Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or you can one-shot the entire screen with Primal Strike and the game looks just like PoE.
Basic auto-attack enhancement builds are stupid simple and don't face plant into problems until you start getting to the mid-game difficulty jump where a number of bosses punish mindless melee game play. And frankly normal mode is *easy* because it exists in a state where new players can finish the campaign for the story. The actual challenge starts kicking in fully once you are in elite and ultimate difficulty and have access to all your gear modifications at level 70+ from faction vendors. There are plenty of actual challenges to face, they are simply locked behind hidden areas or at higher difficulties where you get punished for lacking resist coverage or failing to respect tells.
Played coop 2 soldiers with forcewaves and finished normal non-dlc content under some hours. And that was before normal difficulty got buffed. Felt too easy and boring. Abandoned for some time. Later by chance started playing again, and what caught me is lore notes. Stories and quests and dialogues are well-written so it carried me for some time finishing ultimate with different characters to get all lore.
By the end of it I was completely hooked with testing out builds so this is how my 1k hour road started.
Back then people often said that game really starts at level 94
It's not some "fake" difficulty. It has more challenging monster spawns and it drops better loot, on top of an XP bonus. Also, once you reach Ultimate difficulty with the Forgotten Gods expansion, you can even transfer merits to your alts, enabling you to immediately start on Elite or Ultimate difficulty on new characters, which is an even greater starting challenge for even greater rewards.
If you find the easiest difficulty that easy at what are essentially the tutorial levels, then I recommend embracing your veteran spirit and playing on veteran.
P.S. I don't mean to throw shade but if you don't have a similar experience leveling up in PoE, you might be playing PoE wrong... it's frankly quite easy to wipe monsters and bosses out during the leveling portion in that game. And there's nothing really wrong with that. GGG wants you to feel a rush of power while you get to the endgame (the meat of the game) quickly. Experienced players get to endgame in ~4 hours in PoE.
The skills are just reskins of one another (nova type skill, ray type skill, meteor type skill, aura type skill, curse type skill, ground effect type skill, etc.).
Yes, skills have no oomph. It does not really matter how you kill enemies, it all feels the same.
There is no need at all to learn multiple skills.
Just max 1 skill and click with it throughout the whole game, brain dead.
I know some other games are like that too (POE...) but just because some are it does not mean this game should be too.
Inquisitor Martyr makes you use all your skills (though that game has other problems like low number of skills and skills are tied to gear).
Itemization is bad.
Items have too many useless stats.
Why would I want physical, acid, fire and whatever damage in my weapon if I am using a Cold build?
Classes dont really mix well to justify multiclass.
The star chart system is a creative system but the effects/passives that it gives are mostly bad gimmicks that trigger in a chance.
The skill effects, character animations, are bad.
The player character is fat, using oversized weapons that are not proportional to his size, like a LEGO character who seems to be floating instead of walking/running on top of the floor because his steps are not synced to relative distance that it would be supposed to walk.
The only thing this game has going for it is the open world, that only Diablo 4 has, but Grim Dawn's open world is better.
Oh and I played this game on ultimate and have a little over 1000 hours.
In rare occasions that enemy doesn't die from trillion debuffs that trigger fire aura you are used... wow, one skill you mained, like gd, poe and any other aRPG
What a terrible take. I can only hope you are a troll and not this dumb