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报告翻译问题
https://steamcommunity.com/sharedfiles/filedetails/?id=2258251326
Miniscule physical damage. Maybe it's just keeping track of the PS damage separately?
I think I see what you are saying about amber and the physical-> lightning conversion, but that's only valid if I do in fact have some physical damage to convert. So, I'm still confused about whether I do or don't have this. Stormcaller seems to do a bit more physical damage than the Skyfallen, but it's still basically nil.
But yeah, I'll go back to Skies, since it does add a bit more lightning damage.
mouse over it, see the damage breakdown, you will see way more than 24phys dmg - since you only have 50% conversion, and Primal Strike does 1/3 phys dmg.....
^that's the part you'll be converting with ex amber/seal of skies, which then takes full benefit of your 2300% lightning dmg - right now you have 300% physical dmg, so 10% converted phys-lightn will yield a fair chunk more because you have almost 8x the bonus dmg to lightning, so even "only" a small 10% conversion suddenly adds a lot of dmg, makes more sense now?
I assume that the same logic applies? Conversion of extra physical to lightning from Skies would yield more total damage than using Stormfire would add?
chain lightning will only be used later on to help apply RR/devotion procs since you can be a bit light on triggers - but i'm gonna tell mommy to come spank you if you dare use it as a spamable attack/more than once in a while
^you're a Primal Strike (spam) build, that's the skill you'll be using ;)
- FeralHunger,Upheaval -> No WPS skills with ThunderousStrikes !!!"<
Bah! Thunderous Strikes is not considered a default attack?? Crap, I didn't notice that bit.
Hmm, would it be better to drop TS and not spam Primal Strike in order to incorporate those two, or drop them and add in some other skill?
>"- max. PrimalStrike > StormTotem"<
And both are even better. Also the Totems are versatile; I can drop them near an enemy and kite if I have to.
>"- SigilOfConsumption -> WendigoTotem is much better on Shaman-builds"<
See above comment; I use both.
>"Also, Amulet lacks Component ^^"<
The Ulthos gem? I have been playing around with it since posting that grimtools shot.
It currently has an Attuned Lodestone and Skyshard powder. Better than that Hexxer's augment.
Been playing around with several things. Different Medal with different Glyph, for example.
As for the rune: Take a look at Glyph of Sudden Strikes. Hits up to 3 targets, 400% move, 300% weapon damage, plus some added physical damage for good measure.
yes brute force works with primal strike, only Feral and Upheaval are wps - those are for savagery builds(or orther auto attack replacers)
Sudden Strikes is good for a brute force approach in that it increases overall movespeed being able to zip across the screen to an enemy - it will however not save your behind and get you out of trouble when you need it, pick a charge or leap rune or worst case scenario a teleport rune ( i say "worst case" because it has like double the cooldown)
- also if we are going into the area of build optmizing (deliberately didn't mention anything earlier, i know you like to play your way), then wespe is right about Sigil vs Totems, until you have something that can convert Sigil dmg to lightning you are just wasting the cast and points, you're a lightning build, stuff needs to do lightning dmg or sustain you flat out(which totem ex will do a bit)
PS:I am still confused about Wendigo Totem vs Sigil of Consumption. I am going to start a separate thread to ask questions about that topic.
^anything with "distance" aka Meter Range can be used as an escape rune
i dislike disengage runes myself, they are a bit fiddly to get used to for me, teleport "sucks" because of the double cooldown, i prefer rush/charge rune, it's basically just like Vire's Might, and leap "feels" slow to me, but is everybit as good as rush technically
Strike runes are ofc a no go for saving your butt, but they are neat enough for bull rush characters or zerkers
Amatok's breath is one of my own favourites
This poses 2 issues, you don't have resistances reduction for those types of dmg, ergo the dmg will be heavily reduced by enemies on ultimate - resulting in less life leech
you also don't have any bonus vitality dmg(or fire and chaos) again further reducing dmg done and reducing life leech more
^so now you have 2 major subtractors from your life steel factor - rendering sigil almost worthless
on the other hand you have totem that will straight up heal you every pulse, and confer Attack Damage Converted to Health to your attacks - which will apply fully to your primal strike spamming - gaining 2 forms of sustain factors
Also, both Sigil and Totem do Vitality damage. Totem however scales with player damage. Does that mean that it uses my lightning damage buff? What about the other skill on the Totem line, Blood Pact? That says nothing about scaling at all.
waste of (important) points because: doesn't matter if sigil went up to 100% adcth, it would still be ridiculous little because you don't have vitality dmg to boost it, nor RR to make the dmg effective = pitance of health restored/"30% of nothing is still nothing"
Totem dmg/scaling is unimportant, what you want is the heal buff it does every pulse(1sec or 0.5sec intervals? i forget) - and Blood Pact you want for the buff of ADCtH it adds to you as long as you are in range of totem, all the other buffs doesn't matter for you/lightning build (Blood pact is just a regular buff totem confers to you when in range, ie it boosts your vit+bleed dmg and life leech)
^since you are not a vitality build, or have wendigo totem modifers, then the dmg it does is inconsequential - you want the heal (and since totem does vit dmg it woudl gain nothing from your lightning buff anyway)
Storm Totem damage per skill point is low. You need all 3 (or more) totems up at a time for the damage to start being "competitive". It is useful on builds with lots of cooldowns, as you have nothing better to do between casts than maintain totems anyway. Along with high electrocute duration and crit damage.
Basically, if you aren't building around totems, they don't add much.
On a PS spam build, you are gaining no damage, as the time you are spending recasting totems, you aren't using PS. I'd even say if you want to kite, just carry a decent crossbow to switch out.
That said, if you are using it to proc devotions, it is totally fine.
Also, this entire discussion was going on without mentioning curse? Am I going crazy? When you mentioned you had a PS Conjurer I just assumed the primary reason why was curse. That skill is similar to something like Maiven's on Arcanist... you just don't take that mastery without using it. You add Occultist, you grab curse. It is like an unwritten rule.
As for Storm Totems, I have no problem tossing up 2 or even 3. My Conjurer is a "piano build". All ancillary skills are tied to the Num keypad. While spamming PS with the LMB, I am mashing the keypad with my right hand. All those skills go off at the same time I am swinging my weapon.