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It works for both my wife and me, so its a bug in your game.
- And btw ... its great multiplayer.
But your post and your rude tone makes me think that the thing thats wrong here is your head...
lol are u kidding me? have u ever played Titan Quest? its alot like that game.. and i love the game as it is.. if u cant figure out what to do or how to do it then google is ur friend.. if u dont like how the game is build then dont play it.. simple as that..
Lol.
@OP respect and cost are fine, you can use grimcalc before building, it can avoid this.
Also, i respect maybe once or twice one character, nothing to abuse.
If we want to really try a new build, we roll another character.
Should this be super cheap?
Should minor corrections to your build be cheap?(like taking a couple points out of some nightblade skill and realizing "hey I should put these in that aura that reduces their resistances")
You should also bear in mind that the level cap in Grim Dawn right now is like...50. In Titan Quest the level cap is 75. The respec system is designed for higher level characters. If you don't see why then keep thinking about it.
Path of Exile takes an approach I like where it gives you a few free respec points, but for the rest you have to get rare Respec orb drops. Path of Exile is also much more pertinent about builds that work for leveling and endgame builds(I'm referring to low-life builds which require substantial gear and skill point specs)
THIS BELOW(FROM WIKI) IS HOW IT WORKS IN TITAN QUEST, I DO NOT KNOW HOW IT WORKS IN GRIM DAWN:
"Respec cost starts at 250 Gold and increases with each skill point regained (500, 750, 1000, 1500, ...). Maximum respec cost is capped at 45000 Gold per skill point."
I like trying different builds, and experimenting. In Titan quest there was a cap, cant remember now(50,000?). But that was a finished game and you had millions to spend by the end.
Here its Beta, and money is limited, so the costs seem really high. Maybe they should cap the money/skill point until the game is released?
I dont post much but when you start flaming at our devs with crap like this i tend to get a bit agitaded.
If you want to try out complete new builds just make a new character like normal people do, if you want to make minor adjudgements use the respec system.
But what ever you do NEVER flame at the devs since they do an amazing job at building this great game, fixing all the bugs before launch and most of all reponding on this forum to all the posts we make.
+1
TQ is the same when it comes to encouraging multiple characters whereas Diablo 3 you just had 1 of each class and that's it.
If you don't like making a new character to try a different build you'll have to wait for mods.
Learning and adjusting is, IMO, an important aspect in an RPG. If there were no restrictions to this, the point of learning is wasted(since there would be no real consequence).
If a build is completely fubar due to not yet knowing mechanics/the game, leave the character alone(can always use it as a mule, unless you still want the name) and make a new one using your newfound knowledge to make it better.
For small adjustments, you can use the respec system.
The point is to feel the weight of your decisions(like an RPG), instead of flailing aimlessly and constantly changing your character's purpose as if it was somekind of pick-up-and-play arcade game.
This whole, "make every game more accessible" thing is killing gaming.
+1
This is already one of the most forgiving games in the genre when it comes to changing your skills. In TL2 you can only respec the last 3 (5?) skills you placed, so if you put 10 points into something you can never get out of it. In PoE you need to find rare drops to remove a single point. There is no respecing in this genre, some games simply offer a way to fix mistakes.
D3 is an aberation in this area, and it's one of the reasons so many people so blindly hate it still to this day.