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That being said, I think it's been very successful despite being more niche. 76k reviews on Steam is nothing to sniff at.
Nova days it's extremely hard to find a better and as cared as this one, & in reality I got spoiled.
Helldivers 2, Baldur's Gate 3 might be on same par and very known but there aren't many as u can tell from my view. They drive in madness of these macrotransactions now and previously named leaderboards.
I get that some games are nice that they are competitive but for most part they, imo, should be not a second job and respect your time and also be part of your leisure.
Sure, we could run multiple ad campaigns and make this game a even bigger bomb but I don't think it necessary. It makes guys like you, Buurt, feel a bit special, right? (in a good way I mean)
But honestly, there are some advantages to having a smaller community. There's way less trolls and other toxic people here. If you ask a question, people actually respond and try to help. When you open Guide section, there are actual guides instead of "How to Jump" spam. Sure, occasionally there are some low quality posts, or some loudmouths that are just waiting to cross the line to get banned, but in general community is nice and helpful. It's impossible to have that in popular games, at least unless you do some really heavy duty moderation. And when you actually have something reasonable to say, there's bigger chance someone will actually notice that.
Grim Dawn was made by a scrappy team of ~9 people. We had no budget for significant advertising (much of it was word of mouth) and online servers (a must-have feature for many players) were a distant dream. The game was built upon an old engine and, visually, it was not what some would call "modern".
So we never got that giant spike when the game first released, but you have to keep in mind that our definition of success back then was to ship 200k copies. We're just a few million copies past that now!
Another thing about Grim Dawn, is that it has enjoyed an unprecedented tail on copies sold. Sure, it tapered off, but it's going remarkably strong even 8 years later. The pick up rate on expansions is also above average. These are some of the reasons why you have a third expansion on the way. :D
So metrics can be a bit misleading. :)
Ya I sometimes do that because often Reddit and steam Forum have pretty different and "cool" answers and its interesting to see the difference between them
but also as zantai said
tho i'll add as a passionate gamer
generality and fame are no proof of worthyness, you either make games for the income and dump the licence once you've juiced it out to the brim that it stop being a profit income... or make them out of passion and care of them for years.
trying to mix both rarely bear fruit on the long run.
you would be surprised at how many games made success with 0 marketing.
minecraft
stardew valley
grim dawn
torchlight
to name a few.
Happens a lot with music bands.
Years later I've figured out that this is not that game and instead is a successor to my favorite game of all times, Titan Quest.