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Zgłoś problem z tłumaczeniem
they are the same type of people that buy TPP games and say add FPP. i always tell them. dont buy things with unrealistic expectations.
I also don't see the issue with strafing, when all skills other than EOR root you in place anyway. There are no mobility casts. That's why I don't view WASD as such a fundamental change. GD won't suddenly become a twinstick shooter or anything. Something like Trozan builds will still alternate between running away and standing to cast, just with less mouse flinging across the screen.
the genre gate-keepers must be clutching their pearls.. poor fellas.
Then play D4 or PoE2 if WASD movement is make-or-break for you.
no one said that they SHOULDN'T have it AT THE START so poe 2 getting it is irrelevant because of this fact.
D4 is an MMO. please move on from here.
Idk what world you're living in, but there's NO WAY that using 4 more buttons in an ARPG is "simply better." Even the "controller friendly" builds (which basically means requires fewer button presses) STILL require a significant number of button presses.
WASD movement in an ARPG is just a meme. It would only benefit about 0.02% of builds.
I use the stand-still key heavily in all ARPGs (usually shift, but sometimes I remap it to TAB or an extra thumb mouse button). In Diablo 3 and 4 I've remapped it to F, and AWER for powers 1-4.
Last Epoch has WASD
Bombshell has WASD
or some other game. my bad. I don't even know anymore.
Space Punks (RIP) and Livelock have WASD also
assassin's dodge??
dodge to cursor?
what game is that 😅