Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I find durability/gear repair to be tedious and a mechanic that forces you to go back to town and waste time on repairing. If I want to go back to town it will be on my watch and whether I choose to pick up a ton of items to sell or only a few that I will use, sell for lots of iron, give to another character, or put it in the stash.
There has been a thread talking about rarely finding damage items that you can repair to see their full potential. Kinda like identify scrolls though I bti more interesting of a concept I think.
However like mcninja said, if there are items that we find that are damaged and we have to take them to blacksmith to repair or whatnot but in a sense of a quest or item upgrade then yes. Durability no. That would simply kill the flow of the game like in diablo where you had to stop all the time to repair...
Pros and Cons:
Pros:
1) Realism. It is certainly normal that stuff gets broken if they are used over an extended period of time without maintenance.
2) Immersion: We are in a post apocalyptic world. Much of our stuff is practically glued together to become makeshift weapons and armor. It wouldn't be strange to have to scavenge supplies to keep them in good condition, and it will give an increased sense of "survivalism".
Cons:
1) Pacing: Having a traditional Durability system will eventually force you to go back and get repairs at inconvenient times. And while it certainly contributes to the immersion, it slows down the gameplay.
2) Money/time sink: You will spend extra time and possible money(depends on how the system works), even if you try and time it with selling equipment in town. It ends up feeling that the game is dragged out just to keep your status quo. In other words, without any actual benefit.
So generally I would say no to a durability/repair system. BUT! If the Devs can make a system that gives you the pros without the cons, I think it could potentially strengthen the game.
When the crafting system is launched, we will see what possibilities we have on our hands, as well as an idea of what kind of impact a durability/upgrade system would have on the gameplay(maybe along the Torchlight 2 upgrade system? Kill X-number of a certain monster and the weapon can be upgraded(probably using some parts of the monsters to make the upgrade)).
If nothing else, maybe a modder will eventually provide a "durability" mod for those who would like that.
poision damage, physical, bleed and so forth.
it also gives us new stats that can be added to our kit, especially when we get a kit to the right point that changing it will give us a massive stat decrease in one area..