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it's gotten nerfed a fair bit, but you can technically still use it, tho it wont be anywhere near the same scope of impact as fireblast has at early game.
Whether or not i'd pair Demo with it i'm not really sure, probably wouldn't be bad, but might also be a bit basic while still having to contend with Mines. I'd probably definitely pair it with Oathkeeper for passive RR, OA and Divine Mandate crit boost, unsure if demo as second pairing would be best or if going somethnig like arcanist for even more crit and passives is better despite lacking RR.
I've used as "filler" on several builds, that's it, filler, not like the main focus simply because of how much stronger mastery skills were. But considering how much low dmg or meme stuff turns out actually viable, i wouldn't be surprised if you could "main" stormfire at end with just some support skills tacked on.
20% Weapon Damage
52-60 Fire Damage
126 Burn Damage over 3 Seconds"
No.
That's too bad, I wanted to play something that could do end game content with this component. :/
I guess I could still try it, but yeah... I'm not that good at the game so it would probably end up terrible in my case lol.
There's just no way to really scale it as a main dps skill, and it doesn't proc anything either so it's rather useless.
So, if I were to try that, Oathkeeper would be my second mastery yes?
I wanted to use the fire buffing aura of the Demolitionist, as well as the Cocktail with the increased cooldown and damage.
But apart from that I basically have no idea lol.
My main drawback from Demo is always thermite mines. %dmg boosters you can usually get in other classes too so there needs to be other stuff to make Demo worth while, and Demo has cast speed in vindictive flame, %dmg flat dmg and OA in flame touched, that's really it. Blast shield is obv nice but it's defensive oriented not dmg focused. BWC is also nice but you could then equally include other classes support dmg/debuff skills, likewise for flashbang.
Inquis i'd say is automatically off the table in this case since it would require using Aura of Censure thus can't use Divine Mandate/other class tier 50 exclusive buff.
Arcanist offers no RR but has loads of passives and dmg boosters.
Shaman has RR, but no real fire/elemental dmg boosters in terms of buffs.
Soldier has passives/buff dmg booster but no RR, and less dmg boost than arcanist.
etc etc etc
Basically if the aim is to centre the build around Fireblast->Greater Fireblast->Stormfire, then the main focus should probably be dmg boosters, and RR to be able to max out any potential fireballs can get. Any class can get some support skills, be it BWC or Callidor or Judgment etc etc, but if you want the fireball to carry it you need ways to boost that as directly as you can with classes indirect means, ie regular dmg boosters/%dmg buffs, RR and enemy debuffs like DA shred to increase your dmg/crits.
Assuming "endgame stuff" entails things like Celestials/Superbosses, mageslayer meme for max fire resist reduct is already not an option. So Demo might be better than Arcanist then, but, if also considering the low dmg nature of the Stormfire it might also not be possible to just plant your feet and facetank/static cast "all" the time, means Demo's thermite mines RR might lose value anyway, bringing Arcanist potentially back in the game as just a "passive" buff/dmg source booster.
Lots of ways you can consider this, the point just is that perhaps Demo isn't automatically as good as you think "just because it has flametouched fire buff", think about various other factors too that each mastery brings to the build.
Yeah I'm not that good at the game so I don't see all the possible options lol.
(Also I'm still not getting notifications after unsubscribing and resubscribing to the discussion, very weird.)
stuff always gets a little borked around the big sales/summer/winter
The main benefit of the seal attacks (or a few other end game item skills) is that they don't use skill points. Which is nice, but only if those points are going somewhere. Anywhere. Otherwise, class skills will typically perform better, especially when +skill items start getting involved.
They are often used in builds which have time to "stand around and do nothing". A shaman/demo with totems, mortars, and wind devils doesn't have anything better to do once those are out or on cooldown, so can use a component attack. But again, it is mostly just to proc devotions, because the damage will still be minor compared to the total output of all those class skills put together.
After that, build Skills and Devotions will surpass that early line component.
The Searing Embers are slightly still useful, but are now on the weaker side compared to skill use, hitting Homestead.
It requires a lot of RR via skill Thermite Mines and devotion Solael's Witchblade.
You'll also need to account for some devotion Acid or Vitality damage since that is where the vast majority of life steal comes from.
The class leveling starts off fast killing, but then the killing slows to a crawl.
About as fast as molasses moves in the winter or the snail in Monsters University. LOL 😊