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报告翻译问题
1. "Normal" retaliation damage only works against melee hits. And as I recall, if an enemy "misses" you, you deal no retaliation.
2. "Normal" retaliation damage isn't supposed to scale with any stats or % bonuses (unless/until specific % retaliation bonuses are added in). Although flat piercing retaliation is bugged (fixed for B19) in that it scales with cunning.
3. If armor based retaliation is dependant on location hit, that is new with the current build. (I'm pretty certain that Isaac's Shoulderpads react to every melee hit, though)
One thing I dont get is why "total damage" bonus does not increase retaliation damage. That would seem logical to me.
Maybe it is because I have so many different types of retaliation on my character that they "block" each other on occasion(Electrocute retaliation, Burn retaliation, Lightning retaliation, Piercing retaliation, Acid retaliation and reflect damage).
And that is without using Vindictive Flame or Counterstrike, or the %-chance procs from gear(lightning Surge, Lightning ball, the gloves with a counterstrike like proc), which all seem to work fine and even proc more consistent than the "regular" retaliation.
If you have a high enough DA, then the enemies won't actually "hit" you very often. This leads to a major difference between retaliation damage, retaliation skills, and reflection damage.
In general, the skills and reflection can activate whenever any attack connects, even if the OA-DA roll turns it into a miss. But the flat retaliation damages require the enemy to hit you in melee and pass the OA-DA roll so that they actually inflict damage with their melee attack.
That is funny that "total damage" doesn't boost retaliation, especially if what Draug said is true and pierce resistance can mitigate pierce retaliation. Pierce resistance should not effect pierce retaliation as offensively they are different statistics (Pierce Damage and Pierce Retaliation).