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you could easily replace Fire Strike with Blackwater Cocktail if your only concern was triggering Elemental Storm - Eldritch Fire on the other hand you're probably already having super low trigger chance on because you bound it to a wps, 15% of 24 is 3.6% chance to trigger Eldritch Fire from fire strike hits
anyway, if you're not standing and fighting, ditch fire strike, use judgment with hearth of wrath and BWC to trigger devotions
ex https://www.grimtools.com/calc/YNnB4dGN
get Tectonic Shift to softcap, no idea why you decided against the final cooldown boost
more points in mines for more RR, mines are static yes, but so can a boss be when you're skating forth and back over them
you could consider getting actual vire's might boost items, unless you really want to stick with the Epic/blue item theme (by boost i means items with modifiers to vire's might, like more cooldown reduct or added dmg etc)
get a better green ring, the one you have now is generic, which means getting at minimum a MI ring will default have more stats
no component in shoulder
no augment on belt, boots, gloves
stun res and aether res you can bump by taking out Eel devotion and the lone point you have in Bysmiel Bonds(for some reason?) and then plop 4pts into Throne
I think I recently changed the Eldritch Fire away from Blackwater because I had too many buttons to mash and I took out the points for it. But I will check it out. Yes, that flipping ring, I just need to the poison I think with the other stuff. Trying to reduce the need for it so will try to get more augments. Still is fun in it's form now just has those periods of "might be two shot at any moment". But it can destroy some bosses in a fun way as long as there is room to move.
your version uses as many actives as the other, you're just changing where on the buttons you press it (potentially) firestrike->BWC is a 1:1 tradeoff,
my suggestion of then swapping grenado->judgment is the same 1:1 active skill press tradeoff, the difference is it's going to be pressed fewer times because longer cooldown
The Grove didn't work. First form ok, second form a bit too tanky. Lost at last 10% of it's health but it just took too long trying to avoid his close attack and got caught in some ground volcano stuff with no pot available. But yeah probably too squishy I guess.