Grim Dawn

Grim Dawn

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astronot Feb 24, 2024 @ 7:13pm
Will controller support get a revisit?
I have been playing last epoch while also waiting for the new DLC on grim dawn and the controller support on that game has some good features, although there are still some issues they have said they will keep improving it.

For grim dawn the controller experience could be better, has there been any news as to if controllers will get a refresh?
Originally posted by IceSquid:
For anyone unaware or looking to improve their controller options, controller can be excellent if you spend a bit of time setting them up in the steam controller settings for the game. (click the controller icon on the library page)

If you create a "Mode Shift" you can essentially double the number of button assignments for your controller. For example, using Xbox controller, you have A, B, X, Y. With a "Mode Shift" you can hold another button (like Right Trigger) then A, B, X, Y will do something else! 8 possible inputs instead of 4. You can do this for the whole controller, so you can essentially double or triple the inputs.

I haven't played FF14, but I believe that game does something similar for its controller support.

In short, create a mode shift using steam controller layout for Grim Dawn and you can assign every possible game function plus some. :)
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Showing 1-15 of 17 comments
eGregious Feb 25, 2024 @ 1:20pm 
Do you have any requests for specific features? I use a controller and I'm pretty happy with implementation for the most part, other than some wonky steam compatibility stuff that seems like a symptom of steam's current controller support not existing when the game was launched. I get issues whenever I try to use steam's own controller support and have to disable it.

Other than that, I'm not sure how it could be massively improved without essentially making new UI from scratch with a controller in mind. Basically the controller support becomes awkward, not unusable but awkward, when using it for any "virtual mouse" scenario. So, large-scale inventory management or Devotions. I use my mouse for those. RIP console players.

Edit: A hold-down modifier key for alt hotbar would be clutch, actually. The toggle hotbar has killed me more than once when I hit it accidentally in a tense moment. I know steam controller support supports this but ... see above.
Last edited by eGregious; Feb 25, 2024 @ 2:06pm
MaxxGold Feb 25, 2024 @ 6:59pm 
I'm using a controller and I have no issues. Of course I have a mouse and keyboard right next to me.

You might want to actually mention what it is you think needs improving.
astronot Feb 26, 2024 @ 9:24am 
Sure, an example is that we have spaces/abilities on the cast bar that you cannot use with the buttons available, or am i missing something?

a modifier key would be great, something like what is used for FFXIV controller setups would be great, you keep R2 or L2 pressed and you have different abilities to use on XYAB, it could be R1 and R2 on grim dawn.

And menuing is a bit wonky, for example the setting menu doesn't feel navigable with controller, i keep having to use the mouse.
eGregious Feb 26, 2024 @ 11:19am 
Originally posted by astronot:
a modifier key would be great, something like what is used for FFXIV controller setups would be great, you keep R2 or L2 pressed and you have different abilities to use on XYAB, it could be R1 and R2 on grim dawn.
There is a toggle that switches to a second hotbar, though yeah I would prefer if there was native support for hold.
astronot Feb 26, 2024 @ 11:47am 
Originally posted by eGregious:
There is a toggle that switches to a second hotbar, though yeah I would prefer if there was native support for hold.

Yeah, it is clunky. that is why i was wondering if there was any chance it would get a revisit. :/
MaxxGold Feb 26, 2024 @ 1:20pm 
Every game developer should play Final Fantasy 14 with a controller to see how to properly setup a controller for any game. FF14 controller setup is beyond brilliant.

I could Raid with that controller setup, and I remember people being floored when they found out I was using a controller and performing my job so well. I don't think it is a big secret now with how well the Final Fantasy Controller setup is, but back then if you told your Raid leader you were using a controller to raid; you were off the raid team :bonfire2:
YoshiKombat Feb 26, 2024 @ 3:22pm 
Would love it if there was an option to turn on controller vibration for crits like in the xbox version.
The author of this thread has indicated that this post answers the original topic.
IceSquid Feb 26, 2024 @ 4:19pm 
For anyone unaware or looking to improve their controller options, controller can be excellent if you spend a bit of time setting them up in the steam controller settings for the game. (click the controller icon on the library page)

If you create a "Mode Shift" you can essentially double the number of button assignments for your controller. For example, using Xbox controller, you have A, B, X, Y. With a "Mode Shift" you can hold another button (like Right Trigger) then A, B, X, Y will do something else! 8 possible inputs instead of 4. You can do this for the whole controller, so you can essentially double or triple the inputs.

I haven't played FF14, but I believe that game does something similar for its controller support.

In short, create a mode shift using steam controller layout for Grim Dawn and you can assign every possible game function plus some. :)
MaxxGold Feb 26, 2024 @ 6:22pm 
Originally posted by IceSquid:
For anyone unaware or looking to improve their controller options, controller can be excellent if you spend a bit of time setting them up in the steam controller settings for the game. (click the controller icon on the library page)

If you create a "Mode Shift" you can essentially double the number of button assignments for your controller. For example, using Xbox controller, you have A, B, X, Y. With a "Mode Shift" you can hold another button (like Right Trigger) then A, B, X, Y will do something else! 8 possible inputs instead of 4. You can do this for the whole controller, so you can essentially double or triple the inputs.

