Grim Dawn

Grim Dawn

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Berserker-centered Requests for future content
1. Please allow Berserkers to dual-wield 2-handed weapons, if you really want to truly sell the "they're a beast of a warrior, literally and figuratively" angle, allowing berserkers to dual-wield two-handed weapons would not only sell that angle in spades, but it'd also be the coolest thing ever, and would allow some insane build diversity.
Give us a downside, like say... movement speed, attack speed, or we lose say... 15% of all resistances, or the two-handed weapons damage is reduced by a certain amount, maybe if you use two different Types of two-handed weapon, you could call an imbalance debuff and attribute the debuff to that, as you'd be off-center if weilding a battle axe in one hand and a claymore in the other.

I think attack speed would be a good trade-off as it'd then make it "nightblade with more facetanking and less speed" as opposed to what grimtools makes it appear as, which is "Nightblade, but he's a D2 Druid instead of a D2 assassin".

Or maybe it could be a hidden effect. Since there are melee dual-wielding bonsues and well as ranged dual-wielding bonuses that exist in-game outside of classes, what if stacking 3 of either dual-wielding bonus for a specific weapon type gave you a special hidden effect (think of it like a Set bonus, but instead of it being tied to items, it's tied to stacking one affix for differing effects) that allowed you to dual-wield the weapon type in question.
There are bonuses that allow dual-wielding period, both melee and ranged, but in my idea, stacking generic ones wouldn't result in this, only the specialized ones (maybe the generic ones would potentially give you a damage boost or some kind of extra boon?).

If this was done, please also alter Ulgrim's moveset to dual-wield rifles as I figure he's a nightblade+Inquisitor, and giving him the Marauder's dual-wielding bonus wouldn't be exactly difficult (atleast in terms of believable character-building) Also Ulgrim would look like more of a badass.

2. Permanent shapeshifting. Let me be a monster, that'd be sick and would allow you to possibly upend build diversity with that inclusion, in the future it might also give you, the devs and the players, the ability to add different shape shifting forms with their own tradeoffs, maybe as set bonuses, all of them mutually exclusive with one another.

3. I hope the weapon pool skill restriction on Werewolf Form is purely just "skills that require specific weapon types cannot be used as you're literally just unarmed in werewolf form" instead of it disabling all default attack skills as well as %-based additional attack skills. I'd like to use skills like Markovian's Advantage.

4. Werewolf form's weapon-pool restriction is ignored for 2-handed melee weapons, because you're just that strong as a big wolf person.

5. I want a weapon like the caestus that uses the player's unarmed punching attack set, but to also get a werewolf-form specific one that could in one version of it ignore the ranged 1-hand weapon pool restriction while in werewolf form, and in another provide a ranged weapon option for werewolf form. I want to throw fireballs as my main attack as a werewolf, that'd be so cool.

6. Gear specific to werewolf form to augment it, maybe give you a different set of skills and a different form, maybe that of other monsters. Instead of turning into a werewolf, you turn into a slith, or a chaos monster of some kind, while I always disliked how Diablo 2 did it, maybe mastery-gear restrictions for Werewolves whom are also necromancers, with a gear set bonus or bonus on a specific item allowing them to shapeshift into some kind of lich with a greater ability to field minions at the expense of durability, or improved spell power.
An occultist could turn into a harbinger, a Shaman could become a yeti, Arcanists could become Reanimators, I don't know what Soldier could be, my brain says "werewolf that wields your gear without any weapon pool restriction", a Demolitionist could become like a fire elemental, but more explodey, Oathkeeper could just turn into a big golden avatar of Menhir himself, I'm unsure what Nightblade or Inquisitor could do. If It were my job to come up with an idea, I'd probably borrow the Avatar of Vengeance from the Ultimate skill of the Warden hero type in Warcraft 3 for the Nightblade, or the Nightbringer ultimate form of the Necron Lord from Dawn of War Dark Crusade. For the Inquisitor, I'm really unsure, it'd depend on if the Luminari Order have any patron deities, or any really powerful creatures they take heavy inspiration from, like how the Shaman takes inspiration from the ferocity and tenacity of nature, or the Berserker clearly takes inspiration from the sheer brutal strength of beasts.

