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In any case if added what are the possible options?
Demo fire, chaos & lightning. (unlikely to be lightning outside of a small side buff since we already 2 lightning exclusives).
Occultist acid, vitailty and chaos.
Nightblade cold, pierce. bleed and acid.
trying to use both exclusive but it cancel each other....
oh well
yeah i know, just want to confirm it
isnt it nice to get 2 exclusive skill from 2 class?
in the end i go for defensive skill rather than offensive one (primal bond)
Inovade, did you progress all the way up the tree in both classes?
I have nothing against playing a hybrid character and mastering both classes to get both exclusives, don't get me wrong, and I'm new to this game so I'm not sure even how we get the exclusives. But what I'm suggesting is that normally, you'd think that a single class specialist would have a superior exclusive to someone who even masters both trees. Not sure how that would work or be done, just thinking out loud.
As Inovade says, "isn't it nice to get 2 exclusive skills from 2 classes?"
Yes it is, and likewise it is somewhat unexpected, since it clearly gives a hybrid character another edge (flexibility to use 2 different exclusives according to situation). You'd think that a single class character would, at least in practice, have a superior version of the exclusive to the hybrid character. That might still be the result in practice as it is, I'm not sure how the exclusive works.
Anyway, interesting. I usually play hybrids, but so far I'm happy with the demolitionist. I'm guessing that hopefully using an exclusive still depends so much on your mastery level and other level concerns that a single class is better with his exclusive than a hybrid at the same level will tend to be with the same exclusive, but I'm just wondering.
Is the exclusive listed on the skill tree somewhere? I'm going to look for that next time I enter the game.
You can get a mastery for each class and use it according to the situation you are in. Some bosses may require the use of one and another boss it could be ineffective so you use the other.
The masteries are at the very end of the skills. (50 points into mastery bar)
Thanks for the follow-up reply. I'm going to take a look at that level 50 area of the tree you mentioned when I get done doing my review of the boards. Appreciate the reply.
Ya, I get the feeling that what you say is likely to be true. I'm not sure that the attribute rise per mastery level matters, as you can do the same in a single class. Demolitionist is pretty even in its bonus to the three attributes. But I can see where if two classes have different boosts to the various attributes, you could better adjust the attributes if you find you are lacking in one versus another, provided the mastery in that class is skewed, say, to more of one attribute to another.
But I get the feeling that having 2 masteries that can be used situationally is going to be key, unless there is some obvious hit for spreading around the points.
I'm having a bit of a mind-block, but I remember in Immortal Throne, besides adding two more classes and maybe runes or something, they added one other high level feature at the high end of the mastery list, I think. I'm going to have to look that one up, it might give a clue, or it might already be in Grim Dawn, which is more likely.
EDIT IN:
No, my memory seems off from a quick look at the manual at Immortal Throne. Basically there was increased options, like Enchanters, Artifacts, a new Dream Mastery, and lot of other cool things ... but all those are already in Grim Dawn, as expected and promised. I'm sure Grim Dawn will also have a DLC with more areas and a couple more classes, etc.
So probably it was the exclusives that was added in after release for Titan Quest. Anyway, thanks again, off to check out that tree. I'm also going to test Triple Buffering and 1360x768, which is probably a resolution a bit too much for my Intel HD 2500, but in the past it was borderline with TQ, so worth a look.
One real benefit of Grim Dawn, is the atmospheric beginning is really getting me back into the entire mechanics of the TQ/IT/GD system, which was always already pretty easy to get back into. Just re-reading the manual for IT gets me excited to head back to my characters over there as well.
I do think GD has better early pacing, but that might also be just because of how atmospheric the exploring seems to be, due to lack of familiarity with the new lore and what to explore. Plus I started so many characters in TQ/IT, that I sort of burnt my self out early on. Going to stick with this first character a good ride in GD.
With 1 mastery you will end up with about 1/2 of the attribute points if using 1 class only. Since each point raises you hp etc... you will need it by ultimate. It will surely come into play when trying to equip stuff or you will put your single attribute point into something other than physique. (more phys, more health, more living). Using 2 classes you will get roughly double the points. In normal vet mode solo mastery is doable, but beyond that good luck wearing any meaningful gears.