Grim Dawn

Grim Dawn

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Aasimar069 Jul 20, 2020 @ 6:06am
Cooldown on health potions is the most stupid gameplay decision ever.
You were not forced to mimic Diablo 3 stupid mecanisms.

At least the character isn't saying "I need healing" and just "I can't do that yet".
This absolutely makes NO SENSE. Why would your character rather die than heal himself ?

Not being able to drink potions when required makes no sense. Diablo 1 and 2 did that well.

If any HnS dev reading this, seeking advices for their next game, please don't follow this idea of having a CD on health potion in an hack and slash game.

Let the player choose if he'd rather die or burn through his potion supply to survive the fight.
Of course they will cost many golds when you want to resplenish your stock.
Last edited by Aasimar069; Jul 20, 2020 @ 6:09am
Originally posted by Cryptic:
Originally posted by Enfild:
Well, you see, potions in this game are a clutch. What i mean, is that if you need to use them, your build is bad, at least if you are forced to use them every 30 seconds or even more often.

Look, devs are no stranger to the genre, they've been at it since well before diablo 3, so do not insult them like that. They know full well how to make arpg, probably a lot better then you and i. So calm down, and refine your build, you have all the tools already. And if you cant... Well a game cant appeal to everyone equally.
Fanboy to the rescue!
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RodHull Jul 20, 2020 @ 6:14am 
Originally posted by Aasimar069:
This absolutely makes NO SENSE.

But the idea of 'healing potions' does?

Like does it seem plausible to you that a person could stand fighting a monster while chugging potions (that he has a near endless supply of cause they take up almost no space) while the monster wails on him and just laughs off the damage? How does he even uncap the potions with one hand? What if he uses a 2 hand weapon how does he even drink it without stopping fighting?

Point is its a game (if you missed the humour of my point) realism really isn't a good argument.
Last edited by RodHull; Jul 20, 2020 @ 6:17am
Enfild Jul 20, 2020 @ 6:14am 
Well, you see, potions in this game are a clutch. What i mean, is that if you need to use them, your build is bad, at least if you are forced to use them every 30 seconds or even more often.

Look, devs are no stranger to the genre, they've been at it since well before diablo 3, so do not insult them like that. They know full well how to make arpg, probably a lot better then you and i. So calm down, and refine your build, you have all the tools already. And if you cant... Well a game cant appeal to everyone equally.
Last edited by Enfild; Jul 20, 2020 @ 6:15am
Aasimar069 Jul 20, 2020 @ 6:19am 
Originally posted by RodHull:
Originally posted by Aasimar069:
This absolutely makes NO SENSE.

But the idea of 'healing potions' does?

In a world full of magic yes ;-)
Life and mana potions are the basic trope of fantasy worlds.

Has your life any sense when you keep asking questions like this ? ;-)
Aasimar069 Jul 20, 2020 @ 6:21am 
Originally posted by Enfild:
Well, you see, potions in this game are a clutch. What i mean, is that if you need to use them, your build is bad, at least if you are forced to use them every 30 seconds or even more often.

Look, devs are no stranger to the genre, they've been at it since well before diablo 3, so do not insult them like that. They know full well how to make arpg, probably a lot better then you and i. So calm down, and refine your build, you have all the tools already. And if you cant... Well a game cant appeal to everyone equally.

I don't care. They are just following the hype of giving everything a cooldown.
Diablo 2 worked well without it.

My build is good enough to survive encounters. I already have a stack of healing items I can't use ;-)
Last edited by Aasimar069; Jul 20, 2020 @ 6:22am
RodHull Jul 20, 2020 @ 6:21am 
Originally posted by Aasimar069:
Originally posted by RodHull:

But the idea of 'healing potions' does?

In a world full of magic yes ;-)
Life and mana potions are the basic trope of fantasy worlds.

Has your life any sense when you keep asking questions like this ? ;-)

I expanded my point above re-read it

You sort of missed the gist of what I said, being literal in games is a very silly idea, do you really want to get into a nuts and bolts discussion of how fast one can imbibe liquid and not burst your own guts, or how many bottles you can hold?

Originally posted by Aasimar069:
I don't care. They are just following the hype of giving everything a cooldown.

The hype?

I don't ever recall anyone hyping cooldowns
Last edited by RodHull; Jul 20, 2020 @ 6:22am
it's called "balance", look it up, you might learn something
anyway, HP pots are stupid op as it is, specially when combined with other ingame stuff like secondary and tertiary heals or +healing bonus stat - but Crate feels 12 seconds cd is just the right amount for the overall combat scale as it is :ccthumbsup:
Aasimar069 Jul 20, 2020 @ 6:26am 
Originally posted by RodHull:
Originally posted by Aasimar069:

In a world full of magic yes ;-)
Life and mana potions are the basic trope of fantasy worlds.

Has your life any sense when you keep asking questions like this ? ;-)

I expanded my point above re-read it

You sort of missed the gist of what I said, being literal in games is a very silly idea, do you really want to get into a nuts and bolts discussion of how fast one can imbibe liquid and not burst your own guts, or how many bottles you can hold?

How many green, blue, yellow, purple items can you carry ?

Armors ? Shield ? Two-handed weapons ? And those big guns over there ?
FlamingX21 Jul 20, 2020 @ 6:28am 
Originally posted by Aasimar069:
You were not forced to mimic Diablo 3 stupid mecanisms.

