Grim Dawn

Grim Dawn

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An R Key5993 Nov 21, 2023 @ 11:51pm
Worst problems with 1.2?
I've seen a couple of these threads but I want to twist the question around a bit. Even to those enjoying 1.2 what is the worst thing about it?

As someone who hasn't quite sank my teeth into the game entirely yet (had ambitious goals I wanted to complete in TitanQuest first), most if not all of the patch notes look amazing. I love that difficulty sounds more fluid, I love that theres a universal dodge, and balance changes sound to my newbie ears to be pretty reasonable.

Despite this I keep reading negativity about the update, granted its normally dismissed and not really expanded upon beyond "new update bad."

So whats your least favorite thing about the update if anything? Is the update overall a net positive? By a little? By a lot? Do you wish it wouldn't have happened? If so why? Thanks =).
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Showing 1-15 of 71 comments
Actually curious about this too, personally didn’t have any issues with 1.2. Post 1.2 created 3 new chars all with different builds, got 2 of them to level 32/33, third one to 15. Also played a bit with my lvl 100 nightblade/occultist on ultimate. If anything game became more fluid and fast paced with evade which is a plus. Also it was a good call to remove potions from inventory. Everything seems silky smooth so far.
Faust Wither Nov 22, 2023 @ 12:16am 
problem? no at all

-they add auto cast aura skill, which make more easy switch weapon if the weapon has aura skill on it.
-sunder effect; in old game version you will get a debuff that reduce your resistance with only normal debuff notice, now it become sunder and give you a warning that you are in effect of debuff that make enemy deal much more damage to you.
-Evade add extra movement for your character, it has i-frame to make your invicible in certain animation.
-health and energy potion are not taking a slot on your inventory, and always available.

i really dont understand why would someone hate the update.
An R Key5993 Nov 22, 2023 @ 12:17am 
Glad to hear about your good experiences. Like I said haven't played the update yet but it sounds amazing =). Also nice Korn reference =D.
gNuff!~©~gNom3™ Nov 22, 2023 @ 12:20am 
the way i've perceived it is the ones not liking the changes seem like in 2 camps.
One being the portion where GD went from a more "passive" or chill laid back control game, to now more active (sunder+evade) and if then not wanting to engage with the mechanic had to build even more restricted/defensive now.
That part i can actually get, it's sorta a "radical" change after 7 years where you could just 1 button control things since you didn't have to be as active or reactive in combat, you could, but didn't have to.

The other camp is the ones that seem to either misunderstand or greatly exaggerate base changes namely the (passive) increased difficulty from enemies getting a tiny bit more dmg and some extra health (despite getting stripped of debuffs and player power increasing) and area level scaling complaints. Or the strange potion stance being somehow "fundamentally" different now.
Which imo is not just unfounded, but even the small element of kernels of truth getting greatly blown out of proportion. - people missing that area scaling was already always a thing, or that enemies/Norm-Elite-Ultimate get buffed before too to keep up with player powercreep, etc etc
An R Key5993 Nov 22, 2023 @ 12:43am 
Originally posted by gNuff!~©~gNom3™:
the way i've perceived it is the ones not liking the changes seem like in 2 camps.
One being the portion where GD went from a more "passive" or chill laid back control game, to now more active (sunder+evade) and if then not wanting to engage with the mechanic had to build even more restricted/defensive now.
That part i can actually get, it's sorta a "radical" change after 7 years where you could just 1 button control things since you didn't have to be as active or reactive in combat, you could, but didn't have to.

