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I'm starting to really the power gap between me and mobs.
You'd have to have awful luck to not wind up with at least something in the starting areas to get you on your path.
As for weighted drops, GD is a bit more free form in the number of builds each mastery is capable of. A single mastery can go a number of ways depending on you and then add a second mastery into the mix.
Can be kinda hard to weight the drops for that situation. Plus this is an arpg that leans more toward the old school flavor and tries to show some appreciation to the rogue-like roots of the genre.
While I wouldn't mind a little bit of weight I certainly wouldn't want to see a lot of it. I like to make many characters and try many play styles and I also enjoy the rng. It's what makes a rogue like a rogue like and I do prefer my arpg's sprinkled heavily with it.
Maybe I miss represented what I was trying to say, on some play throughs you will be unlucky enough to not find anything usefull matching your preffered playstyle. For instance if you select Shaman as your first class (and go 2H playstyle), you could be un-lucky enough to not find a single 2H green+ item untill level 25+, this seems a little absured. Or for another example as a caster class you could be unlucky enough to not find a green+ caster offhand / primary to the levels 25+ or so.... This seems awkward.
Also one example, occultist usually only drop occult wands so they are not 100% rng.
In short you can hunt x type enemies to have increased chance of x items.
Characters can facestomp with bad gear till lvl30 with dmg spell components on weapon and /offhand and not having single own skillpoint.
Good gear starts to be important after 50lvl. Faction gear covers ½ gear for any character before lvl50.
Explorer gear is nice for exp bonus. Weapons are always nice to store for new characters. Also even if you plant to make x type character u can play different build before you have enough lvl for optimal points for x build.
Also 2h white is good enough with highest phys before lvl 25+. Unlucky to not get caster gear? Hunt caster enemies for caster drops.
Also crafting own weapon is easy way to get decent weapon 10-30 lvl.
In short weapons and armor base type is most of time based on enemy type. Caster drops wands and caster armor, enemies with melee weapons drop melee weapons and guys with revolvers drop revolvers and ghost people drop ghost gear.
Bugs drop carapace and animals drop fur or claws and soldiers drop scavenged plateds, ballistic plates,aether and ghosts drop green goo and so on.
Not sure if any help.