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Of course you can and you should. Blitz, shadow strike, your movement rune (you have one, do you) or -if all else fails- run past them. you have decent movement speed, do you?
Avoiding trash mobs is not that difficult, even at low level
No, I didn't. I didn't use it because I wanted to explore Undercity and there's no indication there will be a portal behind that exit.
The rift spacing is fine as far as I am concerned. You won't find rifts down in dungeons. Yes, there is no indication there is a rift right outside that exit, it's just something you learn as you play.
And no, you don't need to kill everything in your path if you don't want to. You can easily run past pretty much everything if that flips your trigger.
If you take a path, that doesn't lead "forward" to a point where the world is designed to continue, then you shouldn't wonder, why you feel, that the world is bigger then what you like to have. If you'd take an optimized path, you'd even had a chance to experience the short amount of path needed to conquer to reach the next rift, instead of following a path, that is creating a circle, from where you'll need to take the mentioned exit to progress on the story and the path designated.
So there's actually no reason to complain about it, as it reads itself, like you've felt hurt about that answer, though it's true and right.
Anyway, I'm pretty sure there is nowhere in the game that can't be run to from rift to rift etc in 5 minutes or less if one really wishes to. It's only ever the noobs that don't know the game that ever make these complaints, mostly out of ignorance of how close the spacing truly is.
As for me, I suffer from mild OCD, so I can never pass up a chance to slaughter trash mobs. But yeah, a movement rune can help avoid such situations, if that is your desire. Of course, you have to have gone to the Korvan Plateau to even know that such things exist. It's not something that you would instinctively know, so let's give the OP a pass here. He likely hasn't been there yet if he's just following the vanilla game's scenario progression.
Personally, I think that the ability to pop a personal rift almost anywhere seriously unbalances the game in favor of the player. I routinely drop rifts all over the place, so that if things get hairy, I can teleport out. There are very few true "rogue-like" areas, such as the bottom 2 levels of Steps of Torment, where you can't drop a rift. The others, like Warden Krieg's lair, are faux rogue. The door may lock behind you, but you can still pop a rift and book if things get sticky.
Not knowing for sure where the next gate is is only a problem on the first game run-through.
The OP does bring up, tangentially, something I myself have remarked upon before. There are certain scenarios that can take some time to complete. In those cases I'd like to be able to save the game at points other than in one of the towns. Let's say I am doing a run through the Bastion of Chaos, and I am down to the third level, and some RL event occurs to interrupt my session. Without the ability to save the game at that point, I have only 2 options.
A) Log out of the game and do the whole thing over again
B) Put the game on hold, and come back after the distraction is taken care of.
Most unsatisfactory.
That might be abit too harsh, if anything, it's ignorance of the force-move key
How to reach warden krieg in less than 2 min:
a) bind force move to s.t less awkward, like space
b) press and hold space
c) run towards him ignoring everything
My point still stands. Ignorance of the actual spacing and of the game overall lies at the heart of it. Anyone familiar with the game already knows the spacing is pretty good and in reality anything in the game can be accessed from any rift point in a matter of minutes.
Arkovia is boring as ♥♥♥♥. Dungeons are really too similar, and mobs are not that entertaining either. Out of all game i dislike act 2 the most. I lost count how many times i ran through entire game, but one think i dont really looking forward to is going through arkovia and its suroundings.
Maybe it is off-topic a bit, though.
I really like homestead and everything after, though. I have really good memories about my first journey through Darkvale and Asterkarn. Also, all of Ashes, even Ugdenbog which i saw some tend to hate.