Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1% of the time (less than 1% really) you can't find shards *and* can't rift out. In which case you have zero options, since there's not a damn thing you can do about it.
The strategy is in tough fights, make sure to use your pots before you lose your constitution. Use the pots to keep your constitution from draining. As you found out, when you run out of constitution, you die REAL quick unless you have godly HP regen.
Whether or not that's fun? I don't really feel anything about it. Like I said, to me it's just a mechanic that I learn to play with.
A couple things pop into my head upon reading this.
1. Youre taking too much "unhealed" dmg.
2. Youre relying on the auto recovery to heal too much of the damage you take.
3. Dont be afraid to use a healing potion in place of auto healing.
It was *during* the boss fight that I got the tutorial message for running out of constitution. It had *never* happened until then.
I recognise it's a rare situation, and I'm not too worried about dying, it just seems weird that there's this mechanic that essentially does nothing, but then can leave you in an almost impossible situation.
On the bright side, it means your character is survivable in the normal, non-challenge areas.
Before they added constitution you could endlessly run and heal while IN combat, over and over, which is not what the regeneration is meant for. Constitution limits your ability to do this repeatedly in a "short time-frame" while still enabling you to make limited use of it in this fashion. Otherwise tho the regeneration is meant to be used after combat.
http://www.grimdawn.com/guide/gameplay/combat.php#q13
Food in the game refills the cup. You get hit you lose half your hp and now you need more. constiution fills this back up super fast. onnce your out you fill up slow. its a simple concept. dont worry about tryingto upgrade it. it is something which should be overlooked in all builds. it's pointless.
If constitution is supposed to stop you using it in combat, then it needs to be pretty seriously modified, becuase it is absolutely useable in combat. This was my first character, playing Veteran hardcore, and I was using the heal all the time. The first and only time I ran out of constitution was in the Executioner fight, and even then only because I hadn't gotten constituion refilled for a long time (I started the fight with about 5%).
It's not like I'm a very good player, or put much thought into my build.
Wouldn't it make more sense, if it's supposed to be out of combat, to do away with constitution, and just increase the timer since last damage, or just have the game check to see if you or a pet has got aggro from anything? No aggro for a few seconds: heal.
Constitution is designed to be a more outta sight, outta mind type thing. You are NOT supposed to have to pay much attention to it. It just simply works. Most times you never have to worry about running out.
What it will prevent is abuse. Lets say you are having trouble with a boss or you run into 3+ hero mobs and find that life is getting rough. In these circumstances without constitution there to limit abuse you would simply run around with super easy free heals the ENTIRE time until you win. Just kite around getting healed. Ezpz.
These are the instances that constitution will make itself known be cuz unless you manage to kill those heroes quickly chances are you will run down your constitution before you can refill unless you get those kills. You are thus prevented from abusing it in this scenario. You must either win, die, or run away and find more.
This is literally its purpose. Nothing more. Nothing less.
It is not supposed to be hard or challenging to keep your constitution up in normal circumstances and with light to moderate use.
You just have to keep in mind, during fights both big and small, that if you want to rely on your constitution at the end of the dungeon you may need to actively preserve it earlier by using potions to heal instead. Because yes, constitution mostly relies on drops and although they've been made more common, random drops are never going to be perfectly reliable. That just becomes a factor to consider when building your character and when fighting enemies.
I'm sure the game would work just fine without constitution, but I quite like it, as I like Pillars of Eternity's endurance/health system. Here, your HP is your short-term, brute-force staying power and your constitution is your long-term endurance. It's a way of eliminating some tedious micromanagement without removing the potential for players to make meaningful decisions. I enjoy that there's that layering of both a "tactical" and "strategic" variety of survival resource.
I mean, as a new player, how am I supposed to find out it's "abuse" to use the heal? I genuinely didn't realise how much constitution was doing until it ran dry. I did use pots very regularly, I had a heal bird and Dryads and decent health regen.
Being outta sight outta mind is precisely my problem with it. The first time you actually see a game mechanic shouldn't be level 50 fighting a boss in hardcore.
What is abuse? Given that, without knowing I wasn't supposed to, I used delaying tactics and healing for 50 levels without running out of constitution. Yeah, it *is* super easy. The game was super easy up to the point I ran out of constitution. But... was I cheating or exploiting without even knowing I was doing that?
"You must either win or run away and find more."
Except I actually did try to find more before I even got into the fight. I was not allowed to rift out. There was no more to get. There was no way to run away.
So 20 hours of playing, and suddenly the way I was playing wasn't allowed? It's not a big deal - I love the game, I re-rolled a new character, and I'm trying to get friends to join - but surely there's a better way to make a mechanic so it's consistent, and is undertood and works the same way the whole game through.
This basic mechanic effected me ONCE, at level 50 and during a boss fight. Doesn't that seem a bit wrong?
On one of my characters, I actually don't get to use it at all since I have a skill which uses hp regen to sustain. Game thinks I am always in combat because of it, so I'm never "out of combat" to ever get constitution to heal.