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To be fair that doesn't mean that either. It simply means thats how it was, all we can say we know people enjoyed the overall game enough to make it a commercial and critical success. We cannot know how many enjoyed or did not enjoy that aspect really, if we are being honest.
And the fact they later changed it (as did POE) suggests a not insignificant amount of people wanted the option to skip it, again that doesn't mean they hated the feature just that a portion of the player base wanted the option added to choose how they levelled.
I strongly disagree, the core loop of D2 revolves around the 3 difficulties. It has entire tiers of gear and items which only appear on higher difficulties. It has nothing to do with laziness. In those days any game that lasted longer than say 40 hours was doing serious work. Most games even RPGs were designed as one and done affairs, outside of strategy games few PC action games had the replayability of Diablo and its sequel, and that was tied to its loot system. The levels were almost irrelevant.
Case in point D3 does away with this mechanic and instead sees you level up through generic procedural rift levels or hopping around the main story levels like a speed freak with ADHD, is this a better experience? Not really its equally grindy and dull just in a different way. Whether you enjoy the game is down to does the loot and gameplay overcome the rather tired levelling systems.
POE same story, it did away with its 3 difficulty structure over 5 (or was it 6?) acts and instead now has the same content stretched out over 10 acts. But you do still broadly repeat content, its barely any different functionally.
Precisely. It's all the same in the end - just slightly different packaging. Pretending that devs are being "lazy" and using "bad design" because you think you know better than them is asinine and ignorant on the whole.
Whenever someone spews it out all I can think is.. well? I'm waiting on "your" game that does it "right". Show us how it's done. After you get done selling 5-6 million copies of your amazingly designed game give me a call.
Can we just give him to Canada? They owe us for Beiber.
KG got it right, it's working "as intended" for some reason
the % global buff part of "attack"skills that provide global buffs don't get converted trough transmuters or even global conversion
this you can see on Lethal Assault, Soul Harvest, Deadly Momentum and Savagery/Storm Touched too
i've always just left it up as a "quirk of the engine" or one of those quirky dev decisions
in the grand scheme of RF/Consecration things i don't really think it matters much, as with 50% bonus dmg at rank 12 i don't get the sense it was ever meant to be a strong"/useful" global buff for other attacks than RF itself (and wps) - and in that regard it/Consecration % does kinda internally get converted (for RF attacks only), there is more wonk with RF/Consecration and conversion at play than first meets the eye ;)
Yeah I totally have almost 700 hours in the game because I ♥♥♥♥♥♥♥ hate it. You're a ♥♥♥♥♥♥♥ genius and you should definitely go apply for the Prometheus Society after acing your MAT.
Can we just give him to Canada? They owe us for Beiber. [/quote]
t(-.-t) you too buddy
/only joking https://www.youtube.com/watch?v=IrNonqsWphU&ab_channel=Murscel
Thought I'd chip in with some irrelevant stuff. Have fun lads.
And this..
..I learned long ago is the defining characteristic of extreme leftists. You ever notice how the rhetoric they spit is often vulgar and you can see how badly they want to control the world and make others think and act like them? Know who else wanted to control the world and make others think and act like them?
Hehe.. I'm sure you well know the answer to that question. Never give the extreme left in America the power - if they do it will be 1930's and '40's Germany all over again. They have more in common with the "nazi's" they claim to hate than they clearly realize.
Fortunately he's just a measly self-professed autistic keyboard warrior with literally no real power to affect anyone in this manner. It's best that it remains that way too because it's obvious in the sheer amount of hate that emanates from his speech that things would turn very bad around here if that were to change.
Just stopping by to drop off the popcorn as this is worthy of making a movie
So you do know this is where what some would call "next game plus or plus plus" comes in. Lots of games use that mechanic to this day. Exact same thing in a new wrapper.
Almost had pepsi out my nose.. thanks for that.
Toss in some Wisconsin cheese
The first time I saw that mechanic was, let me think... oh right. The OG Legend of Zelda. They changed up the item locations, dungeon order, dungeon maps, pretty much everything except for the world map. And I think everyone would have to agree that game was, pardon the pun, legendary. So, yeah it's been around for a while. And it seems pretty popular with a lot of gamers.
Now an argument could be made that each difficulty should add something to the game, new enemies, new items, new locations to explore. But to say it's inherently a bad mechanic/bad game design. No. It wasn't bad when LoZ did it, it wasn't bad when Chrono Trigger did it, it's not bad today.