Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oh and which looks cooler too, can't forget about style when you are killing stuff.
Yeah that's how i started off. Just switch your character sheet to the second tab and it tells you how much damage your current right and left click abilities are doing. Pop in the new item you think might be better and see if the number increases. Once you are past the first play through on normal though you will want to pay more attention to resistances as they start to become very important on higher difficulties.
This looks helpful, I'll have to look into this when I have more time.
And what you want is mainly resistances and + to your damage type/types. Start with that and you will learn what else is important as you go.
Probably another good advice would be is to try and focus on 1 damage type, so you have less stats to worry about.
Its not so bad, really, at first i ignored everything aside from armor Value, and over time learned game enough to clear hardcore ultimate.
For leveling: Armor is for defense and resists. Weapons and gloves are for offense and damage. Everything else is for resistances or health regen. Always have something that does health regen. OA and DA are bonus. Boots always have +run speed (rare exceptions). Gloves almost always have +attack or +cast speed. Put components on everything. Aether and chaos resists are harder to find, so I tend to keep items with those.
Buffing damage early game is optional (within reason). I usually go for resists or health regen first. Until mid game (somewhere between level 50 and 65), I almost never equip an item that doesn't buff resistances. Wearing sets is an exception. Using skill-specific items is an exception.
Mid and late game, use faction augments to boost your weak stats so you can focus more on damage.
If you are playing a pet build, you need to equip gear that buffs the pets.
Picking devotions is a mess until you've done it a few times. Unfortunately, the process requires some study. Or you can follow someone else's build.
on weapons/offhand slots; +dmg for your dmg type/skills (flat dmg only applies to weapon attacks and skills using %weapon Dmg, +%dmg applies to anything using that dmg type)
speed for your skill type if utilizing it (attack speed for weapon attacks, cast speed for channeled spell attacks)
OA/DA bonuses
any +skills for your build is gravy
^ignore "everything" else
Choose armour by resistances and armour rating, if there are extras then all good, but their primary function is to protect you.
Some of these number-fetish cats will go on for days about the minutiae of the game, but in the end, it's all about adventure and killing baddies for the proverbial "phat lewt." Don't let the details drag you down. Experiment. Have fun.