I haven't played FF14, but I believe that game does something similar for its controller support.

In short, create a mode shift using steam controller layout for Grim Dawn and you can assign every possible game function plus some. :)

I'll have to give this a look. Yeah, that is exactly what FF does and it works great.
astronot Feb 27, 2024 @ 1:47am 
Originally posted by IceSquid:
For anyone unaware or looking to improve their controller options, controller can be excellent if you spend a bit of time setting them up in the steam controller settings for the game. (click the controller icon on the library page)

If you create a "Mode Shift" you can essentially double the number of button assignments for your controller. For example, using Xbox controller, you have A, B, X, Y. With a "Mode Shift" you can hold another button (like Right Trigger) then A, B, X, Y will do something else! 8 possible inputs instead of 4. You can do this for the whole controller, so you can essentially double or triple the inputs.

I haven't played FF14, but I believe that game does something similar for its controller support.

In short, create a mode shift using steam controller layout for Grim Dawn and you can assign every possible game function plus some. :)

I understand what you are saying but are you sure this can be done? Unfortunately I don't have access to the game atm since I am at work.

My issue is, even if you could bind more buttons, what would you bind?
The last abilities on the bar can't be bound to controller buttons since they are all taken, and if you assign keyboard buttons doesn't the cast bar change to a keyboard cast bar? You are basically changing the game back to keyboard inputs.
Unless they are "steam inputs", basically this input will corespondent to ability number X on the cast bar, but I am not sure this game has this option?

That is why I was talking for a way to make this in-game as the option with steam seem unworkable?
Originally posted by astronot:
The last abilities on the bar can't be bound to controller buttons since they are all taken,
you can bind all hotkeys/slots from the bar to controller,
if what you're thinking is you have 10 hotbar slots but only 5? controller slots, what IceSquid is saying is you can Mode shift those last 5 slots to still work with your 5 buttons via an additional input, like LT+XYZ
*what i'm saying is that even without modeshift you can still technically bind those buttons, it will then just require you to rebind some stuff and use an actual 10 different buttons, but the game/controller scheme does let you do that
MaxxGold Feb 27, 2024 @ 8:33am 
Originally posted by astronot:
Originally posted by IceSquid:
For anyone unaware or looking to improve their controller options, controller can be excellent if you spend a bit of time setting them up in the steam controller settings for the game. (click the controller icon on the library page)

If you create a "Mode Shift" you can essentially double the number of button assignments for your controller. For example, using Xbox controller, you have A, B, X, Y. With a "Mode Shift" you can hold another button (like Right Trigger) then A, B, X, Y will do something else! 8 possible inputs instead of 4. You can do this for the whole controller, so you can essentially double or triple the inputs.

I haven't played FF14, but I believe that game does something similar for its controller support.

In short, create a mode shift using steam controller layout for Grim Dawn and you can assign every possible game function plus some. :)

I understand what you are saying but are you sure this can be done? Unfortunately I don't have access to the game atm since I am at work.

My issue is, even if you could bind more buttons, what would you bind?
The last abilities on the bar can't be bound to controller buttons since they are all taken, and if you assign keyboard buttons doesn't the cast bar change to a keyboard cast bar? You are basically changing the game back to keyboard inputs.
Unless they are "steam inputs", basically this input will corespondent to ability number X on the cast bar, but I am not sure this game has this option?

That is why I was talking for a way to make this in-game as the option with steam seem unworkable?

I just tested and there are so many possibilities. I Just downloaded a community DualSense config and then adjusted it to my liking. I would recommend doing the same because it takes some time to figure out how to access subsets and mode shifts. If you download and apply a config that already has them set, you can figure out how it works.

Look for a config from the community that has a bunch of downloads and start there. Definitely don't use the controller configs from the Grimm Dawn developers because they are just generic.
astronot Feb 27, 2024 @ 9:24am 
Thanks guys, that seems to do the trick, i guess it is time for another play through to see how well it works.
IceSquid Feb 27, 2024 @ 3:35pm 
Glad it helped out! :) I've been using mode shifts for this game for a long time and have never looked back to the default controller settings. It makes the game much more enjoyable. At this point, for me at least, the only real issue with controller is having to navigate the mouse cursor with analog stick. I still struggle with it sometimes, haha.
astronot Feb 28, 2024 @ 3:53am 
Well, we can hope that maybe they will find some ways to improve it more, it is good, and it was good before as that was how i played my last play through.
But maybe they can make it even better, i think arpgs are the types of games that are very playable with controller.
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Date Posted: Feb 24, 2024 @ 7:13pm
Posts: 17