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If they do it properly, sure. But in most cases such changes stop people from playing a game they bought years ago as suddenly its unoptimized to appease the 5% of people that judge a game by it's graphics and how flashy it is instead of the gameplay itself. (you know, the very reason why a game is called a game)
it's your potato computer.
and what everyone has
https://www.nexusmods.com/grimdawn/mods/141
GD has so much content and I've still yet to complete everything at 300+ hours. But talk about blurry textures when you haven't beat everything the game offers.
Unreal engine: man gamers really have become majority simpletons.
Grim Dawn being built upon the TQ engine was the difference between the game existing and not. It was not even a matter of debate. So it's not that we are glued to this engine. It was a matter of necessity.
And an engine is not something you just swap out because another one got a prettier particle effects system. It's fundamentally what the game's systems are built off of. We spent a decade upgrading the TQ engine in a myriad ways, but it is at its limits without approaching massive amounts of fundamental rework, which would also require us to raise system requirements on a game people have been playing for 9 years. Nevermind all the asset work that would then be required to actually take advantage of whatever new tech we implement.
There is also the fact that visual overhauls are almost never universally well-received. Some players buy a game with a certain visual style and they like it the way it is (they like the way their character looks, etc.). What one might perceive as an upgrade is actually detrimental to them. You can look at World of Warcraft's visual refresh of character art and the backlash that received as an example. I'm not keen on having a "classic" and "new" toggle and then needing to maintain both. Or, Witch Gods forbid, creating 2x the assets for future content to maintain both visual styles.
I have zero desire to make an ARPG in UE, We are developing our own engine to power our future games, starting with our RTS. A Grim Dawn sequel would inevitably be built on it as well.
Farthest Frontier is built on Unity.
They are allowed to enjoy something you don't. That is literally what subjective means.
I sincerely hope they don't fk up the way combat feels in their new engine. I don't want it mushy like d4 ended up being.
I'm using it too. At 1440p with this mod, the game still looks pretty nice. Very detailed world. Only characters' models are lacking a bit polygon-count-wise, but it's no big deal from top-down view.
I still play the original Diablo with the HD mod, so in the end, it's the gameplay and theme/atmosphere/artstyle that matters the most to me though.