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Just a thought
There would be a few people pvping outside of the Rouge Encampment.
A couple standing around trading.
One person on his way to farm Mephisto.
Many other variations within a single game instance.
Not to mention everyone being on the same page; rampaging through the levels.
Eight players always seemed just right moving on to more MMO style games like Guild Wars etc.
Raising the max players for Grim Dawn would be cool but seems that the game would have to convert heavily on multiplayer focus. Whether or not this particular game engine can actually handle it might be another issue.
If a future mastery includes skills that target allies, eight player games would surely benefit from this.
anyway I don't see to much trouble in adding four more players. I don't care if they do or not.
Diablo 2 failed to do this in some parts of the game such as maggot lair.
So you get a lot of cases where you need that one more space for a friend to join since they probably be playing one of those two games anyways.
You don' t need to touch the scaling pass 4 players though, see 5 as the magic number/bonus slot.
Ps. missed the special, again.
You might take a look at The Red Solstice for up to 8 player co-op sci-fi RPG. Granted, it aint Grim Dawn or Diablo but it is still a great game.
Yeah i will have a look at it thanks :)
I could see 5 players on Ultimate maybe being ok.
You are currently my best mate can get to kow each other some more? :P hahaha im sure the difficulty works one some sort of multiplier as more players come in it multiplers and diffculty changes on that..
But on the other hand.... Id like to test this 7 player and get back to you on it ;)