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They don't necessarily make a skill better but rather make it into a new style of skill. Well, it could be better if it suits your taste more.
As far as I've expereinced, I'd say that there're 4 kinds of Tranmuters.
1. Increase the skill's effectiveness by adding cooldown, turning spammable skills into non-spammable ones. The examples of these are Dreeg's Evil Eye and Blade Arc.
2. Decrease the skill's effectiveness while eliminating the cooldown, making non-spammable skills spammable. The examples of there are Primal Strike.
3. Change the element of the skills without affecting the effectiveness. The examples of these are Storm Totem and Albrecth's Aether Ray, which have Transmuter that changes their element from Lightning and Aether, respectively, to Chaos.
4. Increase the skill's effectiveness but restrict it to certain item types. For example, Savagery can be used with any weapon without the Transmuter. With the Transmuter, however, Savagery further increases physical attack and defense but can only be used with 2 handed melee weapon.
It also only works if you use a two handed melee weapon. If you're using one handed and shield it does nothing to the skill at all.
For the Occultist's Solael's Witchfire skill there is also the Consecrated Blade transmuter, that adds +%Chaos and +%Vitatlity and +%Offencive, but only works with melee weapons (of any kind) and two-handed ranged weapons (like rifles)
All this talk of transmutation makes me want to metamorphsis and drink blood, and defeat Dracula again.
Oh god oh god oh god here they come noooooooo