Grim Dawn

Grim Dawn

View Stats:
Wind Devils - better now than ever
The update removes the need to constantly monitor and re-spawn Wind devils - they now persist if you missed the patch note. I feel like they might be the next Deathstalker now. Yes, you only get two from here on out, but with the right build - the devil is in the details.
< >
Showing 1-8 of 8 comments
Shellbie Jun 27, 2024 @ 12:12am 
Grasping vines + wind devils = game destroyed
Kaulu Jun 27, 2024 @ 1:25am 
I'm of two minds about the change. It's a nice qol for people wanting to throw them into any random build like you can the the hammer bros or blade spirits, but at the same time, a number of late game items suddenly lost part of what made them desirable. I would have loved if items like codex of eternal storms had gotten something to make up for losing an effect, be it wind devils moving faster, larger aoe, applying some extra debuff, or whatever else.
Bludbonez Jun 27, 2024 @ 1:44am 
I enjoy Wind Devils on my Ritualist. It allows me to have more than one offensive devotion on my pets. Pretty neat while leveling up. Do not know about that for end game. Still experimenting combos with it.
Neit Jun 27, 2024 @ 1:56am 
Originally posted by Kaulu:
It's a nice qol for people wanting to throw them into any random build like you can the the hammer bros or blade spirits
They were basically a RR skill, so it was already mandatory skill for Elemental builds anyway, now you just have one less button to spam.

Originally posted by Kaulu:
I would have loved if items like codex of eternal storms had gotten something to make up for losing an effect, be it wind devils moving faster, larger aoe, applying some extra debuff, or whatever else.
Yeah, you are absolutely right. Pre-patch I was actually planning to do a build around the Codex of Eternal Storms, but looking at the item now, it just looks sad. I really hope they will do something interesting with the item to compensate for this loss.

But yeah, I agree with you, let's hope this change opens up some new possibilities in the future for Wind Devil based builds.
wind devil change happened like last minute, and patch testing had gone on for ages/devs wanted the patch to get out eventually too
i'm guessing they just didn't wanna deal with a bunch of last minute player scaled pet dmg changes balancing by replacing wind devil modifiers for something new then and there,
but some items that lost modifiers might be open to/eventually get new or different mods applied to them, at a time where those changes can then be tried before going live
whether or not hat happens next playtest or later with FoA release i can't say, or if they happen at all, but seems like something that could happen again atleast
MrWitz Jun 27, 2024 @ 5:29am 
Wind devils are, in and of themselves, terrible. They're slow....like, ridiculously slow. By the time they catch up to me, I've killed just about everything already.

It's a good qol change, but it doesn't really make that much of a difference for builds outside of saving a button press.
Automator Jun 27, 2024 @ 12:34pm 
Originally posted by KillingYouGuy:
The update removes the need to constantly monitor and re-spawn Wind devils
That actually is better.
Last edited by Automator; Jun 27, 2024 @ 12:34pm
KillingYouGuy Jun 27, 2024 @ 6:34pm 
Originally posted by Automator:
Originally posted by KillingYouGuy:
The update removes the need to constantly monitor and re-spawn Wind devils
That actually is better.
Indeed, I think players should try them now (in an appropriate build) before speaking.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jun 26, 2024 @ 5:16pm
Posts: 8