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报告翻译问题
I want infinite tabs, with color coding and labeling! i like to organize all my loot, I agree PoE got it right there.
They could make money selling extra stash tabs. But everyone is so vent on mods this mods that. They can't make money from mods.
I'd love to stash ALL the items my very first character has to delete it then make another new one of the same class/name and whenever I level enough to use the items I would. I can't, there's just not enough space.
And as someone mentioned, it's those darn gear sets that are filling my shared stash. I have like one or two of a bunch of them, but I never complete any.
Yes, please! I have inventory OCD too!
Money wouldn't be an issue if we could share the stash between characters, but they would make it too easy though. I got almost 2million on my main character.
For low level characters I just buy 100-200 potions for the shared stash so they don't need cash anyway. I find I spend next to no bits other than crafting type stuff at endgame. It would be a nice QoL change IMO.
Nonetheless, most highly rated ARPGs had limited storage. Not sure it hurt their gameplay or ratings that much.
I'm all for options. If you want to have an unlimited storage option, cool. Just make sure that it is noted on the gamesave, any ladder you play in, and that when you open your inventory in a co-op or multiplayer session it doesn't lag out and dump the others from the game or stall out the server ... it used to do that in some older ARPGs. There tends to be a cost for everything. Some players used to love to dump all their excess inventory onto the map to lag out the towns in Diablo 1, this would crash the game for some, leaving them to pick up any spoils and loot.
There may be some good reasons for the limited loot related to these historic problems. Then again, there may not be such good reasons anymore. But unless you are collecting sets, you are going to tire of having to constantly sift through all that gear and swap into it for conditional situations. You'll have to grind more to get that gear and ... maybe ... after a while you'll even believe that your gear is what made you great.
When that happens, I wonder if you still really are enjoying the game. I love some tips that help. But in ARPGs we see longwinded descriptions of the exact gear you must have and how it changes every few levels, exactly what skills you should have and at what level, and guides saying you must have a specific build in order to accomplish the mission at Godly Difficulty or whatever. To each his own I suppose, but I'd rather just play the game.
Just thought I'd throw in that there have been reasons in the past why unlimited gear was not implemented. Usually the unlimited gear types also like the play co-op and multiplayer. That's where you will also tend to find that it can allow certain tactics that can crash sessions, in the past.
Now, I will continue with being my old fogey self in other threads. Have a happy blizzard everybody!
Limiting the game for MP concerns should not be a concern. There are no laddrs, no epeen, anyone you play with could have mods, you won't know.
There are a myriad of ways to grief people in MP sessions, dumping a bunch of loot is one (tedious) one I guess, but there is no server, so you crash the game on someone else i guess.
I think the devs are pretty married to the limited, unpopular, most-complained about "feature" of limited storage though.
I'm cool, this is requested so often that it should be one of the top mods pretty quick.
I havent tried it myself because I'm wary of installing Java (with its eternal vulnerabilities) on my PC. I probably will though once I'rn out of enough stash room lol.
One other change that would be nice, either you do scraps, blood and so on soulbound, or you make it possible to put them in the shared stash. As it stands, one can circumvent it easy by giving the Scrap to a friend with one character and get it back to another character. It's just an annoying detour. So: Either make Scraps and so on soulbound or make it possible to use the shared stash directly.
In he future for a possible online mode, it can have limitations, and i would much like it to have that, but of offline mode, and offline chars you should not have the limitation. The gameplay is not the same in the two.
Housing, some closets, more stashes, a hole in the ground, a dimensional pocket, a metal basket : anything but give us more space!
http://grimdawn.com/forums/showthread.php?t=23414