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When you get close to entrances, brdges and rifts you'll get a mini map indicator, but ultimatly it's upto you to find them.
Also dont focus on one area, mobs spawn all over the place. So just cause you think you killed all of the mobs dosen't mean you have. When it comes to side quests you complete them naturally as you progress through the game and explore the region. The mobs don't just spawn in a single area.
It's not WoW where it tells you to go to area A and kill 10 bears. It's more a case of kill 10 as you go
Some quests are marked with a star on your minimap(typical entrances to dungeons or NPCs) to show that a quest is nearby, but other than that, you have to explore the area yourself.
Personally I like this a lot more, compared to the hand-held "show me" feature of other games.
In that regard it is more hardcore or "old school".
Sometimes you are immersed by the game-play and forget what quest you are doing. So then you have to either go back and read the quest or re-visit the same areas you already cleared.
This can be annoying at times. Specially if you stop the game and play it another day. All of the monsters respawn and you have to kill them all over again.
So it would be nice to have an indicator on the map of the active quest.
It see far too many "Game's too easy" posts compaird to "Game's too hard" posts for Grim Dawn considering this game is suppose to be challenging.
"Grim Dawn won’t hold your hand to ensure you never make a bad decision and it won’t feature a story on rails with linear level design to prevent you from ever getting lost.' - Grim Dawn Kickstarter
There isn't anything stopping you from ignoring enemies/areas that you have previously cleared in order to catch up to where you were before.
I love the blinky lights, I don't have 10/10 vision even with my glasses and now at least I find the damn things. Before that I didn't even make an effort to look around because that way lay a whole world of pain, headaches and aching eyes. The first time I complained about this I was waved off with the "argument" They can put more valuable stuff in those well hidden spots. I'm now 300 hours in the game and the number of valuable or rare things I get out of those spots can be counted on one finger. To me it was more a failure in the engine that was sold as a feature. I so hate elitism in gaming.
Wanting the game easier or harder is not laziness or elitism, it is personal preference. I'm not trying to be some kind of elitist, I to probably find more "hidden" stashes because of the blinky flash. More loot = more iron, better equipped = easier game. What I was doing is using the blinky flash as an example, that for every feature/change they make which causes the game to be easier they drift further away from their stated goals. Each concession makes Grim Dawn a more casual game.
Personally I think when they make concessions they should, if possible, only make them in normal difficulty. Plus if possible switch the Veteran difficulty to a Veteran setting during character creation, so Veteran characters could be more challenging to play on Elite and Ultimate also. The blinky flash is the type of concession you can have in both difficulties, cuz you can counter balance it by adjusting drop rates. But things such as damage from poison gas should be done at more challenging rates in Veteran.
Sorry about your vision trouble, I hear you.
Some objects are a really easy to distinguish like Cairns, Corpses, Bone piles while other's are sometimes harder to spot like Uprooted Stumps or Marked Rocks.
Thing is people don't know when they missed something, that's why it's called missed.
Lots of secret areas and hidden loot means extra rewards for players who are observant and persistent.
Secret areas without map randomisation just means learning by rote after watching a youtube video or reading the guide that's available on steam. Not being able to see the loot because you have eyesight problems is just a design error, but if it makes you feel better you feel better yeah call it "observant and persistent".
Still frustrating. Otherwise I have to waste 30 minutes hacking minions just to get to the same spot again.