Thank you for humoring my greedy requests enough to click in this thread let alone read any of it let alone all of it, have a nice day. Regardless, I'm looking forward to the new class, I know it's in beta, I'm just excited and want to help :)
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Showing 1-15 of 19 comments
MedeaFleecestealer Nov 29, 2024 @ 11:37am 
Devs have already said no to dual wielding 2-handers.

And we know that some sets and maybe items will give permanency to the wolf and raven.
Lord Pingostini Nov 29, 2024 @ 11:38am 
It's been a while since I read so many bad ideas together.
Thord Nov 29, 2024 @ 1:01pm 
If you permanently change into a werewolf then you are a werewolf not a barbarian, another class. I doubt we will have another such class but if that did happen I am pretty sure they would want a lot of time with the barbarian first.

If a class needs/wants to dual-wield two handed weapons then skills would need to be seriously nerfed to compensate for such an over-powered character. That would mean anyone not wanting to fight with 2 x 2-handed weapon would be too weak. That or nerf two-handed weapons which would ruin a lot of builds used by other classes.

Maybe they could sell you a cosmetic that makes it look as if you are carrying two oversized swords? Something like they did with the Black Knight.
Matthew Nov 29, 2024 @ 1:42pm 
Originally posted by Slimurgical:
provide a ranged weapon option for werewolf form. I want to throw fireballs as my main attack as a werewolf, that'd be so cool.

You can use other skills while in werewolf form; you aren't limited only to the 2 added while shifted.
anachoret Nov 29, 2024 @ 2:24pm 
1. As MedeaFleecestealer said, nope.

2. Yes via gear, some of which we have already seen:

https://forums.crateentertainment.com/t/grim-misadventure-186-howling-fenris/139506

"The pure Berserker class Legendary Set amplifies your inner-wolf, allowing you to permanently assume the form of a vicious icy werewolf, or break the set to assemble a Pierce damage playstyle"

3. Nope, no WPS for default shapeshifter attacks. That means no Markovian's Advantage or Execution.

4. Still no.

5. Probably no, we recently got Spears as a "new" weapon type. But there's no reason Werewolves (or Ravens) can't cast FIreblast or Icespike or use other skills like it.

6. See #2, and there will likely be other shapeshifting-specific items, but probably not any other transformation forms because that requires a lot more new animations.
Safarel Nov 29, 2024 @ 3:16pm 
6. Impossible on current game engine
Rest are well answered above
Bloodwyrm Wildheart Nov 30, 2024 @ 11:15pm 
Originally posted by Slimurgical:
1. Please allow Berserkers to dual-wield 2-handed weapons
Originally posted by Bloodwyrm Wildheart:
Originally posted by MedeaFleecestealer:
But I doubt you'll be able to use a 2-hander in just 1 hand.
I doubt it as well, and hope it never happens.
That mechanic breaks every single game in which it appears.
(WoW and NWN, to name a couple)
It also renders 1H weapons obsolete and defeats the purpose of a two-handed weapon.

Not to mention that, in Grim Dawn, augments for two-handers are more than twice as potent than those for one-handers. Being able to use two of them would be absolutely unbalanced.
Last edited by Bloodwyrm Wildheart; Nov 30, 2024 @ 11:38pm
Stalker Fairy Dec 1, 2024 @ 2:07am 
Originally posted by MedeaFleecestealer:
Devs have already said no to dual wielding 2-handers.

Following Dark Souls, I wouldnt mind 2-handed S&B though (2-handed melee weapon in one hand, shield in the other)

Originally posted by Thord:
If you permanently change into a werewolf then you are a werewolf not a barbarian, another class. I doubt we will have another such class but if that did happen I am pretty sure they would want a lot of time with the barbarian first.