At least the character isn't saying "I need healing" and just "I can't do that yet".
This absolutely makes NO SENSE. Why would your character rather die than heal himself ?

Not being able to drink potions when required makes no sense. Diablo 1 and 2 did that well.

If any HnS dev reading this, seeking advices for their next game, please don't follow this idea of having a CD on health potion in an hack and slash game.

Let the player choose if he'd rather die or burn through his potion supply to survive the fight.
Of course they will cost many golds when you want to resplenish your stock.
There is very simple reason why it has a cooldown.

Without it, game wouldn't be balanced at all and you could basically just buy 999 health potions and keep abusing them while fighting super hard enemies without worrying that your health will ever go down.
Aasimar069 Jul 20, 2020 @ 6:31am 
Originally posted by RodHull:

Originally posted by Aasimar069:
I don't care. They are just following the hype of giving everything a cooldown.

The hype?

I don't ever recall anyone hyping cooldowns

Because everyone is doing it. It was the same for QTE 10-15 years ago.
RodHull Jul 20, 2020 @ 6:36am 
Originally posted by Aasimar069:
Originally posted by RodHull:

I expanded my point above re-read it

You sort of missed the gist of what I said, being literal in games is a very silly idea, do you really want to get into a nuts and bolts discussion of how fast one can imbibe liquid and not burst your own guts, or how many bottles you can hold?

How many green, blue, yellow, purple items can you carry ?

Armors ? Shield ? Two-handed weapons ? And those big guns over there ?

Yes exactly my old fruit, this was my point (it's flying somewhere above keep looking you'll get there eventually) the entire game is unrealistic and has many mechanics that 'make no sense' so to hold one mechanic up to this standard is fruitless.

I mean if that 'makes no sense' then it 'makes no sense' that we can hold more than a handful of potion bottles, or more than 1 or two weapons. But changing that would make the game zero fun.....
Last edited by RodHull; Jul 20, 2020 @ 6:36am
Astasia Jul 20, 2020 @ 6:37am 
I wouldn't quite call it "silly" to design gameplay to be somewhat logical within the balance they are trying to achieve. Diablo 2 and Path of Exile were both able to avoid crutch mechanics like arbitrary cooldowns on potions. GD could have had potions that only increased health regen by a smaller value for a longer duration, and spamming them could have just added to the duration rather than increasing the effect, or they could have designed a more complex system like PoE where players aren't picking up thousands of potions in the first place and could be balanced in other ways.

It is obviously ridiculous hyperbole to call the current system the "most stupid gameplay decision ever." Most players simply don't care about, if it bothers you that much fill in your own logic. Maybe potions cause some sort of magic poisoning when imbibed too quickly. Maybe 12 seconds is the time it takes to retrieve another one from their invisible bag dimension of holding and put it on their belt or wherever they keep one ready to go. Maybe they really hate the flavor and need a breather to avoid gagging all over the battlefield.
Last edited by Astasia; Jul 20, 2020 @ 6:46am
Aasimar069 Jul 20, 2020 @ 6:39am 
Originally posted by FlamingX21:
Originally posted by Aasimar069:
You were not forced to mimic Diablo 3 stupid mecanisms.

At least the character isn't saying "I need healing" and just "I can't do that yet".
This absolutely makes NO SENSE. Why would your character rather die than heal himself ?

Not being able to drink potions when required makes no sense. Diablo 1 and 2 did that well.

If any HnS dev reading this, seeking advices for their next game, please don't follow this idea of having a CD on health potion in an hack and slash game.

Let the player choose if he'd rather die or burn through his potion supply to survive the fight.
Of course they will cost many golds when you want to resplenish your stock.
There is very simple reason why it has a cooldown.

Without it, game wouldn't be balanced at all and you could basically just buy 999 health potions and keep abusing them while fighting super hard enemies without worrying that your health will ever go down.

Then we would run out of money. That's the point of having gold, iron bits or such ?

In the current games, money tends to become irrelevent since most items tend to be bought with special currencies (for instance insigna in wow, ...).
frdnwsm Jul 20, 2020 @ 6:41am 
It's a fantasy aRPG. The concept of "realism" went out the window long ago. Invoking it now is just silly.

>"Well, you see, potions in this game are a clutch. What i mean, is that if you need to use them, your build is bad, at least if you are forced to use them every 30 seconds or even more often."<

While I disagree with the OP's stance, I am afraid I also have to disagree with this statement. I think I know something about builds, but there are plenty of times I am glad to have healing/spirit potions available. Like when I am kiting around fighting some Boss. Also, I think you meant crutch, not clutch.
Zantai  [developer] Jul 20, 2020 @ 6:44am 
And here we are wishing we could make their cooldown longer, but we can't because players that can't figure out how to sustain themselves without potions would cry.
Aasimar069 Jul 20, 2020 @ 6:54am 
Originally posted by Zantai:
And here we are wishing we could make their cooldown longer, but we can't because players that can't figure out how to sustain themselves without potions would cry.

Which means, of course that your game has no bugs, LoS issues, possibilities to missclick on something when moving and so on ;-)
Last edited by Aasimar069; Jul 20, 2020 @ 6:54am
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Date Posted: Jul 20, 2020 @ 6:06am
Posts: 70