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Other than that, I'm not sure how it could be massively improved without essentially making new UI from scratch with a controller in mind. Basically the controller support becomes awkward, not unusable but awkward, when using it for any "virtual mouse" scenario. So, large-scale inventory management or Devotions. I use my mouse for those. RIP console players.
Edit: A hold-down modifier key for alt hotbar would be clutch, actually. The toggle hotbar has killed me more than once when I hit it accidentally in a tense moment. I know steam controller support supports this but ... see above.
You might want to actually mention what it is you think needs improving.
a modifier key would be great, something like what is used for FFXIV controller setups would be great, you keep R2 or L2 pressed and you have different abilities to use on XYAB, it could be R1 and R2 on grim dawn.
And menuing is a bit wonky, for example the setting menu doesn't feel navigable with controller, i keep having to use the mouse.
Yeah, it is clunky. that is why i was wondering if there was any chance it would get a revisit. :/
I could Raid with that controller setup, and I remember people being floored when they found out I was using a controller and performing my job so well. I don't think it is a big secret now with how well the Final Fantasy Controller setup is, but back then if you told your Raid leader you were using a controller to raid; you were off the raid team
If you create a "Mode Shift" you can essentially double the number of button assignments for your controller. For example, using Xbox controller, you have A, B, X, Y. With a "Mode Shift" you can hold another button (like Right Trigger) then A, B, X, Y will do something else! 8 possible inputs instead of 4. You can do this for the whole controller, so you can essentially double or triple the inputs.
I haven't played FF14, but I believe that game does something similar for its controller support.
In short, create a mode shift using steam controller layout for Grim Dawn and you can assign every possible game function plus some. :)
I'll have to give this a look. Yeah, that is exactly what FF does and it works great.
I understand what you are saying but are you sure this can be done? Unfortunately I don't have access to the game atm since I am at work.
My issue is, even if you could bind more buttons, what would you bind?
The last abilities on the bar can't be bound to controller buttons since they are all taken, and if you assign keyboard buttons doesn't the cast bar change to a keyboard cast bar? You are basically changing the game back to keyboard inputs.
Unless they are "steam inputs", basically this input will corespondent to ability number X on the cast bar, but I am not sure this game has this option?
That is why I was talking for a way to make this in-game as the option with steam seem unworkable?
if what you're thinking is you have 10 hotbar slots but only 5? controller slots, what IceSquid is saying is you can Mode shift those last 5 slots to still work with your 5 buttons via an additional input, like LT+XYZ
*what i'm saying is that even without modeshift you can still technically bind those buttons, it will then just require you to rebind some stuff and use an actual 10 different buttons, but the game/controller scheme does let you do that
I just tested and there are so many possibilities. I Just downloaded a community DualSense config and then adjusted it to my liking. I would recommend doing the same because it takes some time to figure out how to access subsets and mode shifts. If you download and apply a config that already has them set, you can figure out how it works.
Look for a config from the community that has a bunch of downloads and start there. Definitely don't use the controller configs from the Grimm Dawn developers because they are just generic.
But maybe they can make it even better, i think arpgs are the types of games that are very playable with controller.