Grim Dawn
Skill tree , item attributes, character design and movement
I'm enjoying Grim Dawn, but as its still in development here's my suggestions..

1. The skill tree is boring and lacks much real choice.

Its interesting that most people prefer it over Path of Exile's skill tree. I don't. There is less choice to make - its too simple and linear I reckon.. even the skill tree screen itself looks like it was just thrown together - flat lines running from each skill. You can't really "waste" your skill points, or go down a tangent to create such a unique build I dont think... It would be good to have consequences of getting stuck down a less powerful arm of the skill tree... it would make you think a lot more and have to plan ahead. Thats why I like Path of Exiles... its kind of like the tech tree in Endless Space too.. (yes i know, totally different game, but that kind of complexity would be good)

2. The weapon/Armor attributes on the inventory screen.

(sorry if i'm using the wrong term), but the smaller items that can be combined with weapon and armor to enhance them. You can't really see what they are on the inventory screen. Another thing i liked about path of exile were the colour coded gems that could be placed in weapon and armour items. It was much easier to see what they were, what you had combined etc... I think the inventory screen needs some work..its the heart of your character after all and you spend a lot of time looking at it.

3. Character design. Some input into the look of the character would be really good. Why not? Some people really like creating a character at the start. Maybe the graphics don't support too much here, but even some basic choices would be nice.

4. WSAD - this one will probably earn me flames, but whatever. I'd like to be able to move about using the traditional movement keys from first person shooter games. Again, why not? At the moment its a click fest. Yes i know a lot of these games are, but do they need to be? I've actually got RSI, OOS or whatever the current term is... its gets tedious clicking away on the mouse. It would be nice to move about with keyboard and just target with mouse. It would also be good if the right mouse button rotated the field of view through 360 degrees.

5. Graphics - the entire worls seems to be poo brown and olive green. I understand atmosphere and effect, and its a desolate, "grim" place, sure.. .but it really is a dreary thing to look at after a while. Play some FarCry 3/4 or something and then switch over to this and its like....urghhh! Put some colour into the world please :-)

Well, those are the things that come to mind after a few hours playing. And of course its early access so they may well be improved, or there may be more important stuff to work on - I dunno...

I don't profess to be an expert. Im actually a Starcraft 2 player trying to find something that will help me quit that particular addiction!

This Grim Dawn game is getting better for me as I get into it, and I'm glad I got it in the Steam sale.

here endeth the waffle.



Ultima modifica da chloerockstoo; 27 dic 2014, ore 14:23
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Learn the masteries and skills available to you. Combined with skills from components and gear and you can make more interesting builds and do it faster than anything PoE can offer.

You may find this useful
http://grimcalc.com/

Clicking and holding your middle-mouse wheel rotates the camera. It's a fairly easy affair to quickly click and flick the mouse to send it spinning to a better position and I do it all the time in the middle of combat.
Ultima modifica da powbam; 27 dic 2014, ore 13:49
Messaggio originale di powbam:

Clicking and holding your middle-mouse wheel rotates the camera. It's a fairly easy affair to quickly click and flick the mouse to send it spinning to a better position and I do it all the time in the middle of combat.

thank you! :-)
Are you seríously comparing GD graphics with Farcry?? An Isometric ARPG with a FPS?
Mind. Blown


Anyway, there are multiple builds even when using the same 2 masteries.
Example:
You can make a Blademaster(soldier+nightblade) that can be an auto attack DPS, an Ice caster, a Physical caster, a Tank, or a mix of several types.
Each with their own skill combinations and prefered item types/stats, and ofc, their own playstyle. As such, I have made 3 different types of Blademasters.
This game does not "hold your hand", and builds require a bit of planning and you have to work for it a bit. Check out the Grimcalc and do some Theory crafting, or check out some buildguides for inspiration.
It is farily easy to "mess up" your build, if you dont plan ahead.

This carries over to the other masteries as well.
For the graphics stuff you mentioned, you have to consider this engine is old, its the engine the original TQ was made on and the current devs tweaked it some but doing much more would require a lot of the core stuff to be rewritten. It wont happen since this studio is small, and you know what they say "Time is money".
Messaggio originale di chloerockstoo:
4. WSAD - this one will probably earn me flames, but whatever. I'd like to be able to move about using the traditional movement keys from first person shooter games. Again, why not? At the moment its a click fest. Yes i know a lot of these games are, but do they need to be? I've actually got RSI, OOS or whatever the current term is... its gets tedious clicking away on the mouse. It would be nice to move about with keyboard and just target with mouse. It would also be good if the right mouse button rotated the field of view through 360 degrees.

Keybinding
near bottom is "Move"
"W" is preassigned to Weapon Swap.
There never has been, that I remember, moving sideways or such in Diablo or any other rpg. While I suppose a "turn" might be a handy idea, if you really just want to use keys to move.

You can set any action to mouse buttons. My button 5 is the only one unassigned as it is awkward to reach.

You do know that you can move very fast and fluidly if you click and hold your mouse key, and just drag your cursor around the screen as you go?

And again, Grim Dawn is pay once, no drm, no net required... PoE is pay2win, always on, always mmo. You can like it better, does not matter to me, but it is like comparing a car to a tree.
Messaggio originale di mikeydsc:
For the graphics stuff you mentioned, you have to consider this engine is old, its the engine the original TQ was made on and the current devs tweaked it some but doing much more would require a lot of the core stuff to be rewritten. It wont happen since this studio is small, and you know what they say "Time is money".

Personal Opinion

Despite all you said, TQIM was made in 2007 and still looks better than Diablo 3 six years later. Again, IMHO
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Data di pubblicazione: 27 dic 2014, ore 12:59
Messaggi: 6