Grim Dawn

Grim Dawn

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Siwa Dec 28, 2024 @ 3:26am
Albrecht no vitality damage?
what damage does the most? aether, chaos, vitality?

i switch to vitality but my hand laser switch only to chaos and fire. whitch makes it useless.
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Showing 16-30 of 38 comments
Originally posted by The_Mess:
/sigh

Except like FoI, the only rule is it can't be converted to elemental/aether/physical damage now. As Crate change the rules of converting damage with 1.2.0.5 I think(?), which I've tested with FoI in the past.

As basically the modifier just swaps the skill out for different one, with different conversion rules :P
/sigh
except you're also wrong about FoI
they didn't change any conversion rules,
what you're mixing up is 3 completely different interactions which is slot priority conversion; only applies to global conversion for Ele-> X
and armour bypass
neither which applies here
neither which are or were ever explicit to foi etc
and the 3rd only applies to Guardians of Empyrion and never did nor do apply to FoI or any direct dmg skill and i'm totally baffled why you think that's suddenly the case

you're just completely off on basic conversion interactions today Mess, coffee time

the sole converted chaos dmg you have in your GT link is the 80 base chaos on BlackFlame dagger because it's base dmg/non prior converted dmg
there has been no change in this regard, and there was never any special interaction for FoI either
Originally posted by The_Mess:
Black Flame + MI belt that converts from chaos to vitality + Valguur's Touch set hand armour:
https://www.grimtools.com/calc/a2dRq01Z
would you look at that, minority vitality dmg https://imgur.com/a/mxnwtzg
almost like the only vitality dmg occurring is from the base 80 on BF, and bit of WD in the case of foi; Transmuter take the rest/native damages
The_Mess (Banned) Dec 29, 2024 @ 3:58am 
Originally posted by gNuff!~©~gNom3™:
Originally posted by The_Mess:
Black Flame + MI belt that converts from chaos to vitality + Valguur's Touch set hand armour:
https://www.grimtools.com/calc/a2dRq01Z
would you look at that, minority vitality dmg https://imgur.com/a/mxnwtzg
almost like the only vitality dmg occurring is from the base 80 on BF, and bit of WD in the case of foi; Transmuter take the rest/native damages
Yeah, I said that in the edit :P

Anyhow, messed around in Grim Tools, got 100% conversion to Vitality from all of AAR damage types:
https://www.grimtools.com/calc/L2JQ0G4N

It's doable, it would just work better with Necromancer than Arcanist I think.

Need to sleeeeeep, brain's deads.
The_Mess (Banned) Dec 29, 2024 @ 4:01am 
Probably should ask Crate to change how the AAR transmuter works to change to FoI's transmuter to make it easily to change AAR to vitality
Originally posted by The_Mess:
Probably should ask Crate to change how the AAR transmuter works to change to FoI's transmuter to make it easily to change AAR to vitality
that's not how things work/how the transmuter works, never did, nor was it ever so for FoI

again you're mixing up entirely different things, and Guardian's of Empyrion is unique because it's a pet(with different pet skills on different dmg versions)

all AAR needs is an item converting it into Vitality just like we have for FoI https://www.grimtools.com/db/items/8541
currently Claivoyant hat already converts lightning, could easily add aether/fire conversion into vit on something too, like Lagoth medal etc
Siwa Dec 29, 2024 @ 11:50am 
as i understand when i use chaos to vitality item the bonuses of add damage to vitality dont aply.

for example albrechts ray has chaos

i have 3 items

+50% to Chaos
+300% to vitality
100% chaos to vitality.

the +300% to vitality will NOT buff the ray with additional damage.
gNuff!~©~gNom3™ Dec 29, 2024 @ 12:40pm 
Originally posted by Siwa:
as i understand when i use chaos to vitality item the bonuses of add damage to vitality dont aply.

for example albrechts ray has chaos

i have 3 items

+50% to Chaos
+300% to vitality
100% chaos to vitality.

the +300% to vitality will NOT buff the ray with additional damage.
you were already informed earlier, if you wish to have AAR deal vitality dmg you need to use items to globally convert it to vitality dmg
And you can't use Tainted Power while doing so, since it takes priority over global conversion



