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And we know that some sets and maybe items will give permanency to the wolf and raven.
If a class needs/wants to dual-wield two handed weapons then skills would need to be seriously nerfed to compensate for such an over-powered character. That would mean anyone not wanting to fight with 2 x 2-handed weapon would be too weak. That or nerf two-handed weapons which would ruin a lot of builds used by other classes.
Maybe they could sell you a cosmetic that makes it look as if you are carrying two oversized swords? Something like they did with the Black Knight.
You can use other skills while in werewolf form; you aren't limited only to the 2 added while shifted.
2. Yes via gear, some of which we have already seen:
https://forums.crateentertainment.com/t/grim-misadventure-186-howling-fenris/139506
"The pure Berserker class Legendary Set amplifies your inner-wolf, allowing you to permanently assume the form of a vicious icy werewolf, or break the set to assemble a Pierce damage playstyle"
3. Nope, no WPS for default shapeshifter attacks. That means no Markovian's Advantage or Execution.
4. Still no.
5. Probably no, we recently got Spears as a "new" weapon type. But there's no reason Werewolves (or Ravens) can't cast FIreblast or Icespike or use other skills like it.
6. See #2, and there will likely be other shapeshifting-specific items, but probably not any other transformation forms because that requires a lot more new animations.
Rest are well answered above
Following Dark Souls, I wouldnt mind 2-handed S&B though (2-handed melee weapon in one hand, shield in the other)
Just wanna say that Werewolf and Werebear forms were permanent toggles in Diablo 2 for the Druid. As in, you can freely change in and out of them and once in the form, it doesnt have a timer.
A shape-shift toggle sounds good.
Could you use any other cooldown attack skill from any other class while shapeshifted though?
The cooldown doesn't start until after the duration, btw. You can't just press the button every 5 seconds for permanent werewolf.
I'm waiting to see what other items are available, and not just the lvl 94 legendary sets. At this stage, several skills aren't that great by default and you need to support them with items. Crate's way of making sure you commit to a skill through opportunity cost of affixes.
I wouldn't be surprised if you could get the cooldown to 1 second with a couple of green MI's. I would assume locking duration/cooldown behind items like this would be so that you don't automatically get to add the % damage and form of the beast to any other build.
So, by default, shapeshifts would be a temporary buff you burn on hero enemies and bosses. But, if you plan on playing shapeshifts as a build by itself, you'll need to use items.
That is my theory, anyway. Because I really don't see Crate forcing us to wait on 5 second cooldowns all the way to level 94.