Grim Dawn

Grim Dawn

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Quest Markers
I had stopped playing this for a number of years, never made it to level 75; might have been over 50 once but lost all saved games when I got a new computer in 2019. So I restarted, got a toon to level 45 and stopped. Couldn't remember why until I restarted with a new toon recently. I have a ton of quests I have no idea where I need to go to complete. Maps are not clearly marked or too small to read, not all quests come with quest markers. And I hate expending 30-40 minutes trying to find a way to get where I need to go because of blocking terrain and no way points anywhere close to where I am trying to go. So if you have some time to work on it, this old man would appreciate adding a few more markers or maybe just an arrow to give me a general direction. Thanks
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Showing 1-13 of 13 comments
Tsel13 Dec 22, 2024 @ 3:42pm 
I do understand why you ask for this.
For the most part GD is pretty linear, so you'll run into your quest.
I do know there are some quests, after you reveal the map, that can be difficult to find.
Particularly in Malmouth City, between Gloomwald and Barrowholm, and a particular spot in Pine Barrens. NOTE: I'm only writing about non-secret quests.
If you play GD, AoM, and FG all the way through two or three times, you'll begin to memorize those spots you're not currently finding.
Some quests can be in different areas, so it would be best to watch a youtube video on where those locations can be.
I know this response does not give you what you want, but maybe it'll enable you to pick up that pioneering spirit mantel. 😊

The quests, when you get near them, will have a star on the mini map and main map.
But you have to get near them.
Last edited by Tsel13; Dec 22, 2024 @ 3:43pm
[OCD] Mbutu Otutu Dec 22, 2024 @ 5:01pm 
I appreciate the thought. Finding something once has not led to me finding it a 2nd time.
Tsel13 Dec 22, 2024 @ 5:28pm 
Yeah, it took me multiple plays through until I practically have the places memorized.
I remember my first handful of times.
It was a chore to find some of the quest locations.
So, I totally get why you made the request.
Goldenveins Dec 22, 2024 @ 6:57pm 
Basically... explore. Explore every nook and cranny in each region.
[OCD] Mbutu Otutu Dec 22, 2024 @ 8:24pm 
Seriously, cannons in Homestead? 100% aether resistance I die before I clear the dead cows. Lower Landing? Found it once, couldn't find the boat. Have NO CLUE how to remove the aether barricade NE of Bur-whatever. And have played for 80+ hours. BTW, I zig in and out of the contaminated road to try and heal but I can't heal fast enough someitmes.
it's not an official solution, but someone made a mod that might be just up your alley
https://forums.crateentertainment.com/t/mod-bigger-waypoints-clean-fow-map/126372
*how far away the markers start showing, and if it's still working on current version i don't know
Tsel13 Dec 22, 2024 @ 8:49pm 
Most of those long aether paths are red herrings.
The aether barrier at the end of Burrwitch cannot be opened unless you have the DLC AoM installed and you'll be given the item to open it after you defeat Loghorrean.
The aether paths in the Homestead area can be troublesome until you figure it out.
Follow the aether path to the first opening. Halfway there then take a health potion.
Also, put the component Corpse Dust in both rings and your amulet. That'll help your HP regen.
The boat (row boat), if you're meaning the quest Kasparov sends you on to get Hargate's formula. It is in the water that first building on the left in Lower Crossing where the zombies pop up inside it at the beginning of the game. Just LMB the boat and you'll be teleported there. NOTE: You will not be able to open the trap door there until after you get the quest from Kasparov to get the Hargate formula.
I know I'm making this sound easy and for the new players it sometimes isn't.
I had difficulties too when I first started. Especially with the Lost Armaments quest that you wrote about.
Keep playing on normal. Not HC (Hard Core). Also, when you get to each clearing past the aether drop a portal. That way you can teleport back close to where you left off.
Originally posted by OCD Mbutu Otutu:
Seriously, cannons in Homestead? 100% aether resistance I die before I clear the dead cows.
aetherfire floors ignore dmg resistances and deal fixed hp dmg instead
as for the path, floor dmg or aetherfire paths you're *intended* to cross will always let you do so without special gimmicks; devs always made a possible path for you, either to straight cross or with safe spots to rest up.
conflagration route https://imgur.com/a/QTtalmX
Hakimoto Dec 22, 2024 @ 9:10pm 
For the most part, the quests can be ignored, they give XP and sometimes items, but its nothing that will make or break your character. You can always go back later and finish them if you wish.
As for What direction to go, the map does show it. Just keep going in the general direction of the next waypoint on the map. That will get you to where you need to go, except for one part, that you are past.
Last edited by Hakimoto; Dec 22, 2024 @ 9:12pm
[OCD] Mbutu Otutu Dec 24, 2024 @ 3:01am 
Originally posted by gNuff!~©~gNom3™:
Originally posted by OCD Mbutu Otutu:
Seriously, cannons in Homestead? 100% aether resistance I die before I clear the dead cows.
aetherfire floors ignore dmg resistances and deal fixed hp dmg instead
as for the path, floor dmg or aetherfire paths you're *intended* to cross will always let you do so without special gimmicks; devs always made a possible path for you, either to straight cross or with safe spots to rest up.
conflagration route https://imgur.com/a/QTtalmX

Its the canon quest; but I have to laugh at myself. I calculated the resistance
mentally when I swapped equipment etc. Then I checked my stats and recalled that 80% is the hard cap for all resistances (it said I was 21% over maximum LOL). These things happen when you don't play a game for several years and are a forgetful senior citizen :)
like i said, wouldn't matter even if you had 100% aether res, the floor/aetherfire ignores res and deals fixed HP subtraction 😅, - that's why the trick is to take the side paths when possible and not follow the entirety of the aether road
Aside from that/fighting the enemies your 80 res would be perfect, if you're still dying to them then it just usually means you lack healing or armour or both.
But floor dmg is never something you should feel bad about build wise, it's like a, what's the term, idono, like running from the big boulder in Crash Bandicoot etc or running from the leftside enclosing wall in old 2d games, just gotta get through to the end of the path/otherside :claugh:
- one of the few curve balls the game throws at us, since floor dmg is *clearly* painted fire or aether or poison dmg, yet those resists do absolutely 0 🥴
Tsel13 Dec 24, 2024 @ 4:25am 
Originally posted by gNuff!~©~gNom3™:
- one of the few curve balls the game throws at us, since floor dmg is *clearly* painted fire or aether or poison dmg, yet those resists do absolutely 0 🥴
Yeah, there's this one spot in the Hargate quest, you have to be real careful.
It looks safe on the ground and the ground shows it is undamage and has zero liquid, but you'll take damage FAST and die FAST if you stand in the spot for over 3 to 4 seconds.
Originally posted by Tsel13:
It looks safe on the ground and the ground shows it is undamage and has zero liquid, but you'll take damage FAST and die FAST if you stand in the spot for over 3 to 4 seconds.
that sounds like a tile oversight then? which spot exactly, might be something that's supposed to be full painted one way or the other and not visually misleading :tiwthink:
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Date Posted: Dec 22, 2024 @ 2:27pm
Posts: 13