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Once a player learns of all this, it would be foolish on their part to repeat the mistake of trying to re-enter.
Foolish indeed, but for those who don't know, they go through what I went through and it's incredibly annoying because all that loot i was getting in there looked awesome. Was rather disappointed when I found out I got screwed and can't enter again for who knows how long now.
http://steamcommunity.com/sharedfiles/filedetails/?id=607667916
Before you enter one of the currently available rogue-like dungeons in the game, ensure that
(1) you have stacked up on tonics of mending (health potions);
(2) made room for item drops.
Good luck with running the dungeon again! :)
Sure, but I didn't know what "rogue-like dungeons" were until now and it only says that teleport is disabled once you enter. You can still teleport before you enter, but when you teleport back, the gate will be closed.
If the game warns you in-game, that's fair and immersive depending on technique to warn. The responsibility is on you, the player, then. If your only warning is on some website, that's a poor use of in-game GUI. I'm betting that the devs want to warn you in-game by some fair method. (Don't forget, they also are planning on some retail versions being produced, ahem)
LONG VERSION:
Ok, let's back up here for a moment.
As long as the game pops up a window as part of say ... the ongoing tutorial that brings up the help info ... then there is no problem here.
I would assume that when you get to such a door, some in-game text pops up telling you about the need for a skeleton key, something about hints on how to learn to craft or acquire it, and something about being unable to use personal rifts to exit it because they collapse in that special environment -- stuff like that (as quest dialog, quest text, pop-up help, lore book found and forced open to read -- foreboding voiceover by a frustrated BozzCollin in his best studio narrator voice as he relives the moment and FEELS the pain again... that sort of LOL thing ... with Rage's best studio voice repeating in a ghostly way, a bit like Azrael's (?) comments to that guy who saw the wanderer in the tavern as in Diablo 2, "What did you see, how was it not your fault, how did you fail, what did you see ... how was it not your fault ...(repeats in background over and over)
The developers CANNOT depend on having players read all of their website for stuff. Granted. But they can expect you to read any help that pops-up the first time you trigger it. They can also expect you to read the dialog that might come up or the book that pops into your hand or the quest information that is given when you get to that first Rogue-like Dungeon". That's the responsibility of the player. If the developer puts valuable information into the game and serves it up to you to be read, then sorry that's on you as a player and your responsibility.
Now, I have not gotten to these dungeons yet, but I had heard about them since I was curious and read the whole website for Grim Dawn after a while. But that cannot be depended on. Why? Because a lot of people are going to try to play this single-player offline for the convenience of doing so. It might be popular even on laptops since it does play on an Intel HD 2500 gpu even now. Some people travel and don't have internet service everywhere they go. If this game makes it as big as Titan's Quest series did over the years, it should try and make itself fit into as many customer's hands as it can.
Likewise, any player complaining about not knowing, when it is shoved into their face via any help screen or quest info or quest dialog ... well they deserve the comeuppance if I may be blunt. If your character was feeling a bit too tired to be aware of things, his mentor would give him a good chewing out. Similarly, if a player is too tired to deal with the actual game trying to assist him, well he deserves a good chewing out.
So, let's strike a truce here. If the game warns you adequately well of the inability to leave as normal, then all is fair in love and war, or greed and glory, or conquest and conquests ... er ... Arrr & R. Hmm, too many Pirates games hankering to me ... but you get the point.