Just wanna say that Werewolf and Werebear forms were permanent toggles in Diablo 2 for the Druid. As in, you can freely change in and out of them and once in the form, it doesnt have a timer.
Thord Dec 1, 2024 @ 2:12am 
Originally posted by Stalker Fairy:
Originally posted by MedeaFleecestealer:
Devs have already said no to dual wielding 2-handers.

Following Dark Souls, I wouldnt mind 2-handed S&B though (2-handed melee weapon in one hand, shield in the other)

Originally posted by Thord:
If you permanently change into a werewolf then you are a werewolf not a barbarian, another class. I doubt we will have another such class but if that did happen I am pretty sure they would want a lot of time with the barbarian first.

Just wanna say that Werewolf and Werebear forms were permanent toggles in Diablo 2 for the Druid. As in, you can freely change in and out of them and once in the form, it doesnt have a timer.

A shape-shift toggle sounds good.
Doubt you'll get that, but we already know that some gear/sets will allow permanent shapeshift.
khazad_doom Dec 1, 2024 @ 9:27am 
allow them to use 4-handed weapons. maybe even 5-handed ones!
Originally posted by MedeaFleecestealer:
Doubt you'll get that, but we already know that some gear/sets will allow permanent shapeshift.
Might as well make it a toggle by default, considering it has an 8 second uptime and a 5 second downtime. That just gets rid of the annoyance of constantly pressing a button every 5 seconds, as was the case with Wind Devil before the change.
Last edited by Bloodwyrm Wildheart; Dec 1, 2024 @ 11:07am
anachoret Dec 1, 2024 @ 11:27am 
Originally posted by khazad_doom:
allow them to use 4-handed weapons. maybe even 5-handed ones!

:undeadhand::undeadhand::undeadhand::undeadhand:
anachoret Dec 1, 2024 @ 11:31am 
Originally posted by Stalker Fairy:
Originally posted by MedeaFleecestealer:
Devs have already said no to dual wielding 2-handers.

Following Dark Souls, I wouldnt mind 2-handed S&B though (2-handed melee weapon in one hand, shield in the other)

Originally posted by Thord:
If you permanently change into a werewolf then you are a werewolf not a barbarian, another class. I doubt we will have another such class but if that did happen I am pretty sure they would want a lot of time with the barbarian first.

Just wanna say that Werewolf and Werebear forms were permanent toggles in Diablo 2 for the Druid. As in, you can freely change in and out of them and once in the form, it doesnt have a timer.

Could you use any other cooldown attack skill from any other class while shapeshifted though?
Matthew Dec 1, 2024 @ 1:21pm 
Originally posted by Bloodwyrm Wildheart:
Originally posted by MedeaFleecestealer:
Doubt you'll get that, but we already know that some gear/sets will allow permanent shapeshift.
Might as well make it a toggle by default, considering it has an 8 second uptime and a 5 second downtime. That just gets rid of the annoyance of constantly pressing a button every 5 seconds, as was the case with Wind Devil before the change.

The cooldown doesn't start until after the duration, btw. You can't just press the button every 5 seconds for permanent werewolf.

I'm waiting to see what other items are available, and not just the lvl 94 legendary sets. At this stage, several skills aren't that great by default and you need to support them with items. Crate's way of making sure you commit to a skill through opportunity cost of affixes.

I wouldn't be surprised if you could get the cooldown to 1 second with a couple of green MI's. I would assume locking duration/cooldown behind items like this would be so that you don't automatically get to add the % damage and form of the beast to any other build.

So, by default, shapeshifts would be a temporary buff you burn on hero enemies and bosses. But, if you plan on playing shapeshifts as a build by itself, you'll need to use items.

That is my theory, anyway. Because I really don't see Crate forcing us to wait on 5 second cooldowns all the way to level 94.
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Date Posted: Nov 29, 2024 @ 11:23am
Posts: 19