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While they could probably make it so that the folder appends some extra characters onto the name in the case of name duplication, I have no idea if it could still display in-game together with duplicates in an unmodified state. There could very well be restrictions there also that prevent this.
That's a pretty good idea, I think, because I'd like to have the same name for a couple of my characters, too.
As something additional, it'd be cool to be able to give tags to each character on the character select menu if you wanted to somehow organize them yourself. Probably would never be a priority for the devs, but it's an idea.
This could solve the duplication problem and make it easier to differentiate your duplicates (for yourself and others in multi-player).
If they implement such a thing tho is a different story.
I'm sure there's a number of ways it could be handled (for both versions). Still, it's honestly not that huge a deal and it would probably have to be a real slow day for them to putz around with something so trivial.
One final thought, what if they just added a blank space in the options for "In-game name", if left blank the game displays your character name, if you fill it in that's what shows in-game.
Though, to the meat of the discussion, the best option I could think of would be to append a number to the end of a save folder if there's already one of that name.
Otherwise, you have to have multiple loading and saving methods depending on character version on top of what they already have which just seems like more work than what it's worth.
The "In Game Name" option is probably the best idea for this, universally.
That would require adding a lot of code to check for their new name rather than just the name they chose.
The best option in my opinion would be to add a number to the end of the save file and keep the rest of the game the same. You'd only have to change the save/loading methods rather than a lot of the in game client code. At least, if the client is written in some sensible way.
This is why I prefer Steam as a developer, it's an accepted standard, and there's such useful convenience features available for use in the Steamworks SDK, I don't see the point of DRM-free content when you're sacrificing the aforementioned luxuries.
I love the leaderboards. I love the achievements. I love the username functionality. I love the matchmaking. I love the anti-cheat. I love the cloud saving.
Don't get me wrong, I love GOG and what they're doing and I'm against monopolies but if the average PC gamer has Steam open at all times, and their primary game library is Steam, and Steam offers some significant advantages to their experience, why not use it to my advantage, not to mention theirs as well?
Overall, I don't think people have an issue with DRM, they just don't like external services that significantly impact their experience in a negative way. As we've seen with Steam over the last decade, they don't have an issue with it when it's actually beneficial to use it. There's certainly a group of people who care about their freedom away from DRM, but that's a really really small niche of the market.
Thanks making me get exercise. +1 cool dude.
People are completely opposed to this. Nobody likes DRM here. :(
Though, I still stand by my idea being the best. lol
But why? As I said earlier, you likely have Steam open at all times anyways. It doesn't hit your performance. It offers valuable features that you wouldn't have otherwise.
I understand hating ♥♥♥♥ like SecuROM and that sort of stuff, but I think everyone's kneejerk reaction to hearing DRM is "NO GET IT AWAY FROM ME", but I can't think of a reason why that should apply to something like Steam.