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If games are released on console then there should be cross-play, they've had substantial time to put this into the game.
Maybe ask yourself why AAA companies haven't put it in their games and they have a lot more people to try and do that than Crate does. It's been one person doing the port all this time.
My guess is they would be different save formats so not possible. At least that's the case with console ports of Titan Quest far as I know.
Microsoft have the SDK, they give it to developer, developer implements cross-play into their game and syncs it with Xbox and PC.
Games should be written as much as possible in a modular format (Object Orientated Programming) so then these features wouldn't be hard to implement.
But unfortunately most games are so heavily complex that this approach gets forgotten.
Also where did I say I was an expert? Did I claim to be one? No.
It should be a basic requirement for cross platform games.
If it were easy to implement, don't you think most games would support it rather than just a few ? Not even PoE supports that... it is among the most complex parts of game development, that is why it is so rare
A few?
https://en.wikipedia.org/wiki/List_of_video_games_that_support_cross-platform_play
Think that's more than a few.
Also why would Microsoft make an Xbox SDK in a language that was much easier to port games if it was complex? They wanted developers to do cross platform and gave them the tools to make it easier to do.
What next? What else is easy to you, good sir? You know words like SDK and Object Orientated Programming, you must be well versed in subject if cross-play is "not like it would be hard to implement", right? After all, all games made the same by same amount of people and resourses, surely you will easily implement such a feature in any game.
The developers have had ample time to figure it out, if it's not OOP designed then it fails a lot of the basic programming principles.
I studied this a fair bit and I think that game development is a mess due to different code design structures.
OOP is intended to be adopted as an easy to follow workflow but it rarely gets followed due to different code practices.
you're a giant Mr know it all that seem arrogant af yet at the same time like you have 0 understanding of game design or development
Medea really said it the best
despite MS attempts of making it simpler, crossplay not being more abundant than it is probably has its reason, and i'm willing to bet it's far from dev laziness or "bad coding practice"
aside from that; crossplay with GD would be a bad idea, PC version is fully modable, it would/could wreck havoc on the console MP portion and just incur a slew of complaints about cheaters/griefers and whatnots and other potential issues
I'm neither arrogant nor ignorant - its a feature that should be in cross platform games it's up to devs to work out how to do it - yes, certain instances it wouldn't be possible but that could be spaghetti code or some other aspect.
I've studied the subjects you claim I have no knowledge of yet you try to paint me as the bad guy here?
I would probably suggest it's do with Microsoft certification or something.