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https://www.grimtools.com/calc/L2JojLgV
https://youtu.be/k5QwhFVW_Tw?si=tOrf9OnTAie9ImBe
I'm considering my T3 options for my HC Vitality Trickster.
Using the Demonslayer's Hat to help convert some of the Nightblade cold damage to vitality.
I have Bat, Wendigo, and Scales for my life steal and Dryad for HP regen.
i think its too much burden for trickster, unless you using pet build dying good inst perfect choice. since you already have devouring swarm rattosh aren't really good, so i think you should try go for abomination.
That helps me a lot, because I was also torn on if I should choose Rattosh, so Abomination it is. 😊
and on 1.2 you probably also want the lifesteal RR on top
Rattosh, pick Rattosh, not taking the huge RR is worse, by far.
the choice should rarely be between (big) stackable RR and dmg devo, then it's "always" RR, the choice should be between X dmg devo or Y dmg devo, in this case rattosh +abom or rattosh+dying god, but either way Rattosh is the go to because RR dmg scaling.
Really the only times you seriously weigh a choice against RR is when it's small amounts like 8% on a ring or 1% on extra skill point overcaps, but not huge amounts like 25% in a single go, and in this case specially not when it doubles as lifesteal RR on top...
anyway, just my 2cents 😐
I second pretty much all of this, not taking Rattosh is senseless.
not gonna argue, since OP also mention he was using Dryad that would increase order points, and saving more points if he using rattosh too.
he also can take both of devotion if he like. you can change wretch with viper if you like. or take off unneded point from abomination.
https://www.grimtools.com/calc/a2dxwnd2
personally not really sure why Behemoth there, since you'll be scaling lifesteal mostly, but i can see it get some utility, tho demonslayer trickster should be able to get by on lifesteal/not "need" the regen i reckon
Tainted Eruption i totally don't get tho, since you probably wont get any acid->vit conversion at all on demonslayer, so the proc is sorta wasted, and the lead up nodes are only 1 that's useful
i'd probably go rattosh+dying god and see if revenant or scales fit in best there (i'm assuming manticore is too expensive atleast)
edit. oh lmao, it is possible to get Manticore, it's just hella scuffed because missing the leg/good node 🤣 https://www.grimtools.com/calc/q2MYErz2 - man that's so sad
just to play it save in case. i mean hes playing HC and in most of my playthrough health regen save me alot and if you use gollus ring the regen multiple will be very benefit especialy there a chance the ring drop with nature bounty.
and yeah you can relocate the points for tainted eruption.
i guess because i want insert behemoth to an ability that active at % health or maybe you can insert it to blade barrier in case situation ware dire. when you use blade barrier you can't attack right? so that why i pick that as consideration and probalby it heal you to a full health in instant.
Nowdays for most meele build Abomination on right (chaos) hand + Rattosh is more common solution, espesially if you find chaos -> vitality conversion then you will got a gigatons of raw flat vitality damage
Dryad
Scales of Ulcama
Bat
Ghoul
Wendigo
This is not all of my skills, but the primary ones I use with every mob or boss.
Wendigo Totem + Blood Pact (maxed)
Storm Totem - changed to vitality (maxed)
Devouring Swarm (maxed, this is my biggest vitality resistance lowering ability)
Primal Bond (for the damage absorption)
Dual Blades (currently at level 4)
Amarasta’s Blade Burst (currently at level 8). I really like using this skill because it has a good AoE that fits very well with my play style. With the Demonslayer’s Hat, I’ll be able to convert some of that cold damage to vitality.
Again, I do have other skills, auras and such.
I know I will need to respect both skills and some of my devotions.
I’m considering my T3 devotion, but I also want to grab “Cleansing Waters”, so I’m figuring out the best method to have my best survivability.
Way cheaper to reach - only three devotion to reach the bonus instead of six for dying god.