Grim Dawn

Grim Dawn

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AlmX Sep 11, 2020 @ 11:33am
Game is good, but rifts are too few and too far apart
I like the game, but why on earth there are so few rifts? I'm in Arkovia now, so the closest rift is Twin Falls. To get to level 3 of Arkovian undercity I have to go through hundreds if not thousands of enemies every single time. That's just boring and tedious. Undercity levels are big and you can't really run straight to the exit because it's like a labyrinth packed with enemies. So, I explore lvl one and exit the game because I need to do other things, then I log in, go through several hundreds of enemies just to get to the entrance to lvl two. Rinse and repeat. B-O-O-O-O-R-I-N-G. It already looks like a chore.
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Showing 1-15 of 17 comments
ZarahNeander Sep 11, 2020 @ 11:45am 
Originally posted by AlmX:
....and you can't really run straight to the exit because it's like a labyrinth packed with enemies.

Of course you can and you should. Blitz, shadow strike, your movement rune (you have one, do you) or -if all else fails- run past them. you have decent movement speed, do you?

Avoiding trash mobs is not that difficult, even at low level
ovtchina Sep 11, 2020 @ 11:47am 
Wait... did you by any chance miss the exit out of Undercity that was on level 1 in the middle? (it leads right to the next portal). I always first step out of Undercity to go get this portal at level 1, then continue exploring further to fight the boss and so on.
AlmX Sep 11, 2020 @ 11:50am 
Originally posted by ovtchina:
Wait... did you by any chance miss the exit out of Undercity that was on level 1 in the middle? (it leads right to the next portal). I always first step out of Undercity to go get this portal at level 1, then continue exploring further to fight the boss and so on.

No, I didn't. I didn't use it because I wanted to explore Undercity and there's no indication there will be a portal behind that exit.
powbam Sep 11, 2020 @ 11:57am 
Originally posted by AlmX:
Originally posted by ovtchina:
Wait... did you by any chance miss the exit out of Undercity that was on level 1 in the middle? (it leads right to the next portal). I always first step out of Undercity to go get this portal at level 1, then continue exploring further to fight the boss and so on.

No, I didn't. I didn't use it because I wanted to explore Undercity and there's no indication there will be a portal behind that exit.

The rift spacing is fine as far as I am concerned. You won't find rifts down in dungeons. Yes, there is no indication there is a rift right outside that exit, it's just something you learn as you play.

And no, you don't need to kill everything in your path if you don't want to. You can easily run past pretty much everything if that flips your trigger.
gNuff!~©~gNom3™ Sep 11, 2020 @ 12:03pm 
Originally posted by wespe___o=/:*:
Stronger builds clear ArkovianUndercity (L1+2 ..L3 is just Bossroom+Shrine) in 35-50min, if you do full-clear (~Lv.25-30 with decent self-found Gear)
there is a not a single build that takes that long to clear Arkovia, - unless you are playing blindfoled, with 1 arm, behind your back , and using a modified watermelon as controller.... it's Arkovia, not SoT, it has basically 2 levels, full of trash, and a total of 3 heroes + 1 boss at the bottom.... it's wimpy easy and doesn't even take 20 minutes to 100% clear on weak builds on HC.... hell i'm sure a lvl 30 retaliation build wouldn't even take that long to clear it.... :cwat:
Last edited by gNuff!~©~gNom3™; Sep 11, 2020 @ 12:04pm
Gregor Sep 11, 2020 @ 12:22pm 
Originally posted by AlmX:
Originally posted by ovtchina:
Wait... did you by any chance miss the exit out of Undercity that was on level 1 in the middle? (it leads right to the next portal). I always first step out of Undercity to go get this portal at level 1, then continue exploring further to fight the boss and so on.

No, I didn't. I didn't use it because I wanted to explore Undercity and there's no indication there will be a portal behind that exit.

If you take a path, that doesn't lead "forward" to a point where the world is designed to continue, then you shouldn't wonder, why you feel, that the world is bigger then what you like to have. If you'd take an optimized path, you'd even had a chance to experience the short amount of path needed to conquer to reach the next rift, instead of following a path, that is creating a circle, from where you'll need to take the mentioned exit to progress on the story and the path designated.
So there's actually no reason to complain about it, as it reads itself, like you've felt hurt about that answer, though it's true and right.
Enfild Sep 11, 2020 @ 12:26pm 
Originally posted by powbam:

The rift spacing is fine as far as I am concerned. You won't find rifts down in dungeons. Yes, there is no indication there is a rift right outside that exit, it's just something you learn as you play.
Actually, there are some. Not much, but you have at the very least those in kriegs lab and cronley hideout. So you can't really say you will find none in the dungeons, but other than that i do agree that its fine. Good build will steamroll or just casually walk past them, if needed.
Last edited by Enfild; Sep 11, 2020 @ 12:26pm
powbam Sep 11, 2020 @ 12:34pm 
Originally posted by Enfild:
Originally posted by powbam:

The rift spacing is fine as far as I am concerned. You won't find rifts down in dungeons. Yes, there is no indication there is a rift right outside that exit, it's just something you learn as you play.
Actually, there are some. Not much, but you have at the very least those in kriegs lab and cronley hideout. So you can't really say you will find none in the dungeons, but other than that i do agree that its fine. Good build will steamroll or just casually walk past them, if needed.
Well, I more mean dungeon dungeons like Arkovia, SoT etc. Naturally some areas do but others are intentionally riffles.

