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or Crucible,
you only get loot on cash out, and don't have to cash out until you feel like it, and can easy reset
Because in a long run, it's more efficient. There are many times I try to make a new build with grim tool only to find that I don't have the necessary items. If I only farm xp and ignore items now, later I have to spend time to farm items and there is no guarantee that the item you miss will pop up soon. This wastes time and causes burn outs. It's better to do multiple objectives at the same time. If you don't care about other future builds, you are not gonna play the game for long anyway. If the game is looking long and there seems to be no end to 'really' finish it, might as well stop now. To 'really' finish this kind of game, you want to play at least every build that you can think off. I was able to 'finish' Diablo 2 log ago. That was due to the help of trading and bot power leveling though.
I took the advice and did some 150+ wave crucibles, they are long/intense and cause extreme fatigue due to fast pace and buff time limits. With the 100% xp potions, I still don't find the devotions node leveling any faster and my shared stash is nearly full again after 3-4 runs. I still think it's better to add an item to max devotion node xp. Make it only usable for a level 100 char so no one would abuse it at low level. I am about to burn out for farming xp for a single node for just one char. I mean you have 45 classes atm. Come to think of it, it's probably not realistic to finish the game...
do SR 50+ if that's more chill for you, but in general still shouldnt' take "long" time vs amount of xp you gain
if they do it might indicate your char is simply just now ready for that avenue of XP cheesing (should be relatively decent to handle even for budget builds tho)
They are long because the celestial buffs are 30 mins, and you will restart at 150 every time you clear 170 when you still have buff time left. And xp potion is 1 hour. So naturally you will play for 1 hour to get the best benefits (use 1 hour xp potion 1 time + 2 times 30 min buffs) to utilize the left over free offense and defense banners every time you restart at 150. So 1 hour of concentrated intense fight provided you don't die will end up seem very long and cause extreme fatigue. SR I usually do 65+66, but 8 rounds in a timed manner is still feeling pushy. 75+76 is doable but feeling intense though. At the end I go back to do nemesis runs that is not so pushy, which is back to my square one XD.
I am considering to check the grim tool to see which items I don't have and will use the loot filter to only show them. I bet there are still a lot of them I don't have, so I kind of not wanting to do it yet XD.
either you don't care about wasting XP pot because it costs pennies, in which case crucible time matters not
or you do care about not wasting it; in which case you'd not waste it regardless where you farmed xp and still play the "full" hour
the point about crucible being fast is it should take like 6½mins max to clear 2x 10 waves, which should net you a bunch of XP
how many times you chose to repeat that matters little because either way you get your investment back, and buffs/banners duration should not factor in remotely to any of that or the consideration.
Same applies to SR, either you play the full hour there, in which case you do like 6-8 rounds of 2 shards to spend the hour, and you get 6-8x the xp Pot cost back, or you play less rounds and "waste" the xp pot but still get several times the cost back.
The point about doing crucible or SR is time for time you get more XP than MC killing, and loot is way more manageable since it's fixed and you don't have to deal with it all the time...
how you go about spending the duration of XP pot matters not, because regardless how you do it there is more xp and less inventory sorting to be had in the same timeframe.
It's my character, I don't waste stuff. Everything I do I get the most benefits. So yeah for me crucible is a 1 hour thing if I use xp buff. If not, it's a 30 min thing for using the celestial buffs so I don't waste the tributes spent on it.
My first char I do a lot of experiments on builds, so I reset skill points a lot. Now each reset causes 15000 iron bits/skill. Let's say I change builds and do a 148 skill resets (100 stats not touched for the moment), it costs 2.2M iron bits. There is a possible chance that you don't like it and want to change back to old build. So you need at least 4.4M to be able to play a new build and switch back. That's a lot of money. If you set root filter to only show purple or blue and not picking up junk gears to sell, you will end up not having that money to do build change. So at one time I actually had to pick up all the junk and sell for money to cover that cost. At that time a 40000 xp potion is a lot to me. So I wouldn't say a xp potion cost pennies. If you were poor once, you would treat money and item values differently. Or if you are not gonna continue playing the game, nothing is worth anything anyway. It only matters because I want to continue playing it but do not wish to spend time doing something I don't want. What I really want is to play another new build, but not grinding 1 devotion node xp just because I make a minor change of a build because I want to use it to defeat the Ravager of mind... I have spent many days doing this. It's stupid.
"either way you're spending an hour because you don't want to waste XP pot", crucible changes nothing for that then
no, not anymore, 1.2 update changed that so we don't need to sell as many trash greens anymore raw iron bit drops was increased.
XP pot itself cost pennies, because you get enough to buy 1 pot just clearing a Totem, and you get like 400k for a 2shard farm trip in SR, what you otherwise do or need money from is kinda irrelevant to that, because then you could argue everything is expensive regardless if cost 10bit or 1million bit. Price for effort/time required to buy is small/easy, hence pennies.
it should take you a few hours to level devotions at the most, so you're something different if you're spending days...
aside from that, i get what you say about respect cost/2-4mill build change; but you're also not really supposed to do that many full build changes, or atleast supposed to accept and eat the cost if you do. "normally" full build changes is just simpler handled by making another char, since you can do that in a few hours, and then you don't have the constant respect cost on top to deal with additional grind, so basically you're incurring sorta an extra optional/voluntary grind by chosen to do full char overhauls "on the same char" instead of doing minor tweaks or doing a full new char. (and i get that concept can seem foreign to some or appear more "wasteful" even if it might not be while also seemingly contradict the element of spirit guide respeccing)
anyways, you asked for faster XP avenues and places with less inventory management, you got those presented, either accept them or return to MC world monster killing, because you'll not find better XP rewards or lesser inventory sorting outside SR/Crucible, simple as that.
Minor tweaks is exactly what I am doing, but it involves grinding new devotion nodes, which is why we have this discussion in the first place.
Full reset of a class using iron bits is still better than training a new char of the same class. Because you don't have to spend the time to go through the full story mode again (need revere faction augments) plus no need to train all those devotion points again and level another lv 100 char again. Hypothetically speaking if you have all the devotion nodes maxed in a char, you can change your build any time without needing to grind any more provided you pay the 2M. Even better they just need to add a full skill respec item to save people time to grind for money. That is just 1 of the 45 class... See what I mean it's gonna take forever to finish this game. So it is encouraging people to play only a few builds and gg because no one would spend forever on a single game.
We can talk this all day, while it only takes the dev to spend 10 to 20 mins to make this new item(s) to max devotion node and full skill respec. I mean I don't see why not if this can help make your customer not going through the un-pleasantry grinding for nothing. Anyway, when a game company designs a game, they should consider more QOL stuff like this because this is supposed to be entertainment not fatigue. The more I spend time on grinding this devotion node, the less I feel like to continue playing because I feel so stupid wasting time here. You can hate me to say my real feeling. Probably, I am just waiting someone to bad mouth me out. I would thank you for that to relief me from this little addictness of this game.