Grim Dawn

Grim Dawn

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Jul 31 @ 2:14pm
Grim Dawn V1.3.0.4 + V1.3.0.5 Changelogs
V1.3.0.5
  • Fixed critical crash in the Frostveil Highlands.
  • Fixed several text tag issues.
  • Fixed broken bounty for Yura Voideye.
  • Fixed missing cauldron in Ugdenbog.
  • Fixed inconsistent spawning of Aetherial and Aetherial Vanguard Nemesises.

V1.3.0.4

[Major New Features]
  • A balancing pass has been performed on all early game bosses to bring them closer to their pre v1.3.0 tuning, particularly at lower levels. Bosses with high burst potential in particular should be much more manageable.
  • A balancing pass has been performed on Fangs of Asterkarn enemies, particularly at low levels, to reduce their burst potential. Some bosses have received additional Normal/Elite variants to tune them independently of Ultimate/Ascendant.
  • The Dread's spawning can now be disabled in Ascendant Mode by visiting its Remnant in Devil's Crossing or Kurnhold. Disabling the Dread is reversible at any time, including by boosting its spawn rate in the Ascension Altar.
  • A new Evade to Cursor option has been added. When enabled, the character evades towards the position of the cursor, otherwise the character evades where they are facing. This option is on by default and is disabled in Keyboard Only controls.
  • A new Big Cursor UI option has been added that enlarges the cursor for improved visibility.

[Shattered Realm]
  • Reduced the length of the Black Lodge special level in the Shattered Realm and fixed its missing boss spawn at the end. Killing the boss is sufficient to fill the Shattered Realm progress bar.
  • Fixed an issue where some Shattered Realm minimaps had inconsistent visuals.

[Crucible]
  • Grava'Thull is no longer a guaranteed spawn in the 200th wave of the Crucible.

[Tech]
  • Fixed further issues pertaining to Low/Medium shader settings.
  • Fixed an issue with Target Outline shader highlighting the entire object.

    [Art]
    • Adjusted backgrounds on some UI elements and increased font size in the quest journal.

    [Game]
    • The Fangs of Asterkarn Final Boss has received additional tuning on Normal and Elite difficulty.
    • Yurra Voideye, Drudd Blackheart and Chieftain Gruldir have had their burst potential reduced, particulaly at lower levels. Their loot quality has been improved on Ultimate difficulty.
    • Chance of the Dread spawning has been increased back to its v1.3.0 values, but the minimum kill count required to spawn/respawn it has been significantly increased. The minimum kill count is now also reduced by placing Celestial Essence in the Ascension Altar, in addition to increasing the spawn chance. At 5 stacks, the Dread can spawn even more frequently than before.
    • The Dread's health has been reduced by ~12%.
    • Slightly reduced the health of a certain Uber individual.
    • Boss encounters that need to fully reset between attempts now have their boss arenas locked once the encounter begins. The arenas unlock if the encounter is successfully completed, or once the area is fully unloaded after a failed attempt. This does mean that players can no longer enter an encounter in progress in Multiplayer. Keep your allies alive!
    • Various replica sword locations can now be interacted with again until your journey is complete in the event you lost any priceless replicas along the way.
    • Increased Kill count for Nemesis re-spawns in Ascendant mode.
    • Increased base values for Ascension mechanics when activating them in the Ascension Altar on lower difficulties.
    • Monster Totems now always drop Ashes of Awakening on Ascendant Difficulty. Tempest Totems now always drop 2, with a chance of them being Soul Echoes instead.
    • Resplendent Troves now always drop 2 Ashes of Awakening on Ascendant Difficulty with a chance of them being Soul Echoes instead. The troves no longer drop Legendary items, but instead drop more Crafting Materials.
    • Reduced Monster Healing by 25% in Ascendant Mode to partially compensate for the increased health pools.
    • Fixed an issue where the Potions Cauldron would not unlock after completing its quest. This fix is retroactive for affected characters.
    • Fixed an issue where Potion Modifier quest rewards would disappear if the player's inventory was full. This fix is unfortunately not retroactive.
    • Fixed several possible crashes for the Fangs of Asterkarn Final Boss encounter.
    • Fixed an issue where moving out of monster lightning strikes could still register as a hit (thanks Titan Quest!). This issue impacted the Fangs of Asterkarn Final Boss.
    • Fixed an issue where the Item Rerolling would not unlock for all players in Multiplayer.
    • Fixed an issue where Ravager was dropping Soul Fragments on Ascendant difficulty. Soul Fragments drop exclusively from the Dread and, sometimes, from Nemesis bosses. Soul Echoes can now be combined into Fragments at Kurnhold Blacksmiths, in addition to the smiths that already had this blueprint.

