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Keeping in mind that the entire skill line is 52 points AND you want to pick up extra skills to support it, you are very tight on skill points.
PRM is not necessarily bad, but it has a lot of obstacles to overcome. And, it competes against Aether Ray, which is usually just straight up better. More damage, less skill points, destroys both groups and single targets.
Sky shard isn't bad. That was one of my first builds, and it was able to do everything on HC. Including a gimmicky secret boss.
Wow you mean the majority of the sales are from people who only want to play with that skill,. Well blow me down with Blitz and bash me on the head with Cadence. Wasn't aware it was so popular :)
Once and a while I get the stupid idea to make a PRM character, then somewhere around mid levels I remember why I gave up last time. It just feels terrible to invest 52 skill points and then have Ulgrim heal faster than you can damage, or fall asleep waiting for Loghorrean's hp bar to go down. And sure, devastation. But then it feels like you are just waiting for the next cast of devastation and those 52 skill points aren't doing anything.
I'd like to see the skill changed where it is a reverse savagery. A stacking debuff on an enemy. Maybe one part adds -1% elemental/aether per stack, up to -20%. Another part adds -10 defensive ability, up to -200.
The core idea behind the skill wouldn't change. You would still want to pair it with another skill. Though this way there'd be more incentive to use PRM instead of something else, like AAR and devastation.
it is reliable up till elite, but once you hit ultimate, you want something else, even with solid gear.
sky shard is a better trade off once you hit ultimate, even before doing so.
the only way to make panetti balanced for ultimate/SR farm is via modding.
although panetti has no cooldown, it is unwise to try and spec an entire character's rotation solely on this skill alone, a shame i'd agree since the skill is pretty much fun, but vanilla would not have you further fun once a certain difficulty spike reached.
although it cna be understood that the game never designed a single class to be played with only 1 skill from its tree