Grim Dawn

Grim Dawn

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DrunkkMaster 2015 年 6 月 24 日 上午 10:21
[Opinion]Reset skill tree and attribute points
Is there any update you can rebuild your character, the choice of Mastery and attribute points?

I think it would be a cool idea to avoid this creation of 200 characters, you could do a single character can be all possible combinations. If you do not know, ArcheAge possess this character creation method which makes the game very interesting. I really like this style of play as the Grim Dawn, but staying creating new characters with each new update because a class was much stronger than the other is kind of boring, I know that the corporation work much for the balance between them, but we at community know how hard it is because there is always new updates balances between classes. Just my idea, as new games are coming with this type of character creation.
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正在显示第 1 - 14 条,共 14 条留言
Ricky Sauce 2015 年 6 月 24 日 上午 11:44 
Can't say I agree with this, I like building new characters and trying out different things. Especially off the wall builds.

If you want to do that, you can find a trainer that can do it for you or make one yourself. :)
DrunkkMaster 2015 年 6 月 24 日 上午 11:54 
引用自 Turncoat Tony
Can't say I agree with this, I like building new characters and trying out different things. Especially off the wall builds.

If you want to do that, you can find a trainer that can do it for you or make one yourself. :)

I know has people like you who likes make a thousand of characters, but this feature like I mention, it's not affect your play style, just gonna make better for most of people. If you want make a thousand of characters, you can, but if i make just one e change his build trillions of times, i can too.
Ryuko 2015 年 6 月 24 日 上午 11:54 
I would like this part way like you can respend mastery points, just not change the actual class choices.
kvnmck 2015 年 6 月 24 日 下午 12:10 
Ditto, I really like this game, but im not going to spend like 1000 hours creating dozens of characters, solely because ive got too many talent points in this type of dmg to go back. Paying a small fee for single point changes is awesome, but if I want to wipe the slate clean and make a totally different build, id rather not go broke every time i do it.
最后由 kvnmck 编辑于; 2015 年 6 月 24 日 下午 12:10
Fendelphi 2015 年 6 月 24 日 下午 12:29 
There will probably not be an offical update for this, since the game is supposed to be a bit "old-school" and a bit more RPG than most ARPGs(so choices tend to be permanent. Both in choice of quests, and character).

That said, there will probably be mods that expand on the respec option(like reducing the cost to basically nothing, and allowing you to respec mastery too).
But as I said, probably not part of the official game. The devs have their vision of what kind of game they want to make. The community can then customize it with mods afterwards to fit their own preference.
最后由 Fendelphi 编辑于; 2015 年 6 月 24 日 下午 12:30
Ricky Sauce 2015 年 6 月 24 日 下午 12:58 
引用自 DrunkkMaster
引用自 Turncoat Tony
Can't say I agree with this, I like building new characters and trying out different things. Especially off the wall builds.

If you want to do that, you can find a trainer that can do it for you or make one yourself. :)

I know has people like you who likes make a thousand of characters, but this feature like I mention, it's not affect your play style, just gonna make better for most of people. If you want make a thousand of characters, you can, but if i make just one e change his build trillions of times, i can too.

No, but having people running around multiplayer with the wrong gear for their character with no clue what they're doing will.



引用自 Desperate4Fallout4
Ditto, I really like this game, but im not going to spend like 1000 hours creating dozens of characters

You'll still have to spend a 1000 hours farming all the gear because you want to keep changing masteries.

EDIT: To add to this, the game will have modding capabilities, I'm sure someone will be able to come up with this feature for those that want it.

Also, you can use a trainer to do this as well which can already be done.
最后由 Ricky Sauce 编辑于; 2015 年 6 月 24 日 下午 12:59
AlCool 2015 年 6 月 24 日 下午 1:07 
It is a feature they might as well have, and could even restrict. Diablo 2 added this feature in like 2010 or so a bit before diablo 3 came out. In Diablo 2, you can reset all attributes and skill points once per difficulty. It is usefulin Diablo 2 (Although many people will never use it or care for it) because it allows people who already know what their endgame build is going to be to have a seperate early game build that can focus more on survivability and early damage rather than min maxing for something they won't have until many hours later.

In the case of Grim Dawn this could allow you to experiment with other masteries rather than instantly being locked to the first one you try, and it beats having to remake a new character from the beginning just to try something slightly different.
kvnmck 2015 年 6 月 24 日 下午 1:56 
引用自 Turncoat Tony
引用自 Desperate4Fallout4
Ditto, I really like this game, but im not going to spend like 1000 hours creating dozens of characters

You'll still have to spend a 1000 hours farming all the gear because you want to keep changing masteries.

