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Meh, that's a big turn off for me then. I appreciate it's alot easier for the devs, but it doesn't really make multiplayer that interesting if you aren't with a premade group.
I loved having a mod that basically gave me an infinite stash I could mix and match all my gear and when I found something cool it inspired me to go a different direction with my builds.
I've played D3 and PoE and even though the multiplayer is largely "protected" the true end game requires you to basically play the game many many hours a day, like a job- which I'm never going to do anyway.
Looking into Grim Dawn because I loved Titan's quest and have come to the realization ARPGs are more about what I make of it than what the global community brings to the table.
THIS ALLOWS FOR MOD SUPPORT, but yes, it also means that playing MP with strangers is meaningless because they can just edit in w/e gear they want and stomp everything.
But no, if you are a mainly multiplayer focused person then this game is likely not a good fit for you since it is a more single-player focused game with some multiplayer capabilites. It is more closely comparable to the Torchlight games in terms of approach to modding and multiplayer.
If it wasn't about being easier for the devs they would of implemented a closed multiplayer alongside the open modable one.
Fact is it's simpler to let everyone cheat. It's cheaper, requires less maintenance and security and ultimately easier.
ARPG's benefit from good multiplayer, D2 wouldn't still be going strong to this day without closed b.net
None. Whatsoever.
Your problem here, kemosabe, is that you equate modding to cheating. Unfortunately for you it isnt quite so black and white as all that and you need to drastically revise your definition of the term first.
Where did I say modding = cheating? Nice passive agressive sarcasm, but you seem to of totally ignored my points and instead injected your own narrative from my post to defend the game.
If all of the character information is stored client side, anyone can cheat. i.e manipulate their character/gear and roflstomp any content. Let alone actual hacking etc.
Guess what? I have no problem with cheating/hacking or the very different matter of modding. I would just like an option to avoid those too, whilst still enjoying the game with random internet strangers.
Having options for both would do nothing but benefit the game. Options are a good thing.
Unfortunately having this option of a "Locked" multiplayer would mean it would require administration, security and additional server data. All of these things require more time and money.
Once again, it worked fine for D2 having both.
The purpose of this thread was to find out if the game had the lazier and simpler approach of Torchlight, sugar coated under the veil of "WE LEAVE IT IN YOUR HANDS! - oh and mods!". It's lazy from the devs, but I understand why they chose to do it. How's Torchlights playerbase nower days? Don't think it's been on steam stats for a long time. Conversly Diablo 2 is doing pretty well, despite it's age - and guess what? It supports both locked and open gameplay - and your favourite excuse too, mods!
How's Skyrims player base doing? Torchlight was just an example and frankly while they are decent games I can only stomach the cartoon graphics in low doses, but modding gives it the edge it needs. I don't play mp often so honestly I don't much care about that aspect whatsoever. I also didn't care about it in D2 either and I'm sure there are plenty more that feel the same.
Not all games need to be like every other game. If they were we'd just all play one game and call it a night.
And while you find issues with my points I find issue with yours chalking it up to "laziness". Feels rather lazy of you actually and you completely ignore the fact that running dedicated servers ain't cheap, especially if you aren't Blizzard.
I get thats what you like but I dont agree with the aspect that some people seem to think that all games should do the things that others are doing 'just because'.
It's a big world out there. Big enough to do things in more ways than one.
Literally no idea why you are still posting, but keep going if it makes you feel good.
The thread already came to a conclusion, however if you wish to write another paragraph rehashing the same thing while blindly ignoring any counterpoint, be my guest.
Client side only multiplayer sucks for arpg's.