Grim Dawn

Grim Dawn

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Euphytose Dec 20, 2023 @ 4:22am
Searing Ember build.
Hey,

Recently came back to the game after the recent big update.

I've started a Forcewave build, but it's not very good, probably my fault.

Anyways, this is for another thread.

I wanted to know if it's possible to do end game stuff with Searing Ember and its upgrades.

This component, as you all probably know, makes early game an absolute joke, but I just wanted to know if some of you have tried to push it as far as possible.

I'm assuming Demolitionist is the mastery of choice here? What about the second one? Also what about the skills you use on top of the component? Maybe the Blackwater Cocktail?

Thanks in advance for your replies.
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searing ember "upgrade" ends in stormfire at lvl 75
it's gotten nerfed a fair bit, but you can technically still use it, tho it wont be anywhere near the same scope of impact as fireblast has at early game.
Whether or not i'd pair Demo with it i'm not really sure, probably wouldn't be bad, but might also be a bit basic while still having to contend with Mines. I'd probably definitely pair it with Oathkeeper for passive RR, OA and Divine Mandate crit boost, unsure if demo as second pairing would be best or if going somethnig like arcanist for even more crit and passives is better despite lacking RR.
I've used as "filler" on several builds, that's it, filler, not like the main focus simply because of how much stronger mastery skills were. But considering how much low dmg or meme stuff turns out actually viable, i wouldn't be surprised if you could "main" stormfire at end with just some support skills tacked on.
turbodevil Dec 20, 2023 @ 4:33am 
"2.5 Meter Radius
20% Weapon Damage
52-60 Fire Damage
126 Burn Damage over 3 Seconds"

No.
Euphytose Dec 20, 2023 @ 4:36am 
Thanks for your replies.

That's too bad, I wanted to play something that could do end game content with this component. :/

I guess I could still try it, but yeah... I'm not that good at the game so it would probably end up terrible in my case lol.
MrWitz Dec 20, 2023 @ 4:54am 
Originally posted by Euphytose:
Thanks for your replies.

That's too bad, I wanted to play something that could do end game content with this component. :/

I guess I could still try it, but yeah... I'm not that good at the game so it would probably end up terrible in my case lol.

There's just no way to really scale it as a main dps skill, and it doesn't proc anything either so it's rather useless.
Originally posted by MrWitz:
and it doesn't proc anything either so it's rather useless.
that's not true, it can proc all the same stuff regular spells can
Euphytose Dec 20, 2023 @ 5:01am 
(I'm not getting notifications for some reason for this thread. :O)

So, if I were to try that, Oathkeeper would be my second mastery yes?

I wanted to use the fire buffing aura of the Demolitionist, as well as the Cocktail with the increased cooldown and damage.

But apart from that I basically have no idea lol.
the way i see it Oathkeeper is potentially good because, passive RR, Divine mandate offers crit bonus ontop of just regular fire %, and has OA buff (OA needed to scale crit dmg) with passive RR; passive RR usually being awesome.
My main drawback from Demo is always thermite mines. %dmg boosters you can usually get in other classes too so there needs to be other stuff to make Demo worth while, and Demo has cast speed in vindictive flame, %dmg flat dmg and OA in flame touched, that's really it. Blast shield is obv nice but it's defensive oriented not dmg focused. BWC is also nice but you could then equally include other classes support dmg/debuff skills, likewise for flashbang.
Inquis i'd say is automatically off the table in this case since it would require using Aura of Censure thus can't use Divine Mandate/other class tier 50 exclusive buff.
Arcanist offers no RR but has loads of passives and dmg boosters.
Shaman has RR, but no real fire/elemental dmg boosters in terms of buffs.
Soldier has passives/buff dmg booster but no RR, and less dmg boost than arcanist.
etc etc etc
Basically if the aim is to centre the build around Fireblast->Greater Fireblast->Stormfire, then the main focus should probably be dmg boosters, and RR to be able to max out any potential fireballs can get. Any class can get some support skills, be it BWC or Callidor or Judgment etc etc, but if you want the fireball to carry it you need ways to boost that as directly as you can with classes indirect means, ie regular dmg boosters/%dmg buffs, RR and enemy debuffs like DA shred to increase your dmg/crits.
Assuming "endgame stuff" entails things like Celestials/Superbosses, mageslayer meme for max fire resist reduct is already not an option. So Demo might be better than Arcanist then, but, if also considering the low dmg nature of the Stormfire it might also not be possible to just plant your feet and facetank/static cast "all" the time, means Demo's thermite mines RR might lose value anyway, bringing Arcanist potentially back in the game as just a "passive" buff/dmg source booster.
Lots of ways you can consider this, the point just is that perhaps Demo isn't automatically as good as you think "just because it has flametouched fire buff", think about various other factors too that each mastery brings to the build.
Euphytose Dec 20, 2023 @ 5:23am 
Thanks for the detailed answer!