The other camp is the ones that seem to either misunderstand or greatly exaggerate base changes namely the (passive) increased difficulty from enemies getting a tiny bit more dmg and some extra health (despite getting stripped of debuffs and player power increasing) and area level scaling complaints. Or the strange potion stance being somehow "fundamentally" different now.
Which imo is not just unfounded, but even the small element of kernels of truth getting greatly blown out of proportion. - people missing that area scaling was already always a thing, or that enemies/Norm-Elite-Ultimate get buffed before too to keep up with player powercreep, etc etc
I will say I do hate ARPGs that FORCE resistances to the point of restricting what you can wear/build. Is it THAT bad or is it still pretty fluid with building?
gNuff!~©~gNom3™ Nov 22, 2023 @ 12:47am 
Originally posted by An R Key5993:
I will say I do hate ARPGs that FORCE resistances to the point of restricting what you can wear/build. Is it THAT bad or is it still pretty fluid with building?
not sure what you mean? that wasn't really changed much
sunder is a new mechanic that you can't just hard counter with stacking more resist, that's its entire purpose, to make you engage with the fight/telegraphs instead of just overcapping resist to counter debuff
stacking resist hasn't gone away it's still your core defence, but imo it was also never an issue, getting resist was always easy and simple, and that part of it being so simple then probably was made it non-"skill"/non build factor in effect, since you effectively passively just countered enemies and their dangerous attacks by overcapping resist by X amount that was freely available.
Sunder doesn't remove that resist availability, or wanting capped resist, it just means you can't as simply outstat fights with a freely available stat, and have to either engage with it directly (evade) or make additional build considerations (more hp/da/mitigation layers) if you don't wish to engage with it.
An R Key5993 Nov 22, 2023 @ 12:53am 
Ahhh ok I misunderstood, I thought Sunder meant you had to have even MORE resist. Makes sense. I prefer active gameplay so this doesn't 100% seem like a negative to me.
before enemies had basic RR debufs, like player do, shred you by 25-50
that's why you just stacked 80+50 resist overcap, to totally negate those.
New sunder still debuffs you but differently, so you take x% increased dmg instead of resist penalty, and because it's fixed multiplicative dmg increase, means you then take those 30% more dmg even if you tried to overstack resist with 30 more.

So you can still technically outstat it, it's just way harder since now you need more HP, armour etc to deal with that increased dmg since you need to use other defensive layers to try mitigate it.
And while stacking resist was easy, stacking an extra 50% HP, or another 500-1000armour, DA, DR, Absorb etc might not be as easily available as just resist abundance is that made overcaps simple.
So since outstatting it is way harder it's then "easily" solved by simply avoiding the attack entirely, thus avoiding the debuff.

*sneakily Sunder is in most cases applied to the very same attacks that had Resist shred before, so in essence devs are making you avoid the same attacks as they meant to before, that we just chose to outstat.
**and Sunder then, aside from getting dedicated evade skill, got a more uniform telegraph/warning FX, so you don't have to actually learn the various different boss attack animations
(animations that were still there before but many players just ignored/didn't pay attention to even if still useful back then)
^this then ofc also leading back to my original mention of the people in camp 1,
since the game then technically did become more "active" than before, which i can sorta understand some not appreciating, if preferring the more chill control/engagement before
Last edited by gNuff!~©~gNom3™; Nov 22, 2023 @ 1:06am
kekkuli Nov 22, 2023 @ 1:24am 
Nothing negative so far.
Strandly Nov 22, 2023 @ 1:42am 
I haven't noticed anything bad that's new. The auto-buff is great and the potion change is convenient. I haven't used the dodge at all because I don't know what button it defaults to on a controller, but I suspect it's useless as I farm things just as easily without it as I did before.
The_Mess (Banned) Nov 22, 2023 @ 1:53am 
So far, the only negative thing for me is the nerf to loot rewards for SR75-76, rest is just minor balance stuff for SR80+ which I know isn't that important to Crate :P
Garran Nov 22, 2023 @ 2:02am 
I played a few days ago and it was fine and now I've just jumped on any I've lost all the shared loot and my need to rebuy the stash boxes. I've played since there was only act 1 available so looks like I gotta regrind everything :steamhappy:
Catalytic Nov 22, 2023 @ 2:20am 
I've generally found the difficulty to be in a good place. It's perhaps a touch harder than I remember, but that's ok. I'm obviously not a hardcore player and not playing highly optimized builds.

The new portion concept is a much needed change, as is the built-in baseline evade skill. Boss fights are much more active and fun to play. I still can't figure out all the telegraphs for the sunders and those things are absolutely infuriating. I have always hated the idea of a one-shot kill mechanic. I get that it's a skill-check, but it's a mercilessly unforgiving one and it sucks to play against, even if they added the evade skill as counter play.

Other than that, generally changes are good. Leveling has been smooth with my new death knight (necro/soldier) now at 37. Gear's dropping fast enough I generally can get something good enough to use playing SSF.
Wintermute Nov 22, 2023 @ 3:28am 
Nothing, honestly. Sunder works exactly as I hoped it would. Pot change is a pure win. Dodge is a pure win. Scaling changes don't really affect me, so IDK.
Stubbieoz Nov 22, 2023 @ 3:56am 
I personally dislike the active dodge mechanic. Hopefully it's just an optional movement rather than a necessary skill to implement.
I much prefer just having a passive dodge value.
I've got more than enough actions mapped to my keyboard already.

Adding active dodge makes it feel more like a console game.
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Date Posted: Nov 21, 2023 @ 11:51pm
Posts: 71