Anyway, I'm pretty sure there is nowhere in the game that can't be run to from rift to rift etc in 5 minutes or less if one really wishes to. It's only ever the noobs that don't know the game that ever make these complaints, mostly out of ignorance of how close the spacing truly is.
Last edited by powbam; Sep 11, 2020 @ 12:38pm
frdnwsm Sep 11, 2020 @ 12:46pm 
Now, now, gentlemen ... a loose use of the term, I admit ... we can at least attempt to be civil.

As for me, I suffer from mild OCD, so I can never pass up a chance to slaughter trash mobs. But yeah, a movement rune can help avoid such situations, if that is your desire. Of course, you have to have gone to the Korvan Plateau to even know that such things exist. It's not something that you would instinctively know, so let's give the OP a pass here. He likely hasn't been there yet if he's just following the vanilla game's scenario progression.

Personally, I think that the ability to pop a personal rift almost anywhere seriously unbalances the game in favor of the player. I routinely drop rifts all over the place, so that if things get hairy, I can teleport out. There are very few true "rogue-like" areas, such as the bottom 2 levels of Steps of Torment, where you can't drop a rift. The others, like Warden Krieg's lair, are faux rogue. The door may lock behind you, but you can still pop a rift and book if things get sticky.

Not knowing for sure where the next gate is is only a problem on the first game run-through.

The OP does bring up, tangentially, something I myself have remarked upon before. There are certain scenarios that can take some time to complete. In those cases I'd like to be able to save the game at points other than in one of the towns. Let's say I am doing a run through the Bastion of Chaos, and I am down to the third level, and some RL event occurs to interrupt my session. Without the ability to save the game at that point, I have only 2 options.
A) Log out of the game and do the whole thing over again
B) Put the game on hold, and come back after the distraction is taken care of.
Most unsatisfactory.
Last edited by frdnwsm; Sep 11, 2020 @ 12:48pm
ZarahNeander Sep 11, 2020 @ 12:49pm 
Originally posted by powbam:
It's only ever the noobs that don't know the game that ever make these complaints, mostly out of ignorance of how close the spacing truly is.

That might be abit too harsh, if anything, it's ignorance of the force-move key

How to reach warden krieg in less than 2 min:

a) bind force move to s.t less awkward, like space
b) press and hold space
c) run towards him ignoring everything
powbam Sep 11, 2020 @ 1:04pm 
Originally posted by ZarahNeander:
Originally posted by powbam:
It's only ever the noobs that don't know the game that ever make these complaints, mostly out of ignorance of how close the spacing truly is.

That might be abit too harsh, if anything, it's ignorance of the force-move key

How to reach warden krieg in less than 2 min:

a) bind force move to s.t less awkward, like space
b) press and hold space
c) run towards him ignoring everything
Whats harsh about it? Because I used the word noobs and ignorance? You're over reading into things methinks. Other than that you said basically what I said minus the use of force move which can help but isn't really required.

My point still stands. Ignorance of the actual spacing and of the game overall lies at the heart of it. Anyone familiar with the game already knows the spacing is pretty good and in reality anything in the game can be accessed from any rift point in a matter of minutes.
Last edited by powbam; Sep 11, 2020 @ 1:10pm
Originally posted by frdnwsm:
But yeah, a movement rune can help avoid such situations, if that is your desire. Of course, you have to have gone to the Korvan Plateau to even know that such things exist. It's not something that you would instinctively know, so let's give the OP a pass here. He likely hasn't been there yet if he's just following the vanilla game's scenario progression.
when i'm talking about skipping mobs or running through trash i'm not even referring to runes, sure they help, but since vanilla we've been able to skip mobs and run past them just on on regular run speed alone - if we wished that is, (if op is OCD about slaughtering every monster in sight that's another thing)
Last edited by gNuff!~©~gNom3™; Sep 11, 2020 @ 1:15pm
Enfild Sep 11, 2020 @ 1:57pm 
Also, i want point out something OP is right about.
Arkovia is boring as ♥♥♥♥. Dungeons are really too similar, and mobs are not that entertaining either. Out of all game i dislike act 2 the most. I lost count how many times i ran through entire game, but one think i dont really looking forward to is going through arkovia and its suroundings.
Maybe it is off-topic a bit, though.
Originally posted by Enfild:
but one think i dont really looking forward to is going through arkovia and its suroundings.
that's actually sorta interesting, i find act 2 to be the least interesting too, but, for me it's the first half, i couldn't care less about the foothills and the cowboys and cronley, and look forward to getting it over with/rush through it so i can get to twin falls/arkovia and begin touring the sights and enjoy the trek :steamhappy:
Last edited by gNuff!~©~gNom3™; Sep 11, 2020 @ 2:03pm
Enfild Sep 11, 2020 @ 2:33pm 
Originally posted by gNuff!~©~gNom3™:
that's actually sorta interesting, i find act 2 to be the least interesting too, but, for me it's the first half, i couldn't care less about the foothills and the cowboys and cronley, and look forward to getting it over with/rush through it so i can get to twin falls/arkovia and begin touring the sights and enjoy the trek :steamhappy:
Well yes, but my apathy extends to arkovia too, i dunno man, ruins there are all too samey for my taste. Maybe i dont dig its style.
I really like homestead and everything after, though. I have really good memories about my first journey through Darkvale and Asterkarn. Also, all of Ashes, even Ugdenbog which i saw some tend to hate.
Last edited by Enfild; Sep 11, 2020 @ 2:33pm
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Date Posted: Sep 11, 2020 @ 11:33am
Posts: 17