Grim Dawn

Grim Dawn

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Looting System Purely Random?
Is looting true 100% RNG, and if so why? What is wrong with having a weighted RNG, were you are not guarenteed, but "more likely" to get loot for your class / classes? Most players don't have 100's of hours of free time to play and I'm just wondering if this system which so far feels like 100% RNG, is in place for the betterment of gameplay or for the early players who many of them likely have 100's of hours to play the game?

So far the early game - mid game can feel like a chore if you try to go with a specific build that relies too heavily on gear optimization. I have been semi-lucky so far and sometimes it even feels like there is already a weighted RNG system in place, yet as the levels stretch on and you are still using gear 20 levels below you it starts to feel dull.

I've adapted to this so far by creating multiply different characters and sending all my good greens and blues to the item stash, is this what the intended benefit of pure random looting is? Multi-character play?
Last edited by AccelExhilar; Feb 1, 2016 @ 1:13am
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Showing 1-5 of 5 comments
Limp Squirrel Feb 1, 2016 @ 1:31am 
It can be quite a rough trip, agreed. My Blade Master is stuck using very outdated weapons, because I just can't find anything better. The best so far is an Empowered Willie's Razor, but that it still 2 levels out of sight.
I'm starting to really the power gap between me and mobs.
powbam Feb 1, 2016 @ 1:38am 
Early game doesn't matter so much for your gear to be optimized for a "specific" build. It's early game after all and the point of a game is to build towards something, in most cases.

You'd have to have awful luck to not wind up with at least something in the starting areas to get you on your path.

As for weighted drops, GD is a bit more free form in the number of builds each mastery is capable of. A single mastery can go a number of ways depending on you and then add a second mastery into the mix.

Can be kinda hard to weight the drops for that situation. Plus this is an arpg that leans more toward the old school flavor and tries to show some appreciation to the rogue-like roots of the genre.

While I wouldn't mind a little bit of weight I certainly wouldn't want to see a lot of it. I like to make many characters and try many play styles and I also enjoy the rng. It's what makes a rogue like a rogue like and I do prefer my arpg's sprinkled heavily with it.
100% RNG
AccelExhilar Feb 1, 2016 @ 2:08am 
Originally posted by powbam:
Early game doesn't matter so much for your gear to be optimized for a "specific" build. It's early game after all and the point of a game is to build towards something, in most cases.
.

Maybe I miss represented what I was trying to say, on some play throughs you will be unlucky enough to not find anything usefull matching your preffered playstyle. For instance if you select Shaman as your first class (and go 2H playstyle), you could be un-lucky enough to not find a single 2H green+ item untill level 25+, this seems a little absured. Or for another example as a caster class you could be unlucky enough to not find a green+ caster offhand / primary to the levels 25+ or so.... This seems awkward.
Last edited by AccelExhilar; Feb 1, 2016 @ 2:10am
Deltafrosti Feb 1, 2016 @ 2:09am 
Components are based on enemy type. Some unique weapons share name with unique enemy but also other enemies drop same item, not sure if increased chance from certain uniques.
Also one example, occultist usually only drop occult wands so they are not 100% rng.

In short you can hunt x type enemies to have increased chance of x items.
Characters can facestomp with bad gear till lvl30 with dmg spell components on weapon and /offhand and not having single own skillpoint.
Good gear starts to be important after 50lvl. Faction gear covers ½ gear for any character before lvl50.
Explorer gear is nice for exp bonus. Weapons are always nice to store for new characters. Also even if you plant to make x type character u can play different build before you have enough lvl for optimal points for x build.
Also 2h white is good enough with highest phys before lvl 25+. Unlucky to not get caster gear? Hunt caster enemies for caster drops.
Also crafting own weapon is easy way to get decent weapon 10-30 lvl.

In short weapons and armor base type is most of time based on enemy type. Caster drops wands and caster armor, enemies with melee weapons drop melee weapons and guys with revolvers drop revolvers and ghost people drop ghost gear.
Bugs drop carapace and animals drop fur or claws and soldiers drop scavenged plateds, ballistic plates,aether and ghosts drop green goo and so on.

Not sure if any help.
Last edited by Deltafrosti; Feb 1, 2016 @ 2:21am
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Date Posted: Feb 1, 2016 @ 1:07am
Posts: 5