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Well, he tends to use his 2 hands, and doesn't have a shield/secondary, so it's a 1h used as 2h, I'd say !
Regarding your side note, "scales with player damage bonuses" is typically found on skills that otherwise appear to be pets, but aren't actually treated as pets by the game. Hellhounds, for example, scale with pet bonuses and completely disregard the player's bonuses. Your own % fire damage won't make it do more damage, but anything on gear or skills that specifies that it improves a pet's % damage will. Wind Devils, conversely, do not scale with pet bonuses, but do scale with player bonuses. % pet damage won't improve your Wind Devils, but your own % lightning damage will. That's why the WInd Devil skill says that it scales with player damage bonuses.
To directly address your question, if you're looking to improve the lightning damage of Primal Strike, you should increase your Spirit. If you're looking to improve the physical damage or the bleed damage it gets from a modifier, you should improve your Cunning.
Other then RP purposes sure take spirit, but you will never get as high dps with all points spent in cunning.
Not to mention that I guess most magic oriented armor are lighter than melee ones. So far, it's been true, and if they stayed true to most games and TQ, then it will hold true to the end.
So, won't I ends up as either a gimped mage, or a squishy melee ? I don't know if anyone went with the primal strike path with a character, but I'm curious about that.
Dont need spirit at all.
Note theres gear and secondary effects for all attributes.