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I think they have seen all the recent success of ARPG’s and are kicking themselves for basically doing nothing for years with Grimm Dawn but put out a sim type game that nobody wanted. They dropped a loyalty pack and are dropping some more DLC to see what the interest level is.
Last Epoch is a garbage RPG with some nice ideas for an updated ARPG: with offline/online, enough stash tabs to not get bogged down in the loot game, and some nice skill choices. And, Last Epoch has already made more money in a month than Grimm Dawn’s entire existence, all because the Grimm Dawn team doesn’t have the vision necessary. They are reacting instead of taking the lead.
They should have never put Grimm Dawn on the back burner. It’s the Devs totally lack of visions that hasn’t pushed it over the top. Everyone loves Grimm Dawn. You are hard pressed to find anyone talking trash about it, which in of itself is amazing.
So,,hopefully someone at CRATE is wondering why they aren't rolling in cash right now and will get the ball rolling faster on GD2.
We are developing our own proprietary engine which will power our upcoming RTS and future titles. If and when a Grim Dawn 2 happens, it will almost certainly run on this new engine. I would not look forward to trying to do it in UE5.
Farthest Frontier has dramatically outsold Grim Dawn at the same stage in development and is sitting on over 2 million wishlists...woe is us and our unwanted town builder I guess. I'm not sure you want us chasing the money cause then we should be all in on the town builder instead.
Some profound napkin math there. I imagine Last Epoch probably paid for itself now with their 1.0 release, but based on their team size, Tencent investment, and years of development I honestly can’t be sure without seeing internal numbers. I hope they’re doing alright, cause there’s certainly no downsides to having more good ARPGs, not to me anyway.
Lack of vision? Lol. How many millions of copies does Grim Dawn need to sell before it realizes its full potential?
Thanks Crate guy, just a new engine taking advantage of all the capabilities of newer graphics cards is the main wish. If you use your own tools, that obviously worked for a decade.
Hmmm, did not quote correctly. Top paragraph was dev's repsonse :)
It's hard to take the lead when you have no money. I started GD in 2009 by myself, with just a couple friends volunteering time. I was working with a codebase that had been created in 2005ish and it's a miracle Rhis was able, as one engineer, to even do as much as he did to update it. With the KS money in 2012 and then EA launch in 2013, we eventually got up to 7 full-time devs vs. the 50+ teams working on other major ARPGs.
Due to low funding and small size, it took 6 years from when we started creating art, on an already aging engine, until GD released. We were able to make some rendering improvements, up-res textures, etc but there's only so far you can go without making a massive investment to completely overhaul the game (which would be better put toward GD2).
I think we're pretty fortunate we were able to achieve the success we did with GD given how we started out and the brutal release window we ended up with, releasing shortly after D3 and PoE.
On the other hand, only 40% of GD's profits are from the base game, so you can't quite just look at review numbers. Building a solid base game that has kept players returning has allowed us to sell quite a lot of expansions and DLC. The ratio of base game sales to DLC sales for GD is way higher than most games.
We're now in a place where we have the team and resources to do much more for GD2, starting with a fresh engine. However, the ARPG market got pretty crowded in recent years and I had straight been working on ARPGs for 14 years by the time GD released, so I needed a break haha. I had always wanted to make a town-builder and get back to the RTS genre. I am starting to look forward to returning to ARPG for GD2 though, so....
While I would like a Grim Dawn 2... Eeeh I'm not in a hurry TBH !
ARPG market is pretty saturated with the most popular titles like POE / POE 2, D4, Grim Dawn is still going and the many more I forget to mention and more are still to come like No Rest for the Wicked, etc.
And I'd sure be happy if Grim Dawn got more DLC, I already can't wait for the next one (when???) and I do respect the lack of in game shop unlike ALL the games of the genre which makes the game more pleasant.
Last Epoch probably had to do it because of their greedy publisher?
I have to admit, I have absolutely no hype for a city builder / management game so I did not look forward yours. The market is once again very saturated (So many titles are out there and came out recently by indie devs that I can't name them all)
On the other hand, if you're working on a RTS, I'm all ears !!!
The RTS market is lacking, we haven't seen a real return of the genre just yet and I'm eager to get my hands on the upcoming titles.
While there are a bunch of RTS coming, I got to try the demo of these games and totally hated them because they tried to be "original" and therefore, something they're not.
So, in the end, there are only a few title left which deserve the RTS title.
Many RTS players like me are still playing old titles to get our fix which do not always run so well. (like red alert 2, tiberian sun, dark reign, Dune 2000, Warcraft 2, ...)
And a bunch of us are just fed up of Stacraft 2 and how it turned out (too fast, too ectic with insane rush tactics... well, everything is based on rush actually, it's not fun and I don't call that strategy) and rushing cheated AI is also a pain !
An RTS in the Grim Dawn universe could totally be epic and I hope it will be something like humans vs Aetherials vs Cthonians (with more faction possibilities)
But can't wait to hear more about this RTS you're working on XD
Reading comprehension is so hard to find these days.
If you haven't already, you should be moving forward with the story for Grimm Dawn 2. Get all the amazing ideas you have and commit them to paper. Make a presentable pitch on Kickstarter and watch as we give you so much money your head will spin. I'll take the top tier for 250 today!
It would cost you very little to do that just as a gauge to see where you are.
We are hungry for a good ARPG, and all we keep getting is ♥♥♥♥. People are wasting money on games like last Epoch and Diablo 4, because we want a new ARPG with new features that hits on all cylinders. Grimm Dawn 2 can do that and I believe that fully.
I'm going to spend about 8 hours playing Grimm Dawn today. That says something :)
Why wouldn't they do that if they want to make money.
If someone really wants good ARPG, it was obvious for literally months before release that Diablo 4 will not be it. You don't have to be rocket surgeon to realize that after the quality game Diablo Immoral was.
People are wasting money because they want to buy stuff. They buy a game, because streamer told them to buy it. They buy games because they have seen shiny trailers, saw familiar brand name, they friends were planning to buy game, or other similar superficial reasons, sometimes Sometimes it's even as simple as "it's expensive, it must be good". It is in no way related to quality of the game.
Your posts are prime example of what I said above. You already have a great game, as you yourself claim. They are going to release a new huge expansion pack soon™ so there's even new content that will give people hundreds to thousands of content, yet you don't seem to care about this and instead in every other post you make you just want something shiny and new.
It's funny how so many people just assume Farthest Frontier is less profitable than GD because they personally don't find it as appealing, which is not the case at all. So far FF has made more than double the money that GD did in Early Access, despite being in EA for less time.
Its really not about money; we don't need to run a KS for GD2 - only reason to do it would just be to generate hype. It's more a matter of being burnt out from working on ARPGs straight for 15 years and needing to take a break for my ARPG creative energy to regenerate and come up with enough interesting new ideas to form the foundation of the next generation of GD.
And, believe it or not but for me as a player, there's more than one genre that interests me and I want a chance to work on those as well.
I totally understand about being burned out after doing something for so long. My idea would be to hire some people that aren't burned out while you supervise the vision going forward. Hidetaka took time off for Dark Souls 2 and he plans to back off after Elden Ring. My point is that you have something truly wonderful, and no one is stepping up to provide what the fans really want. We keep getting duds and micro transactions and games where the game starts at level 100.