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I've played on Veteran from the get-go, and have only died twice. Whilst wearing fluff armour. It's a game design issue.
Better yet, try pressing some buttons. That must really do the difference. Pet control one in particular.
Or use something else if your fluff armor doesn't quite do the trick.
https://www.grimtools.com/builds/
Post your build. There is obviously an issue with it as I can kill everything in that area without getting killed and using minimal abilities
The coliseum, the bone giants anyway what you need is a glyph augment to jump/teleport away when it gets close. I usually jump past them and start attacking from the other side
On ultimate I died there, once? Fighting it
Gore porn? It was someone who witnessed the final result of Uruborak's curse on the Arkovians, that was the first recorded case of what it really did to people. Made them immortal like Death Becomes Her
Try Port Valbury, that is ungodly difficult on Elite and Ultimate
They are always on aggressive, but that's not the point.
The Skeleton Warriors are following me as I run from the boss, instead of attacking his ass.
They seem to be more concerned with survival, than the living.
The boss, however, is always following me. I have cleared the area (after I died there once), it's just that it's annoying to see all the Necro and Occulstis summoning skills maxed, and your army still getting beat by creeps. It's either they kill everything so fast, that I hardly notcie that the enemies spawn, or these minions die instantly, and I have to run away and respawn everyone.
I am not arguing that the area is hard. I just find it to be scumbag design: force the player into a limited area, have a boss that constantly spawns enemies + AOE + stun + regen. I can't even tell what the hell is going on. 90% of the time, whenever I activate a totem -- the enemy bosses that spawn block my character. I have also seen various large beings getting stuck in things, in a continous running animation.
And then to top it off, you get this note with pharagraphs of gruesome detail that some maniac wrote. That's another thing about this RPG -- the entries go on forever and carry little in terms of information.
I remember Inquisitor, which had TONS of text (probably more than most RPGs, let alone aRPGS), but it was loaded with details.
I mean... all boss fights look like Benny Hill intro. All you have to do is cue the music. I understand -- you're a necro, you're supposed to be the prime target, but it's sort of annoying to run around the entire map, whilst getting stuck in objects. I mean, this is not what I'd call "quality game design". At least have the boss attack you 50% of the time, but no... the boner golem has a hard on for you, and only you (damn, I wish women chased me the way bosses do in this game).
It's kinda useless when my lackeys are ignored and I get nuked, since Necros in almost all of the games are glass cannons.