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The most obvious other skill to add to it is maelstrom since presumably you are using the RR from wind devils anyway. Maelstrom, unlike the base skill, acts as a separate attack meaning they stack with multiple wind devils.
Since you have demo as 2nd, stun jacks is the other obvious pairing. Skyfire grenado another potential skill.
The benefit of all those skills listed above is that they all have cooldowns, so you just line them up one after another. 1, 2, 3. 1, 2, 3. Allows you to layer multiple skill damage.
is there any sense to replace storm totems by wind devil then?
Resistance Reduction.
RR is resist reduction. The 2nd node on wind devils, raging tempest. You should be using that if you aren't already.
When I play a build like this, I just cast storm totem and wind devil back to back. Then run around, or use an attack, or whatever. Then cast both again. On bosses, you can have a combination of several totems and maelstroms all stacking on the same target.
The base wind devil skill doesn't stack so it is typically only worth keeping 1 point.
Try and get some electrocute duration if you don't have any already. The base duration on totems and maelstrom is only 2 seconds, and ideally you want to get that up to 4-6 seconds or so.
Stormcaller's does affect the totem by the percent increases, but it's unclear to me if the flat electrocute damage is applied. The increase damage is significant, but it's still not big damage compared to some other skills. I have Hand of Ultos devotion bound to it and that makes it powerful, but not enough to use by itself.
The flat damage is hard to figure, because Stormcaller's has a 3 sec duration and Totem has a 2 sec duration. It's strange because I have an item with a flat bleed damage, and it does apply to the totem when I use it on a dummy. It's very hard to figure out what's happening with some of these skills.
Your bleed wasn't added by the totem, it was added by your devotion proc, which has a minor weapon% amount.
The main reason why you want stormcaller's pact is for the crit% damage, but the lightning/electrocute% also is helpful. DoT damage needs crit% to scale. Totem is only about 50% DoT, but this is far more relevant for maelstrom which is mostly electrocute damage.
But, as stated up top, totem isn't meant to be a full build alone. It persists for a duration and is meant to be used alongside one or more additional skills.