Originally posted by gNuff!~©~gNom3™:
Originally posted by Siwa:
i want full vitality
if you want full vitality you'll have to use specific items to global convert and can't use Tainted power transmuter

example https://www.grimtools.com/calc/O2GvQjnN

either play normal AAR, or play chaos AAR via Tainted Power, or abandon Tainted Power + find items to global convert Aether+elemental dmg into vit if you wish to play vit AAR
The_Mess (Banned) Dec 29, 2024 @ 2:05pm 
Originally posted by gNuff!~©~gNom3™:
Originally posted by The_Mess:
Probably should ask Crate to change how the AAR transmuter works to change to FoI's transmuter to make it easily to change AAR to vitality
that's not how things work/how the transmuter works, never did, nor was it ever so for FoI

again you're mixing up entirely different things, and Guardian's of Empyrion is unique because it's a pet(with different pet skills on different dmg versions)

all AAR needs is an item converting it into Vitality just like we have for FoI https://www.grimtools.com/db/items/8541
currently Claivoyant hat already converts lightning, could easily add aether/fire conversion into vit on something too, like Lagoth medal etc
Except FoI chaos transmuter allows the chaos damage to be converted to vitality, I know this because I've created 3+ builds exploiting this fact. Case in point:
https://www.youtube.com/watch?v=IDmwQInPnGk

1.2.1.4 Version:
https://www.grimtools.com/calc/YZeGqlY2

GD stashed my way into max conversion rolls, so 80% of the chaos damage is converted, resulting in a pretty obscene 500K+ vit dps from FoI with Tainted Flame.

So chaos damage on FoI can be converted to vitality. Although even with that sceptre for some reason there's still some burn/electrocute DoT left unconverted.
Originally posted by The_Mess:
Except FoI chaos transmuter allows the chaos damage to be converted to vitality, I know this because I've created 3+ builds exploiting this fact. Case in point:
https://www.youtube.com/watch?v=IDmwQInPnGk

1.2.1.4 Version:
https://www.grimtools.com/calc/YZeGqlY2

GD stashed my way into max conversion rolls, so 80% of the chaos damage is converted, resulting in a pretty obscene 500K+ vit dps from FoI with Tainted Flame.

So chaos damage on FoI can be converted to vitality. Although even with that sceptre for some reason there's still some burn/electrocute DoT left unconverted.
eeexceept you're not converting it "to" vitality; you're split converting "per normal conversion rules
you get 50/50 vit chaos there

you build is *old* "predating the update that changed Tainted Power into pure chaos"...
i don't know why you're trying to keep arguing this,
read the patch notes, open GT see the transmuter change
load the build ingame and see you still have chaos dmg because you're causing split conversion "which is what happens when you have multiple direct conversion happening at the same time" - like it always was...
are you done yet thinking the transmuter doesn't apply chaos conversion?
https://imgur.com/a/34V3qUo
The_Mess (Banned) Dec 29, 2024 @ 3:55pm 
I never said that. I said I could convert the chaos damage from the transmuter to vitality. Which that shows, since you if you change the weapon you still get chaos to vitality conversion.

It's just that only 80% of the chaos at max can be converted. There's no conversion clash because of how FoI's transmuter works. Otherwise the sceptre would override the transmuter and there'd be less chaos damage.

Only removing the transmuter does the chaos damage become minor and a clash between the chaos conversion on the Voidsoul set becomes an issue.
Originally posted by The_Mess:
I never said that. I said I could convert the chaos damage from the transmuter to vitality. Which that shows, since you if you change the weapon you still get chaos to vitality conversion.
no ffs
say it with me; you can't convert the same dmg twice
you never could, this hasn't change; and it's not what's happening here

you have *base* chaos dmg "from your items" Mess.. which is what you *belt* is converting up to 60% off
this is also why, no matter what, even with the transmuter off you will still/always have chaos dmg left, because you have chaos dmg applied direct to foi, which you're not reaching 100% conversion on
^the base chaos dmg you can/could convert 100% if you had enough items
but you *cannot* and do not, ever, convert the chaos dmg resulting from Tainted Power


