" in HC over this game in the same exact way as you ALWAYS have enough time to pause and exit the game thus avoiding the death. So its not even real HC anyway like it was in D2 closed bnet where it could keep your character locked in a game long enough for your character to die even if you did try to avoid it by leaving. You even praised that difference in your very own thread "As a Hardcore player." So I guess you really prefer softcore-hardcore AKA artifical epeen.

GD hardcore comes with the same consequence as softcore, not accomplishing something when you fail. The only difference is in HC you have to start over from the begining of a dungeon, whoop dee doo.


Last edited by Tsal Vlaxitov; Jan 1, 2015 @ 4:11pm
Daft Gamer Jan 1, 2015 @ 4:04pm 
Hardcore... Softcore... Are we still talking about video games here?
Primalegion Jan 1, 2015 @ 6:00pm 
Originally posted by Daft Gamer:
Hardcore... Softcore... Are we still talking about video games here?

Hmm,i play for the action not the story anyway ;-D
powbam Jan 1, 2015 @ 7:19pm 
Hardcore/permadeath/out-of-lives. Because some of us grew up playing that way. For me it was NES on up over the years.
Cyanmurder Jan 1, 2015 @ 7:37pm 
Why you said, in HC we moving as a snail? I dont, i just run in the room or area full of monsters, and tank them in a big round up, Kabam, kill them all at once, just the lackies first. Just so you know, i had 3 named bosses in the roundup (the ones with the star on top of their head) level 35 bosses. im level 30 Warlock
Last edited by Cyanmurder; Jan 1, 2015 @ 7:39pm
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Date Posted: Jan 1, 2015 @ 5:38am
Posts: 12