Grim Dawn

Grim Dawn

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Greil Feb 13, 2014 @ 10:28pm
Gear Repair
Will the dev's be implementing a repair system? I always liked that aspect in an RPG.

I just want to thank all involved in the making of "Grim Dawn"! I"m enjoying the game immensely and loolking to "Act 2"!

Cheers

[Edit: Combined your threads. We're happy to hear you are enjoying GD! - Rhis]
Last edited by Rhis; Feb 13, 2014 @ 11:26pm
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Showing 1-12 of 12 comments
DeMasked Feb 13, 2014 @ 11:17pm 
I don't believe Grim Dawn will have durability on items that need to be repaired. Character's are already busy enough repairing damaged water pumps and soon the bridge to act 2.

I find durability/gear repair to be tedious and a mechanic that forces you to go back to town and waste time on repairing. If I want to go back to town it will be on my watch and whether I choose to pick up a ton of items to sell or only a few that I will use, sell for lots of iron, give to another character, or put it in the stash.

There has been a thread talking about rarely finding damage items that you can repair to see their full potential. Kinda like identify scrolls though I bti more interesting of a concept I think.
^7ja^1co Feb 14, 2014 @ 12:05am 
I hope there won't be a repair system as its stupid waste of time...

However like mcninja said, if there are items that we find that are damaged and we have to take them to blacksmith to repair or whatnot but in a sense of a quest or item upgrade then yes. Durability no. That would simply kill the flow of the game like in diablo where you had to stop all the time to repair...
Last edited by ^7ja^1co; Feb 14, 2014 @ 12:05am
Zyme Feb 14, 2014 @ 5:59am 
Hate durability losses in games! One of the many things about Grim Dawn which i like is that a durability mechanic isnt apart of it. I really hope it stays that way as i dont like having to stop enjoying a story or a killing spree to go and repair. To me it always seems like being punished by playing the game.
Greil Feb 14, 2014 @ 9:12am 
Well said all. Thanks for the discussion.
Dark Feb 14, 2014 @ 12:43pm 
NO, NO, NO. Do not implement this. Can’t stand having to constantly worry about repairing items. Its lame and stupid. I’ll give an example of a game that uses it and it’s a huge annoyance. Might and Magic X. Having to travel back and forth to town is so annoying. All this does is causes the game to slow down and takes away from the enjoyment of the game. This was something that many asked the devs to at least give us a skill to repair in the field but all they did was ignore those request. So hell no to durability loss on items.
Last edited by Dark; Feb 14, 2014 @ 12:43pm
Fendelphi Feb 15, 2014 @ 12:14am 
I have been thinking about this for a bit and here is what I came up with.

Pros and Cons:

Pros:
1) Realism. It is certainly normal that stuff gets broken if they are used over an extended period of time without maintenance.
2) Immersion: We are in a post apocalyptic world. Much of our stuff is practically glued together to become makeshift weapons and armor. It wouldn't be strange to have to scavenge supplies to keep them in good condition, and it will give an increased sense of "survivalism".

Cons:
1) Pacing: Having a traditional Durability system will eventually force you to go back and get repairs at inconvenient times. And while it certainly contributes to the immersion, it slows down the gameplay.
2) Money/time sink: You will spend extra time and possible money(depends on how the system works), even if you try and time it with selling equipment in town. It ends up feeling that the game is dragged out just to keep your status quo. In other words, without any actual benefit.

So generally I would say no to a durability/repair system. BUT! If the Devs can make a system that gives you the pros without the cons, I think it could potentially strengthen the game.

When the crafting system is launched, we will see what possibilities we have on our hands, as well as an idea of what kind of impact a durability/upgrade system would have on the gameplay(maybe along the Torchlight 2 upgrade system? Kill X-number of a certain monster and the weapon can be upgraded(probably using some parts of the monsters to make the upgrade)).

If nothing else, maybe a modder will eventually provide a "durability" mod for those who would like that.

Jessian Kaanneo Feb 15, 2014 @ 1:09am 
Why not add additional armor slots per item. that we can repair onto our armor. (not durabililty loss) for example our toon finds plans to show how to add Spikes to our chest armor. we need to find a) b) c) items, then we go back and Repair a broken item using abc and that is then seen visually on our chest armor, those spikes could give a small % boost to say,

poision damage, physical, bleed and so forth.

it also gives us new stats that can be added to our kit, especially when we get a kit to the right point that changing it will give us a massive stat decrease in one area..

DeMasked Feb 15, 2014 @ 4:52am 
^That would be components pretty much.
^7ja^1co Feb 15, 2014 @ 1:32pm 
Well crafting its on its way...we have to see it and then we can move from that ^^
DandeLion Feb 15, 2014 @ 5:22pm 
Hi guys, I've been playing Grim Dawn for the last week or so now, and I just wanna say Im really enjoying. It feels already a worthy follow up to Titan Quest. Chow :RyoHazuki:
Sparhawk122 Feb 15, 2014 @ 7:42pm 
Yeah, no thanks. Never liked the repair mechanic because it achieves nothing except to be an irritation and a waste of resources. Not only that but for example games like Dead island that do have it, well let's just say that how can killing zombies damage a crowbar???? It is a friggin crowbar, bone can't damage it but after a few zombie kills you need to constantly repair it. The games that implement the repair system don't factor in the weapons and implements that are extremely durable and should in retrospect not need to be repaired unless you take a grinder to it. Plus why do you need to repair guns. Guns only need to be cleaned with a weapon cleaning kit for all that carbon build-up in the working parts and bolt group to keep it firing. Even then most weapons don't need cleaning that often as most ammunition out there is clean ammunition and hardly leaves any carbon after being fired. That's what annoyed me with both Dead Island and Fallout 3. Supposedly weapons need to be repaired after being fired. If you implement a repair system at the very least try and make it logical in its' function.
Last edited by Sparhawk122; Feb 15, 2014 @ 7:42pm
^7ja^1co Feb 16, 2014 @ 5:13am 
I think you all guys forget one simple think, this game will allow MODDING, you will be able to add some crazy things if you want, repair system shouldn't be that much of a problem to some talented programmers.
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Date Posted: Feb 13, 2014 @ 10:28pm
Posts: 11