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Oh, I forgot, the rr without % counts on top of the with the %, but just the one with the highest number.
it's kinda simple, there are 3 types of debuffs:
A: -x%(minus symbol is important) these stack unlimited, ex. Celestial Presence), Eldritch Fire devotion
B: y%reduced,(no minus sign) these don't stack only one/highest applies, ex. Viper
C: "flat", "n'th" reduced, don't stack, one/highest applies, ex. Raise the Dead
you can have as many from category A as you want they will all stack, and then 1 from B and 1 from C on top of A
this is regardless if it's OA/DA, resistance debuff or whatever, you can only have xxA + 1B + 1C debuff in such way
109% is category A
20% is category B (viper only)
24% is category C (raise dead only)
Either way its great that I was able to fit so much on here. Also thanks for the answers, some of the mechanics in this game arent explained super well in game so having people with the hours in helps.
if monster had 100 resist, and you hit it with viper (and have no other RR) yes Viper would take 20 off 20%from100=80
however, if monster doesn't have 100 resist/you have more RR it doesn't take 20 of straight since it's 20%, X-20%
so if monster has 20resist (assume weak monster or RR stacking) viper takes off 20%, 20%from 20=4, 20-4=16
the closer to 0 monster resist is the less effective Viper becomes
in your case you have -109, 100-109+20% =-10.8(GD rounds up i think /unsure) so -11 &
-24(raise the dead) = -35 or 135RR,
^again this only counts on monsters with 100resist, which is not that common, so your actual total RR will vary/increase the weaker the monster. But even varying resist down to 50 you only get a max of 12 straight RR worth from Viper on weak monsters, less on bosses