Grim Dawn

Grim Dawn

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Zantai  [Entwickler] 9. Juni 2023 um 10:31
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Grim Internals and v1.1.9.8
Since this is a fairly popular utility, we feel it's important we discuss its future. To our knowledge, Grim Internals is no longer under development, and our latest game update has broken support for it.

We are investigating incorporating some (though certainly not all) of GI’s features into the base game. I’m sure this won’t make everyone using GI happy, but there are simply aspects of this utility that we do not think are appropriate officially.

If you absolutely cannot live without Grim Internals, you can now opt into the v1.1.9.7 beta (you may need to restart Steam for it to become visible). No password required.
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Beiträge 1628 von 28
I would like to have next gen graphics for Grim Dawn
tschhh 17. Juni 2023 um 1:16 
Ursprünglich geschrieben von Groovy:
Ursprünglich geschrieben von Vin:
at the very least for me if you add nullification and nemsis alerts i could stop using GI entirely.

I agree 100%, particularly on hardcore.


yes yes yes
Diz 17. Juni 2023 um 1:51 
To be honest, it would be really commendable if you guys added pretty much everything you can from the mod, aside from anything "hacky" or "game breaking".

Nullification alerts, nemesis alerts, and of course **LOOOT BEAAMZ* should be priority. ^_^
i have no idea how to make grim dawn mods
as I wrote, I do not make mods, but I play with mods
Good stuff! Thanks, guys! :)
WONKA 1. Juli 2023 um 3:30 
there isnt this on in beta ?
only 1.1.9.7
and i dont see any changes
Zuletzt bearbeitet von WONKA; 1. Juli 2023 um 3:31
Maybe a stupid question but here goes - why does my griminternals.ini keeps overwriting itself as I launch the game? I only need to edit it so that I can play Crucible with modded characters. Otherwise GI works like a charm.
RFJugg 5. Juli 2023 um 18:40 
The GI's game speed up feature was pretty much the only thing (aside from new patches obviously) that made me playing GD over and over. Would be glad to see it in-built a-la TQ.
slwaq 12. Juli 2023 um 22:10 
Thanks for the topic.

1. I would like to see debuffs and effects applied to the enemy has showes under his HP bar, like in almost all MMO games. It's incredibly convenient and honestly I don't understand why it's still not in the game. The internals partially solved this problem.

2. Extended autopickup of the loot has already sounded here before - a great idea.

3. Plus, why don't you add the ability to change the character's name?

4. Add a Necromancer Steam profile background. This will be the most popular background.
Zuletzt bearbeitet von slwaq; 12. Juli 2023 um 23:17
Blake 13. Juli 2023 um 12:05 
Ursprünglich geschrieben von slwaq:
Thanks for the topic.

1. I would like to see debuffs and effects applied to the enemy has showes under his HP bar, like in almost all MMO games. It's incredibly convenient and honestly I don't understand why it's still not in the game. The internals partially solved this problem.

2. Extended autopickup of the loot has already sounded here before - a great idea.

3. Plus, why don't you add the ability to change the character's name?

4. Add a Necromancer Steam profile background. This will be the most popular background.

1. Yes

2. No. You want it walk to it and pick it up. It's not a vacuum cleaner simulator

3. Use GDStash for that.

4. Yes
Zuletzt bearbeitet von Blake; 13. Juli 2023 um 12:06
Blake 6. Aug. 2023 um 6:27 
It's working on 1.1.9.8 as per the info on the GD forums.

https://forums.crateentertainment.com/t/tool-grim-internals/38773/7146

Don't know if every option is ok but showing the incoming and outgoing damage type/values and legendary noise drop is working so far, That's all I'm bothered about really.
Zuletzt bearbeitet von Blake; 6. Aug. 2023 um 6:28
Ursprünglich geschrieben von Satan's_First:

2. No. You want it walk to it and pick it up. It's not a vacuum cleaner simulator
By using your same logic, its hardly called "item pickup simulator" either. :steammocking:
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Geschrieben am: 9. Juni 2023 um 10:31
Beiträge: 28