Grim Dawn

Grim Dawn

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Zantai  [developer] Jun 9, 2023 @ 10:31am
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Grim Internals and v1.1.9.8
Since this is a fairly popular utility, we feel it's important we discuss its future. To our knowledge, Grim Internals is no longer under development, and our latest game update has broken support for it.

We are investigating incorporating some (though certainly not all) of GI’s features into the base game. I’m sure this won’t make everyone using GI happy, but there are simply aspects of this utility that we do not think are appropriate officially.

If you absolutely cannot live without Grim Internals, you can now opt into the v1.1.9.7 beta (you may need to restart Steam for it to become visible). No password required.
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Showing 1-15 of 28 comments
afanasenkov26 Jun 9, 2023 @ 10:55am 
I wonder, is it possible for you/crate team/any modder to break down the code? so we will kinda have an opportunity to get the full GI back.
if not, here are the most important features for me:
debuff icons and better (more visible) hp bera of monsters (heroes+). this is absolutely crucial one.
being able to see player's oa-da-dealt dps and debuffs.
wider (like, significantly) pick-up range and ability to auto-loot rares. for now it's very painful to play SR as one needs to literally step on souls to pick them up which slows the game down a lot.
SkyNet Jun 9, 2023 @ 10:58am 
This is perhaps the best response I have ever seen to an update breaking a mod and I don't even use this mod.
Violesta Jun 9, 2023 @ 11:02am 
TY! TY! TY! you guys are totally awesome! Its working.
Last edited by Violesta; Jun 9, 2023 @ 11:02am
Gythric Jun 9, 2023 @ 4:11pm 
New features sounds pretty interesting. I am not familiar with grim internals, but I have always liked the idea of maybe being able to change my second mastery choice.
Vin Jun 9, 2023 @ 4:26pm 
at the very least for me if you add nullification and nemsis alerts i could stop using GI entirely.
Last edited by Vin; Jun 9, 2023 @ 4:27pm
EcoBro Jun 9, 2023 @ 4:35pm 
Originally posted by Zantai:
We are investigating incorporating some (though certainly not all) of GI’s features into the base game. I’m sure this won’t make everyone using GI happy, but there are simply aspects of this utility that we do not think are appropriate officially.

I am a type of person who feels guilty using mods or even tools such as this (and stash tools of the like), but I did try Grim Internals a long time ago.

I think the main features that I like in games like this, and that I would only ever use if they were official, are ones that let me quickly get an idea about loot quality by coloring the affixes. Damage numbers are great. Autopickup of some more things could be useful. Health bars are neat. But GD is already king for me, so whatever is clever.
DirtyMick Jun 9, 2023 @ 4:43pm 
Nice, ive never used GI. Would be nice to have more stats on the screen like dps. I can already tell one of the inappropriate features is probably increasing the game speed, and I agree, if that is the case.
Groovy Jun 9, 2023 @ 10:35pm 
Originally posted by Vin:
at the very least for me if you add nullification and nemsis alerts i could stop using GI entirely.

I agree 100%, particularly on hardcore.
TrueChaoS Jun 10, 2023 @ 1:49am 
Copying my post from the forums


The auto loot improvements are really important for me because it helps with wrist fatigue, which was a big issue in PoE.

Easier to read health bars is very useful.

Breakdown of dps and defensive statistics is incredibly helpful when working on a build.

Obviously you won’t add teleports, but if you aren’t going to, I think there needs to be thought put into alleviating how time consuming getting to certain farms can be, or the downtime between farm runs. Another person suggested custom blue portals, which could be interesting, especially if you tie it into a resource sink with limited uses (i.e. x iron bits buys y teleports)

--

Some other things I've thought of since then;

Nullification warning is really, really important in Hardcore. Honestly, I think nullification is an incredibly unenjoyable mechanic, but if it's going to stay, this is a big deal and one of the only reasons I managed to get to level 100 and beat both expansions on ultimate hardcore.

Marking items that give illusions we do not have (GI adds the option to add a * to the name).

While not GI specific, improvements to loot filtering could go a long way when it comes to QoL. Stuff like colouring affixes/affix tiers, ability to hide combinations we do not want, and so on.
Last edited by TrueChaoS; Jun 10, 2023 @ 1:50am
Blake Jun 10, 2023 @ 3:03am 
Ah well. Time to move on without it. I only used it for the onscreen cool down effect timers, they were handy. But I played perfectly ok without it before and I will do so again.

The monsters of Cairn will have no shelter from my mace and shield. Let the bashing continue...
jchinckley Jun 10, 2023 @ 3:45am 
This mod is responsible for more than what appears onscreen. For me the stat breakdown and the data that appears onscreen is pretty/nice, but unnecessary.

I didn't know about teleports in relation to Grim Internals. To my knowledge I never used them. However, picking up all the loot is tedious and I'm one to pick up everything when possible (except grey/white items) to sell. The things that I would like are:

1) Increased stack sizes of crafting items and potions.
2) Auto-looting of green items, crafting items, and whatever else is on the list of auto-lootable items. I'm okay with not auto-looting items that aren't green. It leaves things to pick up if you want them. Also, it would be nice if the filtering system could be improved...or perhaps someone could point me to a post that explains how it works. As it is I don't touch half of the options and select all the others on entering the game with a new character.

I'm sure there's something I'm forgetting, but those are the things I feel add to QoL in the game. I'm on a quest to get good enough to make it to level 100 on hardcore and to finish all the current content with that same character. I've not been successful, perhaps because I like playing odd things or making the odd choice rather than the obvious one. It's not that I haven't tried... I have over 9.7K hours in the game as I write this.

Currently, I prefer GD to Diablo IV--probably because I'm less familiar with it than I am with Grim Dawn, but truthfully I like the world-building for GD way better than Diablo's. The lore of the game has a LOT of untapped potential.

EDIT: Another minor thing I liked was the inclusion of the item icon/picture in the tooltip for the item. It helped me decide how to pack my bags... lol.

Anyway, I don't want to add anything that would be game-breaking. I just want QoL. I want to move at a decent speed that doesn't make me feel like movement itself is the reason I might get wiped out. But I didn't like the option to speed up the game itself. I like how the game is set up so you can increase your speed as you level up. I think I'm just rambling now, so I'm done.
Last edited by jchinckley; Jun 10, 2023 @ 1:00pm
jchinckley Jun 10, 2023 @ 1:02pm 
Ugh, I inserted my edit in the wrong spot... oh, well.
Diz Jun 12, 2023 @ 5:07am 
Crate if you are still reading messages here, please add the loot-beams from Grim internals. Just as an optional setting, I know it's silly, but it really adds a lot to the dopamine rush of collecting loot.

PLEASE CONSIDER THIS
Last edited by Diz; Jun 12, 2023 @ 2:25pm
FlamingX21 Jun 12, 2023 @ 5:13am 
Originally posted by DizzyBinary:
Crate if you are still reading messages here, please add the lootbeams from Griminternals. Just as an optional settings, I know it's silly, but it really adds a lot to the dopamine rush of collecting loot.

PLEASE CONSIDER THIS
I actually like that idea. +1
zorglub1422 Jun 16, 2023 @ 11:42pm 
Thanks Zantai.
The function i really need personally is the auto pickup of rares.
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Date Posted: Jun 9, 2023 @ 10:31am
Posts: 28