Grim Dawn

Grim Dawn

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ΛƘ 420 Apr 5, 2014 @ 7:29pm
Party or followers?
So I bought the game a while ago, but wanted to save it until the first act was finished at least. Now I'm really falling for the game, great atmosphere, but what I feel it's lacking, is a follower or party. I know it may not be the kind of game for it, but, is there any followers (other than the summonings) in the story? Or is it just solo the whole game?

Thanks
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Showing 1-7 of 7 comments
DeMasked Apr 5, 2014 @ 7:42pm 
There has been mention of hirelings though if that will be in the main release or an expansion I'm not sure.
DorkDiva Apr 6, 2014 @ 12:03am 
I want a big hairy dog as a follower/hireling.
ICO Apr 6, 2014 @ 3:42am 
A companion would be a great addition, but only if it has a story on his/her/its own which can be intertwined with the main story in a way that contributes to the overall aesthetics. Otherwise it will serve as a donkey to carry the loot around. Usually in that type of games, one doesn't care much about his main character, but I believe that the presence of an AI-controlled companion will strenghten the relationship between the player and their character as well as build some positive attitudes toward the game as a whole.

I believe it's crucial to have an AI controlled character because this gives them unique identity whereas a second character controlled by the player is... well, the player. Take for instance some prominent examples from completely different games - Enslaved and Prince of Persia (2008). What made them so good besides the gameplay and graphics was the unique relationship between the characters. Especially in Prince of Persia, the jesting dialog between them made pretty much the whole game, at least for me.

And dialogue, especially verbal is something Grim Dawn lacks in tons. Even a simple monologue would suffice, yet completely absent. I'd love to hear something like "huh, I thought it'd be darker in here" upon entering a dungeon similar to "the sanctity of this place has been fouled" from Diablo, or "there's something interesting!" upon finding a rare/unique item. Or how about "I should have brought better equipment" as a hint when the creature level/equipment in the area is superior than the player's.
You know, little things like those, which are going to give the character identity and will immerse the player in the adventure even further. As long as they are present, I don't have a particular preference if they have been acheived through a companion or a simple monologue.
Last edited by ICO; Apr 6, 2014 @ 3:45am
Fendelphi Apr 6, 2014 @ 11:13am 
@ICO: It would be cool if Elsa would join you. I really like her personallity(actually, I dont, but I like that she has a personallity). She would make an awesome companion.

Even if it was only a temporary companion, like for a string of quests(dungeon exploring? Village defending), it would make for lots of fun.
Last edited by Fendelphi; Apr 6, 2014 @ 11:13am
ΛƘ 420 Apr 6, 2014 @ 11:37am 
It can't be that hard to do. If there's already summonings. Imagine instead of having the occultist's raven, having a hot redhead holding a shotgun with a flamethrower instead, eh.
xsvenom Apr 6, 2014 @ 12:33pm 
If you go to their website and order the Loyalist package you get a willo-wisp that will follow you around and help light your path.

I would hope to see some hires in the game as well. Sounds good.
powbam Apr 6, 2014 @ 12:40pm 
Originally posted by Retr{R}Deth {>}:
It can't be that hard to do. If there's already summonings. Imagine instead of having the occultist's raven, having a hot redhead holding a shotgun with a flamethrower instead, eh.
Have her keep an ice-cold beer and a stacked dagwood on the ready and I'd say, "Game on, brother!"
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Date Posted: Apr 5, 2014 @ 7:29pm
Posts: 7