Originally posted by The_Mess:
It's just that only 80% of the chaos at max can be converted. There's no conversion clash because of how FoI's transmuter works. Otherwise the sceptre would override the transmuter and there'd be less chaos damage.
no, reread the above until you get it
worst part is, i know you know this, it's basic conversion mechanic/interaction, it has not changed it has not been special, is not special, and was never special for FoI.
You're either mixing up conversion mechanics, or getting confused because of the transmuter change (you had 75% split before instead of 50 now), or you're having an amnesia episode forgetting both base dmg addition and conversion interaction/basic conversion rules re direct conversion global conversion and double conversion not happening
Originally posted by The_Mess:
Only removing the transmuter does the chaos damage become minor and a clash between the chaos conversion on the Voidsoul set becomes an issue.
the chaos conversion on Voidsoul is a non issue because it's all global, that's why/how we used void soul for vit/chaos foi before and how/why we can still do it; direct conversion preceded global
In addition we're getting a buttload of base vit/chaos we can then convert into the other side
Which prior to Transmuter changed worked sorta as "compensation" from losing half the base fire/lightning.

The reason you're not seeing a big change on the vit side in the screenshot/in your build is because you have over twice as much vit dmg%, and only very little chaos bonus (900%), with half the *base chaos from voidsoul and gloves* also converted into vit, so it's only 50% of the fire/lightnign that's lost/131-153 base fire+113lightning (resulting in around 4k chaos here - burn and ecute isnt' converted but 50% is still lost which is also why Decay increases with transmuter off), and on top you get a 15%tdm bonus to your massive amount of preexisting vit,

for the last time: you are *not* converting the chaos dmg resulting from Tainted Power into vitality,
you never did/could, and it's not happening now/atm - it would require Zantai fundamentally changes either conversion interaction or Foi "later"
Last edited by gNuff!~©~gNom3™; Dec 29, 2024 @ 4:25pm
Originally posted by gNuff!~©~gNom3™:
you have *base* chaos dmg "from your items" Mess.. which is what you *belt* is converting up to 60% off
this is also why, no matter what, even with the transmuter off you will still/always have chaos dmg left, because you have chaos dmg applied direct to foi, which you're not reaching 100% conversion on
^the base chaos dmg you can/could convert 100% if you had enough items
but you *cannot* and do not, ever, convert the chaos dmg resulting from Tainted Power
here, hopefully this will, finally, be enough to convince you
https://imgur.com/a/jMr0c1U

modded luna belt to have 100% conversion instead of 50,
no Tainted Power = 0 chaos dmg
same 100% conversion belt, same otherwise "elemental global conversion items"; adding the transmuter and voila chaos dmg appears back, (and ofc so does burn and ecute) - because you are *not* converting Tainted Power dmg

**if and when you decide to do this test to confirm for yourself, remember to do it without WoR/Steel Resolve active or inquis Seal/Arcane Empowerment since those *will* add tiny amounts of chaos dmg to you as their base dmg is ofc converted into chaos (and that again converted phys/ele-> chaos dmg can't be converted back to vit)

are we please done with this silly business trying to argue established and years long (hopefully) settled basic mechanics/regular conversion interactions that has not changed in over 8 years?? :Pleeease:
Last edited by gNuff!~©~gNom3™; Dec 29, 2024 @ 4:54pm
The_Mess (Banned) Dec 29, 2024 @ 6:19pm 
> Coffee drunk

> Processing - / I \ - / I \ -

> Conclusion, point still missed. Because you didn't change the weapon lawl.

Anyhow, finally theory crafted a Vitality AAR Warlock:
https://www.grimtools.com/calc/pZrQq63V

Royal pain points wise, but it's doable. Necromancer would be a bit better, but much of the needed gear lacks vitality RR% procs/skills which ultimately limits what gear you can use and also get conversions. While also getting enough points for AAR of course. Which was a pain to pump up. And you need 1035 physique, which is hard to get on a Warlock...

All resists covered though, probably wind up with energy issues, but that's what changing the devotion path is for. I just went with Abomination because I had a devotion path that worked already.

Will likely move some points into Devastation too, since it's good at trash clearing.
The_Mess (Banned) Dec 29, 2024 @ 8:44pm 
I tried, refined it and sadly a Vitality based AAR Warlock is mediocre:
https://www.youtube.com/watch?v=Ewp1TsOQOF8

https://www.grimtools.com/calc/b28kvwKN

There's just no real support for it and a lack of RR% in the offhand means you also lack enough vitality RR so over all it's damage output is lacklustre. It's not even fun to play either.

Better off going Drain Essence since that's got much better damage output.

Sigil of Consumption worked well enough that at sustain, so I can at least call that a win :P
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Date Posted: Dec 28, 2024 @ 3:26am
Posts: 38