Yeah I'm not that good at the game so I don't see all the possible options lol.

(Also I'm still not getting notifications after unsubscribing and resubscribing to the discussion, very weird.)
Originally posted by Euphytose:
(Also I'm still not getting notifications after unsubscribing and resubscribing to the discussion, very weird.)
likely because Valve is messing with some backend stuff to prepare for the steam christmas sale starting tomorrow,
stuff always gets a little borked around the big sales/summer/winter
Euphytose Dec 20, 2023 @ 5:58am 
Ah roger!
Matthew Dec 20, 2023 @ 6:27am 
It is going to be mostly used to proc devotions. Panneti's is notoriously bad against single targets, and a fully maxed PRM will perform better. So unless you want to rely on something WORSE than PRM, I wouldn't try it.

The main benefit of the seal attacks (or a few other end game item skills) is that they don't use skill points. Which is nice, but only if those points are going somewhere. Anywhere. Otherwise, class skills will typically perform better, especially when +skill items start getting involved.

They are often used in builds which have time to "stand around and do nothing". A shaman/demo with totems, mortars, and wind devils doesn't have anything better to do once those are out or on cooldown, so can use a component attack. But again, it is mostly just to proc devotions, because the damage will still be minor compared to the total output of all those class skills put together.
Euphytose Dec 20, 2023 @ 6:47am 
Ah alright. :/ That's a bit disappointing.
Bludbonez Dec 20, 2023 @ 10:29am 
Honestly, I only use Searing Ember in early character development. It is really useful for builds that really do not shine til they are a bit higher level.

After that, build Skills and Devotions will surpass that early line component.
Tsel13 Dec 20, 2023 @ 10:59am 
I have a (Normal) level 43 Fire Sorceress build.
The Searing Embers are slightly still useful, but are now on the weaker side compared to skill use, hitting Homestead.
It requires a lot of RR via skill Thermite Mines and devotion Solael's Witchblade.
You'll also need to account for some devotion Acid or Vitality damage since that is where the vast majority of life steal comes from.
The class leveling starts off fast killing, but then the killing slows to a crawl.
About as fast as molasses moves in the winter or the snail in Monsters University. LOL 😊
Last edited by Tsel13; Dec 20, 2023 @ 11:33am
Oswald Dec 20, 2023 @ 3:21pm 
Originally posted by Tsel13:
I have a (Normal) level 43 Fire Sorceress build.
The Searing Embers are slightly still useful, but are now on the weaker side compared to skill use, hitting Homestead.
It requires a lot of RR via skill Thermite Mines and devotion Solael's Witchblade.
You'll also need to account for some devotion Acid or Vitality damage since that is where the vast majority of life steal comes from.
The class leveling starts off fast killing, but then the killing slows to a crawl.
About as fast as molasses moves in the winter or the snail in Monsters University. LOL 😊
Pretty sure there is a upgrade to Searing Embers, but it only goes on off hands or guns, but its a better fire ball.
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Date Posted: Dec 20, 2023 @ 4:22am
Posts: 16