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whether it got buffed too much will have to see, unsure if ex Slev (primal strike builder) thinks it in "OP" state now or "just right"
Thing is, I don't think the skill was ever "terrible", just that it is trying to find some perfect sweet spot in super late game min/maxing.
I can't recall other similar skills, like tremor, going through so many updates and tweaks.
From pretty much every patch Z buffed cd version of PS, but nobody in existing universe are playing it, everybody play on spam version
And this conflict will continues until both sides will not find compromise
i prefer the cooldown because of being able to treat it like yet another weapon proc off the basic attack.
I use it as my default attack for my Ranged build.
It depends on what your build is really. Having an AoE basic attack can be pretty broken.
I have not invested in the cool down modifier.
I find, that if one is used to rotating skills in other games, it synergises well with electric / lightning / storm skills and devotions.
Essentially, you have a high-damage attack for your first attack and every sixth thereafter, but it can't use use on-attack procs, while the intervening five weapon attacks do.
I found it a bit slow to start with, but it's steadily getting better. I'd say it's worth trying. I don't do enough min-maxing to answer your question beyond that.