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2. You don't need to worry too much about reflect mob. They are rare, they have orange-yellowish glow around them when they use reflect and you can easily wait for reflect to run out.
3. As fas as I know, there's no way to speed up Blade Spirit.
4. You should puit a few points into Physique ASAP. You'll want it. At least as much as cunning.
5. If you want AOE slow down, go for occultist.
I guess i will follow your advice and get some PHYS on the next few levels.
No, Dual Blades counts across the board as long as you wield two melee weapons. Pretty sure.
Blade Spirit for Damage.
Phantasmal Blades & Blade Trap for Damage & Lifesteal.
Pneumatic Burst for Healing, Throw speed, Movement speed & Avoid melee & ranged chance.
Devotions: Empty Throne, Harpy, Crane, Assassin's Blade, Assassin, Unknown Soldier. (modify for final boss if you need to)
Here was my build at the end of first playthrough, devotions included: http://grimcalc.com/build/UW6ZfO
Hybrid it with another mastery after level 48. Or max out Veil of Shadow & Night's Chill so that anything that survives long enough and manages to get close, gets slowed and takes bulk extra pierce damage.
As of the latest patch, my first thought was arcanist for the +elemental and +cold damage in the tree, but thinking about it I believe the only cold damage the spirits do is when they expire and explode. I'm not sure focussing on that part of the skill is as useful. Still the tree has a bit of %OA, extra crit, and even some CD reduction in Ascendance.
Soldier has Field Command and Squad Tactics which at the very least buff your own offense, all damage, and attack speed, which should apply to the spirit, I'm not sure they can "double dip" and get the buff again from the aura, if they can I think it makes soldier the best option. Then Olerons Rage is +12% OA and +90% pierce damage.
Shaman has Devouring Swarm to debuff bleed resists, and Primal Bond for extra bleed damage.
Occultist has Curse of Frailty for a defense debuff.
Demolitionist has a good pierce damage buff in Temper, and you could lob Flashbangs around for a defense debuff.
Nightblade itself has ofcourse the most to offer, Night's Chill, Blade Trap, Dual Blades and Anatomy of Murder, all useful for a Blade Spirit build.
I think soldier is probably going to provide the most consistant benefit, with straight damage and pierce damage bonuses, while arcanist will make them more like powerful mobile bombs that do decent damage while up but explode for tons of damage. In either case keep Veil of Shadow/Night's Chill on the enemy, and spam Blade Traps between spirits.
That's all theorycrafting, I haven't played with the new version of the skill at all yet, it's something I intend to get around to soon though.
So far Briarthorn + Vines do a very good job at keeping mobs off me, i don't know if Briarthorn will fade away at later levels w/o any pet bonuses, but i think i will be able to reallocate points into something to make up for that, probably Veil + Chill, but right now i dont see much use for this aura since mobs rarely come close. I still don't have any spammable attack - running around with a default weapon attack at left click and use it only for barrels :) I was thinking about Phantasmal Blades but i dont think i will be able to sustain them right now, they consume quite a lot of energy. Either way they remain an option later on if i find a way to get some good energy gain.
Now thinking about what i would've/could've done differently - i could go Occultist as a second mastery, and max out Curse of Frailty + Bloody Pox, with some points in Hellhound. This would leave me with the option to also get use of Poison/Acid stuff from both trees later on. Anyway, still happy with my current build :)