    [Itemization]
    • The Dread Mask now always rolls at least one Rare affix.
    • Amplicorum and Saunginis potion modifiers now also boost Retaliation damage.
    • Conduit of Eldritch Nightmares: replaced 100% Cooldown Reduction modifier for cold variant of Doom Bolt with -4s Cooldown modifier for it
    • Harbinger's Message Set: reduced Chaos damage modifier for Onslaught to 20-60 and removed its Onslaught Stacks modifier. Reduced % Weapon damage modifier for Doom Bolt to 60% (Fangs of Asterkarn only).
    • Mythical Harbinger of Eternal Suffering: replaced +2 to Berserker Skills with +4 to Untamed Rage. Replaced Onslaught modifier with 800 Health modifier for Bloodborne.
    • Windwalker's Gaze: removed % Weapon damage modifier for Execution
    • Fixed an issue where Prodromus was dealing excessive damage with his basic attack on Normal/Elite difficulty.
    • Fixed various reported item issues, with skill modifiers not working as intended or invalid.
    • Fixed an issue where rerolling affixes on caster items was biased towards Cold affixes instead of unbiased.

    [Class & Skills]

    Demolitionist
    • Quick Jacks: now reduces skill cooldowns by a flat amount instead of a %.

    Shaman
    • Thunderous Strike: now reduces skill cooldowns by a flat amount instead of a %.

    Berserker
    • Werewolf and Wereraven hitboxes have been shrunk down to match the human player form.
    • Updated all Berserker and Wereform SFX from stereo to mono, to match skill SFX from prior expansions.
    • Fixed additional inconsistencies with Werewolf and Wereraven animation hits.
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Showing 1-15 of 206 comments
In very early testing I can see that Viloth has definitely been toned down on normal. No more one shot kills with that boss. I am going to keep playing the game and testing things out and see what happens.

Zaria, The Carver is easier too. it's still tough but needs no more changes.

Swarm Queen Ravna is easier too. No more changes needed for her.

All of these are on normal difficulty with a level 43 Veilwalker.
Still unplayable via GeForce Now
I actually really liked that highlight glitch, when playing on controller that full highlight was way easier to see that I was aiming at the right thing. Don't suppose we could make that as an actual option? lol
Originally posted by thebullfrog:
I actually really liked that highlight glitch, when playing on controller that full highlight was way easier to see that I was aiming at the right thing. Don't suppose we could make that as an actual option? lol
I second this, I swap between KB/M and controller based on what build I'm playing it did look better for controller whenever it happened.
Slightly reduced the health of a certain Uber individual.

I wonder who this is

Various replica sword locations can now be interacted with again until your journey is complete in the event you lost any priceless replicas along the way.

Dunno what this is but it sounds cool

Fixed an issue where moving out of monster lightning strikes could still register as a hit (thanks Titan Quest!). This issue impacted the Fangs of Asterkarn Final Boss.

TQ bug that was fixed??? Insane

Thanks for the update guys this is cool (huge mouse cursor is very nice)
♥♥♥♥ this,为什么盯着古魔士这个职业进行削弱。一个不让玩家爽的刷子游戏,有什么存在的意义?新dlc凭什么能卖价?凭你那又大又烂,内容又少的地图???
can have a fix to make it playable again on gamenative android.
gametive do not have the launch option to choose hotfix 3 to fix the steam os compatible issue
Originally posted by 星月夜:
♥♥♥♥ this,为什么盯着古魔士这个职业进行削弱。一个不让玩家爽的刷子游戏,有什么存在的意义?新dlc凭什么能卖价?凭你那又大又烂,内容又少的地图???

Translated so thought I'd add here

Why focus on nerfing the Ancient Mage class? What is the point of a grinding game that doesn't satisfy players? Why can new DLCs sell at such prices? With your big, lousy map with little content?
Hopefully it's better now since I don't have small violin either.
Jul 31 @ 10:55pm 
Bigger Mouse cursor but no optimization for ui scale 1.1 :-(
Why devs?

A Ini Hack is not a solution...
Hear that? Pups get tunned! Now si***s can kill them too!
Originally posted by keyboardsuperfreak:
Slightly reduced the health of a certain Uber individual.

I wonder who this is
Maybe a "sh*tty" boss?
LOL... killed blackheart on ultimate (somehow), got basically no loot, closed game, see this patch. Also, why does blackheart have such crazy hp regen/steal per second? I have around 250K dps, my friend has over 200K dps, we beat on him for about 3-5 minutes straight, I face-tanked him so there were no breaks in damage, and it took that long to bring down his 10M hp. WTF? At least there was no groble shaman hiding in a corner somewhere ready to full heal all 10M hp once he reached 5% health... The enemy healing in this game is so stupidly over-tuned and has been for years and years. Oh btw, my strongest enemy killed changed from John Burbon to Blackheart upon defeating him. I would say the fight was comparable in length but blackheart was definitely stronger. Love that the quest turn in gives you a whopping 100 reputation on ultimate. Alright, endrant.
May the spam Doom bolt build rest in peace. It was fun for the few days.
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