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Also usually one would enable triple buffering with VSync - but i´m unsure if that does anything for this.
Else it´s - like said above - normal looking...
Deferred Rendering (On) + Anti-Aliasing = FXAA (fastest, low quality, blurry)
Deferred Rendering (Off) + Anti-Aliasing = MSAA (slower, high quality, a method of supersampling)
It's strongly recommended to keep Deferred Rendering on regardless due to its performance gains, so the approach here is to disable the in-game Anti-Aliasing setting. If you want to get rid of the jaggies and your computer can handle it, you'd want to use DSR instead: https://imgur.com/a/tO7OwxG. Then, you'll want to increase your in-game resolution (and probably UI Scale): https://imgur.com/a/igPkEnu.
But then I turn on fog for the immersion
Install ReShade and enable Contrast Adaptive Sharpening, FakeHDR and Vibrance.
The game will look much better - with clearer picture, better colors and shadows.
V-sync often greatly effects performance. It's the first thing I turn off, along with post processing. IDK what the visual benefit is, but the performance hit is too big for me.
Tried your suggestion. Left is old, vanilla settings. Right half is ReShade: https://imgur.com/a/7zA8Xkq