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But the idea of 'healing potions' does?
Like does it seem plausible to you that a person could stand fighting a monster while chugging potions (that he has a near endless supply of cause they take up almost no space) while the monster wails on him and just laughs off the damage? How does he even uncap the potions with one hand? What if he uses a 2 hand weapon how does he even drink it without stopping fighting?
Point is its a game (if you missed the humour of my point) realism really isn't a good argument.
Look, devs are no stranger to the genre, they've been at it since well before diablo 3, so do not insult them like that. They know full well how to make arpg, probably a lot better then you and i. So calm down, and refine your build, you have all the tools already. And if you cant... Well a game cant appeal to everyone equally.
In a world full of magic yes ;-)
Life and mana potions are the basic trope of fantasy worlds.
Has your life any sense when you keep asking questions like this ? ;-)
I don't care. They are just following the hype of giving everything a cooldown.
Diablo 2 worked well without it.
My build is good enough to survive encounters. I already have a stack of healing items I can't use ;-)
I expanded my point above re-read it
You sort of missed the gist of what I said, being literal in games is a very silly idea, do you really want to get into a nuts and bolts discussion of how fast one can imbibe liquid and not burst your own guts, or how many bottles you can hold?
The hype?
I don't ever recall anyone hyping cooldowns
anyway, HP pots are stupid op as it is, specially when combined with other ingame stuff like secondary and tertiary heals or +healing bonus stat - but Crate feels 12 seconds cd is just the right amount for the overall combat scale as it is
How many green, blue, yellow, purple items can you carry ?
Armors ? Shield ? Two-handed weapons ? And those big guns over there ?
Without it, game wouldn't be balanced at all and you could basically just buy 999 health potions and keep abusing them while fighting super hard enemies without worrying that your health will ever go down.
Because everyone is doing it. It was the same for QTE 10-15 years ago.
Yes exactly my old fruit, this was my point (it's flying somewhere above keep looking you'll get there eventually) the entire game is unrealistic and has many mechanics that 'make no sense' so to hold one mechanic up to this standard is fruitless.
I mean if that 'makes no sense' then it 'makes no sense' that we can hold more than a handful of potion bottles, or more than 1 or two weapons. But changing that would make the game zero fun.....
It is obviously ridiculous hyperbole to call the current system the "most stupid gameplay decision ever." Most players simply don't care about, if it bothers you that much fill in your own logic. Maybe potions cause some sort of magic poisoning when imbibed too quickly. Maybe 12 seconds is the time it takes to retrieve another one from their invisible bag dimension of holding and put it on their belt or wherever they keep one ready to go. Maybe they really hate the flavor and need a breather to avoid gagging all over the battlefield.
Then we would run out of money. That's the point of having gold, iron bits or such ?
In the current games, money tends to become irrelevent since most items tend to be bought with special currencies (for instance insigna in wow, ...).
>"Well, you see, potions in this game are a clutch. What i mean, is that if you need to use them, your build is bad, at least if you are forced to use them every 30 seconds or even more often."<
While I disagree with the OP's stance, I am afraid I also have to disagree with this statement. I think I know something about builds, but there are plenty of times I am glad to have healing/spirit potions available. Like when I am kiting around fighting some Boss. Also, I think you meant crutch, not clutch.
Which means, of course that your game has no bugs, LoS issues, possibilities to missclick on something when moving and so on ;-)