Grim Dawn

Grim Dawn

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Gasp May 12, 2015 @ 9:15pm
Is there a way to highlight interactables without mousing over them?
Some of the chests and corpses are just about invisible to me
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Showing 16-30 of 44 comments
Mutant1988 May 13, 2015 @ 4:30pm 
Originally posted by Pretentieux™:
A keyboard has roughly 100 keys. A mouse has a laser-precise focus combined with a few buttons. There is absolutely no way you can claim that you will be equally able to control a game as complex as Grim Dawn or any other respectable PC-focused ARPG on a controller without the game itself suffering. ♥♥♥♥ off.

Look out! We've got a badass on our hands.

This might be a novel concept to you, but people prefer different things. If people prefer controls, then that's it, that's what they want to play with.

You can take your misplaced hostility and obnoxious elitism elsewhere.
Sinpox May 13, 2015 @ 4:33pm 
Originally posted by Pretentieux™:
A keyboard has roughly 100 keys. A mouse has a laser-precise focus combined with a few buttons. There is absolutely no way you can claim that you will be equally able to control a game as complex as Grim Dawn or any other respectable PC-focused ARPG on a controller without the game itself suffering. ♥♥♥♥ off.

thats your argue? ok....seems you never played a game on console.

with the right settings and options a controller can have at least up to 50 "button"´s (more then enough, or do you use in grimdawn more button/ combinations)

and btw grim dawn isnt that complex ....i need atm 6 keys...2 for potions, one for my spell, one for movement/interacting, portal and one vor highlight items.


EDIT: your second part was after i started writing finished ;P
Last edited by Sinpox; May 13, 2015 @ 4:37pm
DaetherX May 13, 2015 @ 4:35pm 
Originally posted by Pretentieux™:
no way you can claim that you will be equally able to control a game

No one's claiming that, in fact I specifically stated I wouldn't be able to. But it's NOT the # of keys that's at issue with that, it's quick and precise control of the mouse that will cause difficulty. But really only in a boss fight do I anticipate difficulty. Everything else has been fine if I use an HP potion occasionally, but I still have dozens.

Originally posted by Pretentieux™:
without the game itself suffering.

Actually the game itself won't suffer at all.
It's the individual player so it doesn't affect you, just those who choose to play this way.
Last edited by DaetherX; May 13, 2015 @ 4:36pm
Pretentieux May 13, 2015 @ 4:36pm 
Right, you can modify the way the game works to accommodate a controller. You cannot however increase the effectiveness of the analog stick to that of the mouse. There is no misplaced hositility. People can prefer to use a controller, but that doesn't make a controller objectively better in all circumstances regardless of what they think.
Pretentieux May 13, 2015 @ 4:38pm 
Crimsonland, one of my favorite games for about 10 years now was recently re-done and released on Steam in HD. The way certain items work has been fundamentally changed to accommodate those who cried about using their controller. The game has been nerfed to the point that playing it is just a frustrating exercise in futility. It happens. I'd rather not see this happen to Grim Dawn over the likes of people like you who want to have your cake and eat it too.
Mutant1988 May 13, 2015 @ 4:40pm 
Originally posted by Pretentieux™:
There is no misplaced hositility.

Originally posted by Pretentieux™:
People who want this game to be changed in order to be controller-friendly should ♥♥♥♥ off.

Originally posted by Pretentieux™:
There is absolutely no way you can claim that you will be equally able to control a game as complex as Grim Dawn or any other respectable PC-focused ARPG on a controller without the game itself suffering. ♥♥♥♥ off.

Nope. No hostility at all.

Originally posted by Pretentieux™:
People can prefer to use a controller, but that doesn't make a controller objectively better in all circumstances regardless of what they think.

No one except you said anything about it being better, objectively or not.

Only that they prefer it.

But I would assume it is objectively better for anyone using a TV in front of a coach as a second monitor or for anyone that suffer from carpal tunnel syndrome.
Last edited by Mutant1988; May 13, 2015 @ 4:42pm
Pretentieux May 13, 2015 @ 4:42pm 
Oh I'm sorry did you soak your bib in tears? Grow a pair and come up with an argument.
Mutant1988 May 13, 2015 @ 4:44pm 
Originally posted by Pretentieux™:
Oh I'm sorry did you soak your bib in tears? Grow a pair and come up with an argument.

Right back at you.

I'm sure an option to make things highlighted would totally ruin the game for you, what with you being completely unable to not turn that option off.

You know, like options usually can be?

Your argument is completely inane. Making the game easier to play with a controller in such a marginal way would not in any way negatively effect your experience.

Because let's re-iterate here that the only thing being asked for is a way to highlight items.
Last edited by Mutant1988; May 13, 2015 @ 4:44pm
DaetherX May 13, 2015 @ 4:44pm 
Originally posted by Pretentieux™:
You cannot however increase the effectiveness of the analog stick to that of the mouse.
Now that I think of it, JoyToKey does allow me to use several different speeds of the mouse movement depending on how far the stick is moved so I could come pretty dang close.

Originally posted by Pretentieux™:
Crimsonland, one of my favorite games for about 10 years now was recently re-done and released on Steam in HD. The way certain items work has been fundamentally changed to accommodate those who cried about using their controller. The game has been nerfed to the point that playing it is just a frustrating exercise in futility. It happens. I'd rather not see this happen to Grim Dawn over the likes of people like you who want to have your cake and eat it too.

First of all, why would have a cake and not eat it?
I mean... unless it's made of plaster or something for decoration.

Secondly, this isn't asking to add controller support, I've already got that thanks to a third party program. Nor change anything about skills or items, this is something that already exists in game.
Sinpox May 13, 2015 @ 4:45pm 
Originally posted by Pretentieux™:
Right, you can modify the way the game works to accommodate a controller. You cannot however increase the effectiveness of the analog stick to that of the mouse. There is no misplaced hositility. People can prefer to use a controller, but that doesn't make a controller objectively better in all circumstances regardless of what they think.

i would say the same for First/third-Person shooters, strategic games and mobas like LoL/DotA
but for "Diablo-Like" games not.

i would recommend to you buy a cheap ps2 and champions of norath its rly difficult to understand when you never have played this type of game with a controller focused setting.

(i know there are emulators but sadly CoN didnt work on them :/)
Pretentieux May 13, 2015 @ 4:45pm 
Having your cake and eating it too is a saying that means you want to eat your cake and still have it as if you hadn't eaten it.
DeMasked May 13, 2015 @ 5:52pm 
Controller Support: Though someone made a xpad controller scheme thing (linked to in one of the stickied posts) it is highly unlikely the devs will support controllers themselves because the game itself was made with keyboard/mouse in mind.

If this argument continues to escalate there is always the Report option.
Gasp May 13, 2015 @ 6:50pm 
this has been derailed pretty sufficiently
demonolithic May 13, 2015 @ 8:12pm 
Strange it's not already in the game since it's based off the Titan Quest engine. Push "Alt" and any chests or bone piles will display a text badge over them in TQ.
Jester5093 May 13, 2015 @ 9:10pm 
It isn't strange. It's a design decision. I'll keep saying it. The game wasn't designed to hold your hand and guide it to everything. And it's awesome. Not "hard" by any stretch, but isn't Click2Paint simulator either.

This thread has gotten pretty far from the original question, which was, no, and probably not.

I didn't even realize the game didn't support controllers natively, that would have made it that much easier to answer. Working as intended, as has been said in the myriad of other posts just like this. Punching out, you all have fun flaming each other.
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Date Posted: May 12, 2015 @ 9:15pm
Posts: 44