EDIT: To add to this, the game will have modding capabilities, I'm sure someone will be able to come up with this feature for those that want it.

Also, you can use a trainer to do this as well which can already be done.

No, I dont actually. I change my gear based on the drops i get usually. I dont farm at all. certainly not enough to justify making 2 characters of the same main mastery. Its a minor complaint, but spending over 20,000 at level 26 because i need to remove ALL of my skill points is insane. Ive had to do it piecemeal, which is incredibly inneficient. Itl only get worse as i level too. Still, I can deal, at least till a mod comes out.
最后由 kvnmck 编辑于; 2015 年 6 月 24 日 下午 2:03
Ricky Sauce 2015 年 6 月 24 日 下午 2:39 
引用自 Desperate4Fallout4
引用自 Turncoat Tony


You'll still have to spend a 1000 hours farming all the gear because you want to keep changing masteries.

EDIT: To add to this, the game will have modding capabilities, I'm sure someone will be able to come up with this feature for those that want it.

Also, you can use a trainer to do this as well which can already be done.

No, I dont actually. I change my gear based on the drops i get usually. I dont farm at all. certainly not enough to justify making 2 characters of the same main mastery. Its a minor complaint, but spending over 20,000 at level 26 because i need to remove ALL of my skill points is insane. Ive had to do it piecemeal, which is incredibly inneficient. Itl only get worse as i level too. Still, I can deal, at least till a mod comes out.

The OP was talking about changing masteries which would require you to have new gear.

If you're talking about just removing skill points to redo your skills in your current mastery, you can already do that. The gold cost will likely become a moot point once the game is released just as gold wasn't something you had to worry about in TQ once you got to a certain point in the game.

The best suggestion I could give you right now is to find a trainer and give yourself the gold respec your skills as to not cut in to the little gold you have now. Or use cheat engine.
kvnmck 2015 年 6 月 24 日 下午 2:58 
引用自 Turncoat Tony
The OP was talking about changing masteries which would require you to have new gear.

If you're talking about just removing skill points to redo your skills in your current mastery, you can already do that. The gold cost will likely become a moot point once the game is released just as gold wasn't something you had to worry about in TQ once you got to a certain point in the game.

The best suggestion I could give you right now is to find a trainer and give yourself the gold respec your skills as to not cut in to the little gold you have now. Or use cheat engine.

Ahh, ok your right. I misread OP. Im fine with making a new character to try entirely new classes. With 2 classes for each character, you dont rlly need THAT many to try every mastery. Ive got a totally seperate issue.
midori 2015 年 6 月 24 日 下午 9:24 
OP wait for a mod, this game is designed to be deep and give characters a sense of worth. Diablo 3 (your idea basically) sucks for a reason.
DrunkkMaster 2015 年 6 月 25 日 上午 11:15 
引用自 unkind
OP wait for a mod, this game is designed to be deep and give characters a sense of worth. Diablo 3 (your idea basically) sucks for a reason.

diablo 3 sucks because blizzard changes the OP class every patch and always put new OP gear for you run for ever.

i don't want this things happen to Grim Dawn. I played Diablo 3, I was in top 5 level xp in less time, but when the patches started they change everything in the game. Only adding new things and don't fixing some unbalanced classes. I ended up stopping play, one of mine most lovely franchises.
Ricky Sauce 2015 年 6 月 25 日 下午 5:14 
引用自 DrunkkMaster
引用自 unkind
OP wait for a mod, this game is designed to be deep and give characters a sense of worth. Diablo 3 (your idea basically) sucks for a reason.

diablo 3 sucks because blizzard changes the OP class every patch and always put new OP gear for you run for ever.

Diablo 3 sucks because it's a terrible game.

It just has fluid combat.
jamesc70 2015 年 6 月 25 日 下午 6:56 
They should handle this like Path of Exile handles the 'help which bandit' quest. In that quest, you side with one of three bandits, and get a bonus based on which you helped. Later, if you decide you wanted another master's bonus, you could craft an item from found materials to change the master.

So, in Grim Dawn, if you want to choose a new secondary mastery, maybe craft a 'mastery refund' item that takes some mats you need to find and/or a lengthy quest.
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发帖日期: 2015 年 6 月 24 日 上午 10:21
回复数: 14